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Same here. But my worries are mostly gone when I see the car sliding. It looks freakin' funny, cant wait to play.Kakkoii wrote:The only thing bothering me is how much the cars frame wobbles side to side.
Yeah. I'm thinking Valley might be more suitable for Tech tracks. From what I've seen in the videos, the acceleration seems slower, and well as the general speed of the tracks. Closer to Coast than Canyon is.bucky_u wrote: I love the speed of the car, but I do hope to see some techy-er stuff spit out. I'm sure it will come one way or the other. I can foresee some frustrations from a driver's standpoint. The speed of the car, coupled with its lack of air control will make landing on tight roads a feat. One way map makers keep the car's speed in check is through jumps. Most times, I see the car jump and land skewed: with the left side lower than the other, or vice versa. I know that at least in TMNF on FS tracks, this way to eke more speed out of the car and knock off a couple of hundredths.
Also, because tech tracks tend to be slower, speed will have to better controlled by the track. I hope that doesn't mean that there will be jumps every couple of seconds, and I hope that we won't have to resort to reverse boosters.
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