How could QuestMania Work?

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mikepurdy1234
Posts: 141
Joined: 15 Jun 2010, 15:04

Re: How could QuestMania Work?

Post by mikepurdy1234 »

all 3 views also...

first person RPG (to see the map you made)(also good for a hack and slash game)

Third person RPG (would look good with character customization)

Top down view (still have 3D graphics, just be a bit more "old school")

be able to switch between 1st and 3rd person
Nydoes
Posts: 1
Joined: 15 Jun 2010, 23:54

Re: How could QuestMania Work?

Post by Nydoes »

I'm hoping I can make a Muffin area. :lol: :P So you get to attack muffins for stuff. :D
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Scourge
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Joined: 15 Jun 2010, 12:47

Re: How could QuestMania Work?

Post by Scourge »

Does coming soon mean before during or after the TM2 and SM releases?
I'm most hyped for SM! :D
-Scourge
A giant space nommer has eaten this signature to gain the strength to conquer the universe.
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www.e-gekko.net
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Re: How could QuestMania Work?

Post by www.e-gekko.net »

I think, i imagine....
Well, like TM or FPS or other games, i think they will insert fixed maps (we can say 80, for example) and the others created by editor. If the style is this, sure the players will share maps.
Now, if we share maps, we can create quests, scripting in the editor (basic) and with ManiaScripts for the skilled coder (advanced).
Than we easily have map as a quest.
Introducing time in quest is not a good idea, or the free roaming go bad.
Well, i expected, more than Questmania, a MafiaMania ahuahua, where players can do jobs for other players, the rich is powerful, the noob must sell drugs, someone kill the boss and become boss, and so on...
Like i said before if all is connected by a common editor, we can thnk a million things.

Maybe on QM, having LVLs, we can have the possibility to have an editor based on rank.
I have server LVL 20 and i unlocked some monsters, so i can script quest with the lvl 20 difficulty.
As you see is very large.
I like very much the Mmorpg persistent worlds, but to be a great game, never to be forgotten, it need the greatest idea of the century, hmmmm, introducing someting give him the possibility the players get something to resell and create the real commerce.

Coppers (or the future name will have Nadeo virtual money) are crucial this time, not like the now.
Hylis, this time the Copper must have its route:
X - Y you want this? Pay coppers.
Y - I wanna sell this, give me copper mate!!
Z - Ok take coppers.
X - Hey Z if you give me this i give you coppers!

X -Y -Z -X -Y -Z -X .........

Imagine for weapons, maps, cars, servers, soldiers, team, etc!!!
Sorry for the long post!
:geek:
The Power System (3.1) & TPS Gaseco & TPS OS System Coder
Founder of GFCx, the biggest and Oldest Trackmania Team. The LOL King.
Sorrien
Posts: 3
Joined: 16 Jun 2010, 04:15

Re: UCRPG?

Post by Sorrien »

I think this could spawn a new genre, user-created-role-playing-games. There a thousand wYs this could work, but I'll keep this as short as possible. A sort of mmo-styled version would allow users to create dungeons or "instances" in which their character gets user designed gear. To insure this does not result in over powered players, instances will be tiered by level, the tiering system judges instances by the level of difficulty of the enemies, and the gear obtained from them, under or over balanced maps will be subject to change.
Another idea might be to have separate games created by players. Maybe your starting level could be judged by ranking?
This last idea is a little out-there. An AI can design "instances", dungeons, etc. to "test" you. The tiering and leveling system from the first idea still applies, but the maps are made by an AI designed to test you and your friends. Also the AI could be only a partial "quest" creator, allowing players to design maps and so does the ai. The AI could also be the one to balance quests.
mikepurdy1234
Posts: 141
Joined: 15 Jun 2010, 15:04

Re: How could QuestMania Work?

Post by mikepurdy1234 »

If you kept a persistant player and he/she kept leveling up... then there would be farming maps:
Keep a caged "Loot dropping" mini-boss in a level and max-out your level in a day.

If your player aquired skills instead of levels, this would work because all monsters would use anti-skill sets against you.

Levels of bosses would no be a formula against player level but against skill sets. Someone might be able to create a boss that is almost impossible, given a certain skill set.

Like a trading card game, you would have to have the right skill to beat the boss in my RPG level.

boss trophie to those who can kill my creation... hint: you need an 8 party raid with 2 healers and at least one tanker.

traps need to be set by theif class, or you will not be able to get past the front door.
Nym
Posts: 78
Joined: 15 Jun 2010, 11:51

Re: How could QuestMania Work?

Post by Nym »

just saw this in another thread and it gave me a new idear:
QM to replace W3
Wouldn't fit perfectly into the "quest" thing, but i could imagine a strategy game aswell; kinda like dota :D
Zooz
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Re: UCRPG?

Post by Zooz »

Sorrien wrote:I think this could spawn a new genre, user-created-role-playing-games.
You mean like rpgmaker? :P
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mikepurdy1234
Posts: 141
Joined: 15 Jun 2010, 15:04

Re: How could QuestMania Work?

Post by mikepurdy1234 »

There is an RPG maker (top-down type) and a FPS creator (very advanced).

This will be easier to make maps and already has more people playing mania (TrackMania) than the other creation games.
Himme
Posts: 4
Joined: 15 Jun 2010, 16:25

Re: How could QuestMania Work?

Post by Himme »

RPG games are all about the cut scene. a cut-scene camera option would bring about MovieMania cut-scene maker.

don't limit the storyline just to add more leveling. Let the community be able to create their own stories.
I don't quite agree with you here. Cut-scene stuff sure is nice and all and definitely there should be options for it. However, I've played MUDs (text-based online rpgs) that in my opinion beats out some of the more fancy-looking rpgs you see these days. An interesting environement is a given these days, and a good story is usually required for SP rpgs, not for bigger kinds of multiplayer rpgs though.

I agree about community making their own stories being a good idea.
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