Custom Finish and custom CP

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jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: Custom Finish and custom CP

Post by jui »

Done :D
I reduced the height to 1 block, fixed the respawn position and made suited textures for both objects.

Download embeddable custom Stadium Checkpoint, Start and Finish here:
http://www.maniapark.com/ressource.php?id=2282

You can find the download for the source files in the maniapark description.
Last edited by jui on 05 Oct 2014, 14:02, edited 1 time in total.
oiram456
Posts: 603
Joined: 11 Oct 2010, 08:30
Contact:

Re: Custom Finish and custom CP

Post by oiram456 »

Thank you very much! gonna try it out tomorrow
Specs: Windows 7 Home Premium 64-bit SP1 | Intel Core i5 2500K @ 3.30GHz | 4,00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24) | ASUSTeK Computer INC. P8Z68-V (LGA1155) | 1920x1080@60Hz|2047MB NVIDIA GeForce GTX 560
jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: Custom Finish and custom CP

Post by jui »

oiram456 wrote:Thank you very much! gonna try it out tomorrow
No problem its was fun creating the objects :)
oiram456
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Re: Custom Finish and custom CP

Post by oiram456 »

I created a map, validated it and everything seems fine, tho when i wanna load it on a server (tried it on a local server), there is following error:

Couldn't load map!
Missing blocks or Items:
-Stadium\Waypoints.jui\Checkpoint.Item.gbx (in Stadium)
-Stadium\Waypoints.jui\Finish.Item.gbx (in Stadium)
Specs: Windows 7 Home Premium 64-bit SP1 | Intel Core i5 2500K @ 3.30GHz | 4,00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24) | ASUSTeK Computer INC. P8Z68-V (LGA1155) | 1920x1080@60Hz|2047MB NVIDIA GeForce GTX 560
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riolu
Posts: 1329
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Custom Finish and custom CP

Post by riolu »

Did you enable object embedding in the editor?
oiram456
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Joined: 11 Oct 2010, 08:30
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Re: Custom Finish and custom CP

Post by oiram456 »

acceleracer_01 wrote:Did you enable object embedding in the editor?
-_- i did not know that, i thought it will work automaticly as long as i stay under 150kb :D ty :thumbsup:
Specs: Windows 7 Home Premium 64-bit SP1 | Intel Core i5 2500K @ 3.30GHz | 4,00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24) | ASUSTeK Computer INC. P8Z68-V (LGA1155) | 1920x1080@60Hz|2047MB NVIDIA GeForce GTX 560
jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: Custom Finish and custom CP

Post by jui »

I made a Final Update to these objects. All issues should be fixed now, also added Multilap.
Update recommended :D
See changes and download http://www.maniapark.com/ressource.php?id=2282
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Electron
Posts: 797
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Re: Custom Finish and custom CP

Post by Electron »

1. Are your waypoints still available as single Item.Gbx files?
I needed to activate your Pack.Gbx to use it and I don't think the includes items work for others if I include your pack in my Title Pack.

2. The default height of your items are far below the ground. If you place one of the items, you can't see it (only if you switch to underground mode). It looks like the items are not working. And you have to scroll your mouse wheel thousand times to lift them up. Is it possible to fix that?

EDIT: To 2: It was my fault. Normally, before I start, I fill the ground with lot of dirt (I use a macro block for that) and than I place the start block. I tried your items on clean ground and now everything works fine. :thumbsup:
(But items from other authors know where the current terra level is and are placed at proper height).
Last edited by Electron on 12 Oct 2014, 13:08, edited 1 time in total.
jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: Custom Finish and custom CP

Post by jui »

I like the Pack.Gbx more because it is less of a mess, just one file, items always appear in the same folder.

When you want to integrate items in a Titlepack which are packed in a Pack.Gbx you do not want to include the Pack.Gbx but the items like they are in Maniaplanet\Items, the game loads them "virtually" at that place when it starts. So packed items appear in game on the Path where they got packed from even if the are in a Pack.Gbx (at least in my tests it was that way).
Maybe someone or a developer could bring clarity in the integrate .Pack.Gbx things in Titlepacks case? :)
(But items from other authors know where the current terra level is and are placed at proper height).
Edit: I changed the editor handling and it should be much better now. Checkout maniapark description.
jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: Custom Finish and custom CP

Post by jui »

Yesterday i did the Real Final Updateâ„¢ to these objects. Now with much better handling in the editor.
Checkout the description on maniapark.
They are stable now and the mesh and position :oops: will not change anymore.

They are also available in the newest update (tonight) of Object-Collection Titlepack.
If you have problems with the objects make sure to update Object-Collection Titlepack if installed!
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