Alinoa wrote:Thanks for your feedback, guys
I suggest to test to increase the players limit at 20 players for 100k servers and to keep other rules of the 100k server
20 Player is not a good idea... 12 is fine, maybe 15 max.
More player = bigger survival bonus = more reward for camping. While Royal have many skilled player who win from mostly high hit score, it is too easy for poor player to hide all game and get many points for camping.
You should change the rules for how survival point is awarded, so that player cannot get 1 hit and 40 sv just by camping and getting 1 lucky rocket at the end. This is not fun for a player who maybe get 16 hit and 4 Sv... 20 points for being more skilled?
Play smurfs cup on Sunday and you see. Survival bonus with lots of player is far too high and encourage camping.
I suggest make survival bonus depend on hits / pole cap. Make it so a player can only ever get 2x (or 2.5x) their hit score + any point they got for pole as Survival point. That way, bad player that camps do not finish round after camping and get 30 points: (2 Hit and 28 Sv), when skilled player who plays aggressive finish round with 15 points: 12 Hit, 3 Sv...
It is
Shootmania Royal, not Campmania Royal, and more player mean more player want to camp for "easy point" instead of work for Hit / Sv.
Changing Survival so that player are encouraged to play and not camp makes the server / game much more competitive, as aggression and accuracy is rewarded with high points, and unlucky deaths to random rockets do not cripple your score in games.
What is the point in playing aggressive and going 9/1 Hit/Sv when you can do nothing but camp all game and get double points?