NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

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damien
Nadeo
Nadeo
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Re: NadeoImporter [update 2014/10/22]

Post by damien »

A new version of the importer is available.
It fixes mesh import crashes, and DAE (collada) import

cheers
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Suma
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Re: NadeoImporter [update 2014/10/22]

Post by Suma »

Thank you Damien, I'll test asap. :thumbsup:
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Harrison_rus
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Re: NadeoImporter [update 2014/10/22]

Post by Harrison_rus »

Now all works fine, thank you! :thx:
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damien
Nadeo
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Re: NadeoImporter [update 2014/10/22]

Post by damien »

:thumbsup: :pil
jui
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Joined: 16 May 2013, 15:58

Re: NadeoImporter [update 2014/10/22]

Post by jui »

Is it possible to import a skinable object, maybe some hidden Material? :D Would be a good feature for embedded objects.

And i noticed when importing a Spot Light it emits in 180° different direction then its displayed in Blender.
So this Spot Light emits ingame to the ground.
Tipiizor
Posts: 560
Joined: 17 Aug 2011, 01:19

Re: NadeoImporter [update 2014/10/22]

Post by Tipiizor »

I think it's not yet possible to do skinable item.
For your light, it's because you did something wrong. If you do any mistake, the game convert your light to a standart little yellow light on the floor.
You must have exact same values in blender and in your meshparams.xml (light name, color, size...)
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jui
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Re: NadeoImporter [update 2014/10/22]

Post by jui »

My lights working fine http://i.imgur.com/6OwrFLG.jpg but the green light points up in blender and the red one points down in blender so its upside down ingame, thats what i mean.

Also the light settings in blender do not have an effect for me (besides position ofc) only the settings in xml count, but thats fine. Tho i have not tested it in detail. In blender i only add the light and set the position anything else i do in the xml.
Tipiizor
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Re: NadeoImporter [update 2014/10/22]

Post by Tipiizor »

Ok that's weird. And you use Convert Assistant or a .bat ?
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: NadeoImporter [update 2014/10/22]

Post by jui »

I use a .bat. But its not a big problem you just have to know it. Just wanted to report it maybe it is a bug. :)
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Harrison_rus
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Re: NadeoImporter [update 2014/10/22]

Post by Harrison_rus »

Hi Nadeo. I want know, you may make function in NadeoImporter for glowing materials? I want change of intensivity of bloom for materials, because my embedded glow signs too bright for some players.
It is possible?
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