I don"t know if it is a bug or not but it don't look normal to me
https://www.youtube.com/watch?v=M1zxC72 ... e=youtu.be
Power block shadow bug ?
Power block shadow bug ?
OS:Windows 10 CPU:i7 4770 RAM:8GO
GPU:GTX 770 2Go
Moth:Msi z87-gd65
HDD(s):ssd Samsung 240Go
Sound:Realtek HD
Peripherals:corsair k70 , steelseries sensei ,sennheiser HD 429, Blue yeti
GPU:GTX 770 2Go
Moth:Msi z87-gd65
HDD(s):ssd Samsung 240Go
Sound:Realtek HD
Peripherals:corsair k70 , steelseries sensei ,sennheiser HD 429, Blue yeti
Re: Power block shadow bug ?
Please post a screenshot of what you exactly mean, because the short video is not very suitable, at least I can't see any issue here.
Which shadow calculation settings did you use?
Which shadow calculation settings did you use?
Re: Power block shadow bug ?
Sure here is what i mean :

All my setting where at max , and i recalculate sadow of the map in ultra .

All my setting where at max , and i recalculate sadow of the map in ultra .
OS:Windows 10 CPU:i7 4770 RAM:8GO
GPU:GTX 770 2Go
Moth:Msi z87-gd65
HDD(s):ssd Samsung 240Go
Sound:Realtek HD
Peripherals:corsair k70 , steelseries sensei ,sennheiser HD 429, Blue yeti
GPU:GTX 770 2Go
Moth:Msi z87-gd65
HDD(s):ssd Samsung 240Go
Sound:Realtek HD
Peripherals:corsair k70 , steelseries sensei ,sennheiser HD 429, Blue yeti
Re: Power block shadow bug ?
ah ok.
Most probably this is due to mip-mapping and to the chosen texture filtering algorithm, since the shadow and the quality gap is moving along with the player actually.
So it is rather a video settings quality related computation artifact, and not necessarily a bug.
Nadeo experts can certainly explain more about it
Most probably this is due to mip-mapping and to the chosen texture filtering algorithm, since the shadow and the quality gap is moving along with the player actually.
So it is rather a video settings quality related computation artifact, and not necessarily a bug.
Nadeo experts can certainly explain more about it

Re: Power block shadow bug ?
it's not a bug, it's the distance where high quality dynamic shadows (you can see grid shadows, moving objects, etc...) switches to low quality static.
It's Luckyboy's domain, but I recon this distance is longer with higher quality settings(but maybe not, as you're at max quality).
It's not related to lightmap, lightmap is used for ambient shading, this shadow is used for sun lit areas (in the shadow of the sun you see the lightmap, in the sun you only see the sun color)
It's Luckyboy's domain, but I recon this distance is longer with higher quality settings(but maybe not, as you're at max quality).
It's not related to lightmap, lightmap is used for ambient shading, this shadow is used for sun lit areas (in the shadow of the sun you see the lightmap, in the sun you only see the sun color)
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