Valley-editor: illogical behaviour

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tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Valley-editor: illogical behaviour

Post by tcq »

Menu structure:
If you have placed an item (F2 data structure), then use the "drive" function to test it and afterwards return to editor via "esc", you will return with the previously placed object (e.g. a normal street block).
If you did terraforming (F1), then you will return with the lowest level of the selected terraforming (e.g. small hills (F1, field 2), but in the F2 data structure (in this case you will have selected the normal streets! Furthermore, you will have in the selector the latest block you have placed in F2 (e.g. a scenery house).
To top all of this, if you place objects (F4 data structure), then use the "drive" function to test it and afterwards return to editor via "esc", then you will return with the previous selected F2 object to be placed and an level one F2 data structure tree. But the icon selected in this one will then selected totally independent of which item you had selected in the F4 data structure.
=> Why do we jump back from F4 to F2, if we maybe need to replace F4 objects instead of F2? Just assume you zoomed in really close towards a precise object placement and then come back from the test drive and you are suddenly inside of a big scenery house to be placed.

Deleting objects:
For example, I place the small white objects with the arrows on the sides (F4-1-3) of it. I realise I) want to change it. So I select the delete button and then select the object to be deleted. After I did this, I want to place it again in a more refined position. Even though the data structure is still open and the object is selected, I need to double click the object until I have it back in focus. Why do I need to double click the object? If this would be in F2, then the whole block data tree would minimise and I would need to reselect it again. Why are there this two different behaviours? Just to be precise, this problem with object deletion and double click doesn't occur when you use the shortcut by pressing X.

Selection tools:
If you have a map that contains embedded objects and use the "select all" function to move the complete map, these objects get selected but not copied.
If you select the button (+) for adding an element to the selection, why do I need to press (-) to deselect it again? Why not simply click once more on a selected area to deselect it again?

Feel free to add on this list, this one were just some things that annoyed me while building :)
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haenry
Halloween Mapper 2011
Posts: 1642
Joined: 15 Jun 2010, 12:18

Re: Valley-editor: illogical behaviour

Post by haenry »

  • I cannot exactly reproduce what you wrote for the menu structure.

    When I use the testdrive mode (with the bubble), drive a little bit and then hit 'esc', I always return to this Testdrive mode. So my mouse pointer shows me the bubble. However, if I click 'esc' a second time, I return to F2 mode with the latest block I used in F2.
    This happens every time regardless of the mode I was using before driving.
  • Deletion of objects: After clicking the "erase tool" button I can delete the object. The erase tool stays activated in case I want to delete multiple objects, which is fine. To get back to the object, I can simply click on the icon of it in the folder structure ONCE or even click on any other object in the structure, which is usually still open. I don't need to click twice here.
    Another method is to click the "erase tool" button again and the courser has the last object I placed applied to it.
    However, I never use these methods, as pressing "X" is a lot faster.

    It would be cool to have more hotkeys e.g. an "object erase tool" by clicking shift+x or ctrl+x ;)
  • Selection tool: The problem with custom objects is that their hitbox for selection is usually out of their playing hitbox. I have no idea why.
    Image
    I tried to select the object with the copy and paste tool, but it didn't actually get selected (there is no extra box around the object)

    Image
    This is the block I have to select in order to select the object. It is really weird.

    The "select all" button seems to do the same as in the first picture and thus most objects don't get selected, which is a bad behaviour :?
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