A new version of the importer is available.
It fixes mesh import crashes, and DAE (collada) import
cheers
NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: NadeoImporter [update 2014/10/22]
Thank you Damien, I'll test asap. 

- Harrison_rus
- Translator
- Posts: 243
- Joined: 03 Nov 2011, 17:16
- Manialink: HSMLink
- Location: Russia
Re: NadeoImporter [update 2014/10/22]
Is it possible to import a skinable object, maybe some hidden Material?
Would be a good feature for embedded objects.
And i noticed when importing a Spot Light it emits in 180° different direction then its displayed in Blender.
So this Spot Light emits ingame to the ground.

And i noticed when importing a Spot Light it emits in 180° different direction then its displayed in Blender.
So this Spot Light emits ingame to the ground.
Re: NadeoImporter [update 2014/10/22]
I think it's not yet possible to do skinable item.
For your light, it's because you did something wrong. If you do any mistake, the game convert your light to a standart little yellow light on the floor.
You must have exact same values in blender and in your meshparams.xml (light name, color, size...)
For your light, it's because you did something wrong. If you do any mistake, the game convert your light to a standart little yellow light on the floor.
You must have exact same values in blender and in your meshparams.xml (light name, color, size...)
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
Re: NadeoImporter [update 2014/10/22]
My lights working fine http://i.imgur.com/6OwrFLG.jpg but the green light points up in blender and the red one points down in blender so its upside down ingame, thats what i mean.
Also the light settings in blender do not have an effect for me (besides position ofc) only the settings in xml count, but thats fine. Tho i have not tested it in detail. In blender i only add the light and set the position anything else i do in the xml.
Also the light settings in blender do not have an effect for me (besides position ofc) only the settings in xml count, but thats fine. Tho i have not tested it in detail. In blender i only add the light and set the position anything else i do in the xml.
Re: NadeoImporter [update 2014/10/22]
Ok that's weird. And you use Convert Assistant or a .bat ?
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
Re: NadeoImporter [update 2014/10/22]
I use a .bat. But its not a big problem you just have to know it. Just wanted to report it maybe it is a bug. 

- Harrison_rus
- Translator
- Posts: 243
- Joined: 03 Nov 2011, 17:16
- Manialink: HSMLink
- Location: Russia
Re: NadeoImporter [update 2014/10/22]
Hi Nadeo. I want know, you may make function in NadeoImporter for glowing materials? I want change of intensivity of bloom for materials, because my embedded glow signs too bright for some players.
It is possible?
It is possible?

Who is online
Users browsing this forum: No registered users and 1 guest