Apologies if this has already been asked - i've haven't been on here in a while and have just been skimming the centralised news thing
Another one of the popular things on tm1 has been skinning cars - but now your having cars being damaged - how is this going to affect the skinnning? For example will skinned cars not be damaged? Because when skinned cars are different sizes etc then how do you decide what part of the car gets damaged?
Thanks for any responses
GW
Skinning
Moderator: English Moderator
- wiidesire-2
- Posts: 1113
- Joined: 26 Feb 2011, 22:47
- Location: Germany
Re: Skinning
hello Guesswho,
welcome back on the forum.
Trackmania 2 will include an extra file to make custom car damage models. So it doesn't affect the visual damage if you paint your car, but if you want to customize the visual damage, you need to edit this new file.
I hope I could help you,
Sincerely
Max
welcome back on the forum.
Trackmania 2 will include an extra file to make custom car damage models. So it doesn't affect the visual damage if you paint your car, but if you want to customize the visual damage, you need to edit this new file.
I hope I could help you,
Sincerely
Max
Picture/Video/Article Collection Topics:
TM2 Canyon | TM2 Valley| TM2 Stadium| SM Storm
My Computer: http://www.sysprofile.de/id172680
2010 I was 7th of the world in TMUF
TM2 Canyon | TM2 Valley| TM2 Stadium| SM Storm
My Computer: http://www.sysprofile.de/id172680
2010 I was 7th of the world in TMUF

- teku123456
- Posts: 84
- Joined: 21 Jul 2010, 16:08
- Location: Valley
Re: Skinning
Will we be able too import models with the overall number of vertices over 100,000 for the high poly?
I need to know! I have a nice Lamborghini Aventador I want to convert!

I need to know! I have a nice Lamborghini Aventador I want to convert!


- Trackmaniack
- Posts: 2096
- Joined: 16 Jun 2010, 16:16
- Location: Iowa City, IA
- Contact:
Re: Skinning
What about custom 3D models? Will a damage-file somehow be auto-generated? Or will we have to make one, too?
WIP
Re: Skinning
From the information we've got, modelers will have to create a new file -the damaged version- in the zip.Trackmaniack wrote:What about custom 3D models? Will a damage-file somehow be auto-generated? Or will we have to make one, too?
But we don't have really much more info about skinning/modeling.
Group Leader: xrayjay
Re: Skinning
Cars from Trackmania1 will import into TM2 but won't display damage. Damage will need to be created for a car if you want that feature. I'm not sure if scripting is involved as parts (hood,door and trunk) will eventually fly off if damage is great enough.
I'm not sure of the vertex limit. I never thought to ask that question of MrBob.
I'm not sure of the vertex limit. I never thought to ask that question of MrBob.
Who is online
Users browsing this forum: No registered users and 2 guests