[COMBO] Timers+PlaceHolders replace the picked-up items.

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novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: [COMBO] Timers+PlaceHolders replace the picked-up items.

Post by novationx »

Sweet! And I agree with you!

Any other combo suggestions^^ ?
The neverending waiting game has to stop.
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: [COMBO] Timers+PlaceHolders replace the picked-up items.

Post by novationx »

These placeholders can be easily made by the community ^^
So Ill ask someone to create it.

What are you doing with Combo now Kremsy? I wanna know :D
Sharing is caring <3
The neverending waiting game has to stop.
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UrinStein
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Re: [COMBO] Timers+PlaceHolders replace the picked-up items.

Post by UrinStein »

Oh god no, multiple spawns. :D

We do habe this option in Speedball, but so far I really don't like it.
First of all, obviously, the spawns need to be balanced. I don't even know how Combo maps look, but in Speedball, having symmetrical maps, it restricts the usefulness of the spawns A LOT. That's only a mapping problem, but sth to keep in mind.

The really big problem in SB is, the spawning is random, therefore you don't even know where you are, and the god damn spawn is right in your stupid face. Omg, it's so irritating, always running out the wrong way, because you don't pay enough attention, while on normal maps, they way to get out the spawn is already in your DNA, no need to think anymore.

So in my opinion, for multi spawns to be enjoyable you'd need to have a see-through spawn or just have the players choose their spawn. I guess the second should'nt even be much of a problem for Combo, would it?
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: [COMBO] Timers+PlaceHolders replace the picked-up items.

Post by novationx »

I think if its done right , it can be good...
Ofc if its completely random it will always suck.

Its up to the mapper to find some good spawn-locations :thumbsup:
but I dont hate how the spawns work now^^
The neverending waiting game has to stop.
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: [COMBO] Timers+PlaceHolders replace the picked-up items.

Post by novationx »

kremsy wrote:Another thing what could be improved would be custom HUD for displaying bigger timers, display it better who died (enemy/teammate) and a easier way to show how many players per Team are still alive.
Get me a screenshot, ill design something for u
The neverending waiting game has to stop.
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