Debate on Title Packs created by the community

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Filipe1020
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Debate on Title Packs created by the community

Post by Filipe1020 »

You really should stop focusing mainly on game events and focus more on your damn community, relying for your almost dead already bored with the game player base with the lack of anything new for more 6 months is a terrible idea, you have no idea how powerful a teaser or anything could be to get the excitment back around here...
Last edited by Filipe1020 on 17 Dec 2014, 08:00, edited 1 time in total.
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djhubertus
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Re: Questions and answers

Post by djhubertus »

Filipe1020 wrote:You really should stop focusing mainly on game events and focus more on your damn community, relying for your almost dead already bored with the game player base with the lack of anything new for more 6 months is a terrible idea, you have no idea how powerful a. teaser or anything could be to get the excitment back around here...
+1

Maniaplanet 3 is still in beta because of couple of bugs that was still not fixed because it's not top-priority, how we should imagine playing bugged/bored game on bugged platform 6 months? The answer is quite easy- by leaving.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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Filipe1020
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Re: Questions and answers

Post by Filipe1020 »

Also you guys are doing the same issue with Power Up like it happened with MP3, talking about how "amazing" and "new" it is and when it got released it just had a different UI and a bunch of technical stuff that 98% of the community doesn't careabout it, I'm pretty sure it will be the same with Power Up, unless new game types and fun features will be added that actually brings the attention of the players

And remember, a huge part of the player base just plays the game, and almost doesn!t create anything, that part of the community is actually pretty important to keep a big player base but you guys seem to ignore them, they don't buy the game wanting to create stages and other things, they just want to play the game, join populated servers, and you know, have fun, you can't just rely on that small part of the community which creates maps, titlepacks and others alone, without the developers taking action and working on keeping the game fresh and fun, there will be no one playing it

Want a perfect example of this? Team Fortress 2, that game exists since 2007 but there is millions of players playing it everyday, why? There.is plenty of fun content and gamemodes which makes them want to play more and more, and a respectable development team which always announce new contents every 2 months or so.
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Soprah
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Re: Questions and answers

Post by Soprah »

With the tools being provided by Nadeo, the 2% of the community creates fantastic & fun titlepacks and the 98% plays them - at least that's the concept. If you want to experience some fun with new exiciting features, just test the titlepacks out there. What I would like to say is that Nadeo doesn't necessary has to add new ''fun features'' to already existing official modes. They don't need to do that because there are titlepack with enjoyable gameplay mechanics. As long as the tools are provided by Nadeo, some people create some amazing content/titlepacks which can be played by the 98%. I don't see any issue there.

I rather recognize an issue on the custom titlepacks in general. The community sticks to the old and mostly official titlepacks such as siege, battle and mainly Elite. But right here I don't understand the logic of the most players. On the one hand, they would like to have fun & great new features. But on the other hand, they aren't willing to play on titlepack which exactly provide this desire of the community.
Well, without doubt it has more reasons that the community doesn't play on custom titlepacks such as the servers are mostly empty and nobody likes to wait until somebody joins them. But if you really want something then don't let anything stop you from getting it. By means of this, if you would like really to play on a mode with enjoyable gameplay mechanics, then don't let you stop from the empty servers. Ask friends, organize meetings or whatever. If I would like to play some joust, I ask a buddy in my friendlist. But don't wait until the mother Nadeo is doing the job for you (I am sorry for this harsh expression, but I don't like it if people always moan without doing any little effort & sacrifice)

I haven't played Team fortress yet but the fact that there are plenty of game modes & fun content is easily to explain in my opinion. The community of Team Fortress 2 has the tools - as we (the Manaiplanet community) have them as well. The only obstacle of Maniaplanet is the lack of documentation of those tools. As soon as there are more tutorials and information about them, the 2 to 98 ratio might drastically change, because everyone loves to create content (which can be proven by the fact that everyone loves to build maps).

And what do you expect of Maniaplanet with its main concept of ''Player creates content for players''? Do you really expect that Nadeo creates some fun features which is rather meant to be the job of the community? Nadeo works on the system (here: tools), the community works on the content (here: fun features) :thumbsup:

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Soprah
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Filipe1020
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Re: Questions and answers

Post by Filipe1020 »

I don't see anyone playing the custom titlepacks, I guess the main issue here is how you have to manualy downloaded, unlike in TF2 that you can just join the server and download the files from it, in Maniaplanet yoy u need to find and download the titlepack to play

Ignore the typos, typing from a phone is hard.
novationx
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Re: Debate on Title Packs created by the community

Post by novationx »

I think the solution for this game to work is clear. So this is the last time I will say it.

But first this:
I'm not negative and I dont think I would be a better developer than anyone.

PRIZE
--> After 2years it should be dropped. Obviously.
This will results in more players.

TUTORIALS
--> Yesterday I convinced an old friend to play ShootMania ( you're welcome ). He was soooooooo terrible ( but he's pro in CSGO ) He could not sprint, walljump or anything else.
For him the game is "walk & miss your laser". ( because aiming with a 1 bullet gun in a new game can be very difficult ) After 20min he gave up because he couldnt do anything.
Nowadays almost every shooter has a shooting-range. A shooting-range would be awesome to play/test with your laser and find the right sens. You could even make it a challenge so people could share their experiences on the shooting-range with eachother.

"I did it in 27s 12ms" Try & beat me!

We dont need community made tutorials that can be found in the deepest corners of the internet. We need professional built-ingame tutorials to guide players in the game & keep them happy.
ManiaPlanet is all about community. Thats what I always read. But sometimes the developers have to show how its done & do it themselves. Not everything can be 'outsourced' to the community.

You can start the biggest add-campaign in the history of gaming, but if the game offers 0% explanation then most players will leave again. Tutorials = more players.

COMMUNICATION
A big update every 6months sounds good to me. But to make these 6months bearable we need some information now & then. Hylis said: Too much teasers would make the waiting look longer. How will 6months of silence feel? Probably even longer.
I respect Hylis's choices, but I hope he will change his mind. Sharing stuff & teasers is always fun and will always bring more good than bad. ( imo )

MOTIVATION
--> LP is not enough.
I'm rank 312 in Storm since 2013. I never ever get any LP. The same goes for Elite. The only place that I get LP is on the MatchMaking servers. Maybe there are 1-2good reasons to do it like this but I can find 20reasons why this is bad.
Why can't I win LP on all servers?

--> Stats & achievements.
I agree this isnt for everyone. I can only speak for myself & my friends and they would all like it. On paper it sounds stupid, but people become happy if they earn/win something or when they have better stats than their friends. Thats how the brain works.

PLANETS
--> Useless ingame economy.
"Donate to a server" = most boring thing I ever heard

I realize we can use some of our planets in manialinks, but they are also tucked-away in the darkest corners of ManiaPlanet.

How to win planets? Search deep in these forums and you'll find the answer. = Unacceptable.
LP & Planets could be awesome, but you made it "bad". Well not bad, but it could be waaaay better.

CUPS
Ty NADEO. I think with the upcoming cups this "issue" is fixed.

OTHER THINGS
- Loadingscreens: Make loading screens and show a random tip ( make it a long list of tips )
--> This is how players learn. "Please wait - Press CTRL in the air to use your horn".
- Quality boost of design in menus & ingame
- Invite a friend to join your game ( also in steam )
- Documentation.
The reason I'm not creating anything is because the documentation is just not easy to find.
I know you guys are working on this, but after 10years(?) of ManiaPlanet ( = tools , community generated content ) this should already be 100% working & perfect. What a loss & what a missed oppertunity.

TITLES
The discussion about titles is not easy.
Everybody agrees that titles divide the already small communinty. That's for sure.
What a good solution would be --> I dont know.
If the playerbase would be bigger and everybody was playing several titles then I dont think anyone would complain. Unfortunately this is currently not the case.


You can disagree with me and maybe I forgot 1 or 2 important things, but I'm convinced that these things would actually have a veeeeeeeeery good effect on this game. Insanely good.

This list > PowerUp & any other update. Absolute top-priority.
Last edited by novationx on 05 Nov 2014, 11:24, edited 2 times in total.
The neverending waiting game has to stop.
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haenry
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Re: Debate on Title Packs created by the community

Post by haenry »

I agree with you two. Titlepacks are not super easy to access.
And a few things in this game are not motivating. Planets are useless and rankings too :/
The lack of Tutorials is a big issue, indeed.
I like the idea of tips on the loading screen :)
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Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
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Cerovan
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Re: Questions and answers

Post by Cerovan »

Filipe1020 wrote:Want a perfect example of this? Team Fortress 2, that game exists since 2007 but there is millions of players playing it everyday, why? There.is plenty of fun content and gamemodes which makes them want to play more and more, and a respectable development team which always announce new contents every 2 months or so.
And remember that the basis of Team Fortress 2 is Team Fortress, a mod for Quake and then a mod for Half-Life where one day Valve decided to hire to team behind this mod. And if we have to make a comparison between Team Fortress and Maniaplanet is that TF could have been a Title Pack if it has been made on Maniaplanet.

And there is now hundreds of thousands of players playing it everyday because it's a famous (now free-to-play) FPS powered by Valve. It has good (limited in number) gamemodes but the players are limited to what Valve has decided (there is no custom modes or real new weapons). Actually i think (and that's personnal) that TF2 has less content than Shootmania (weapons, modes and maps diversity).
Filipe1020 wrote:I don't see anyone playing the custom titlepacks, I guess the main issue here is how you have to manualy downloaded, unlike in TF2 that you can just join the server and download the files from it, in Maniaplanet yoy u need to find and download the titlepack to play
In 2000s you had to find the site hosting Team Fortress Classic, to know where install it on your PC (before the .exe version) and then you can start playing the game. Today you still have to open Steam (client or web version), search for the game (with its name), install it, launch it and browse the servers. It's not harder than open Maniaplanet, you directly arrive on the Title Pack list (thanks to the Store opened by default now) and choose which TP you want to play, at the end of the download you'll be invited to load a station and have the browser list opened right after that.

It's as simple as TF2.
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UrinStein
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Re: Questions and answers

Post by UrinStein »

Cerovan wrote:In 2000s you had to find the site hosting Team Fortress Classic, to know where install on your PC (before the .exe version) and then you can start playing the game. Today you still have to open Steam (client or web version), search for the game (with its name), install it, launch and browse the servers. It's not harder than open Maniaplanet, you directly arrive on the Title Pack list (thanks to the Store opened by default now) and choose which TP you want to play, at the end of the download you'll be invited to load a station and have the browser list opened right after that.
I somewhat agree with you on that comparison, as as you said, TF was nothing else but a mod itself and still managed to get that popular.
So I too think that Titlepacks arent a huge issue anymore, since we can see TP-servers in the normal server list since MP3. That being said, I have to remind everyone of that one post Soprah made once, that the communiyt is simply too small to play on all of these Titlepacks. Therefore I can understand the people who ask for a more solid base of modes/titles instead of this forest we currently have.

Also you are basically comparing Maniaplanet to Steam, which I personally like to do too sometimes, to explain to people how Maniaplanet works, but if we are honest here, Maniaplanet cannot provide the same experience as Steam does, as you use Steam to get access to basically every game in existence. Almost everyone has Steam, knows more or less how it works. People don't see it as an obstacle between them and the games anymore. It's become so common of a mean to play games, that it's already become natural to people's gaming experience.

Maniaplanet on the other hand, providing you only with 1-2 games, is (still) not intuitive to people. The time they have to spend with it to unsertand how it works is not worth the reward for some people.

I dont have to pay 1500... screws on Steam to buy 3 game stations for add-ons...
novationx wrote:--> Yesterday I convinced an old friend to play ShootMania ( you're welcome ). He was soooooooo terrible ( but he's pro in CSGO ) He could not sprint, walljump or anything else.
For him the game is "walk & miss your laser". ( because aiming with a 1 bullet gun in a new game can be very difficult ) After 20min he gave up because he couldnt do anything.
Because Elite-fags like you don't understand that there are modes that are actually more suited to beginners. I'm no Elite-fag, but personally I feel like you cannot feel comfortable with the laser before you feel comfortable with the movement. Rockets are much more beginner friendly as their spammy gameplay let's you concentrate on other things too.
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English
novationx
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Re: Debate on Title Packs created by the community

Post by novationx »

fyi it was obstacle, instagib & royal ;)
When I asked him to play Elite he said "nah, im gonna play something else."

Also :
Elite is the main-mode. Thats what people wanna play. Thats what my friends wanna play because they saw me play it.
Elite is hard, but with decent tutorials it would be less hard. The one little introduction movie they made they forgot to convert to webm.

With tutorials it would be less hard. Not just Elite, but everything. Elite might be difficult, but sprinting is the same in every mode.
I'm talking about tutorials, ,you become mad about Elite. Dont be like that bro. Its not cool.
The neverending waiting game has to stop.
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