Maniaplanet Update #4 - wishlist

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Ozon
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Re: Maniaplanet Update #4 - wishlist

Post by Ozon »

I can't help but repeat it another time:

Please reduce the loading time. I just installed another titlepack (the BA F1 one) and loading takes (in all seriousness) almost 3 minutes until I reached the homescreen!
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MPotK
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Re: Maniaplanet Update #4 - wishlist

Post by MPotK »

killaprodtm wrote:I can't help but repeat it another time:

Please reduce the loading time. I just installed another titlepack (the BA F1 one) and loading takes (in all seriousness) almost 3 minutes until I reached the homescreen!
Agreed, since the last update the game take longer to load. In addition, the "news" screen don't come smoothly (it's small size, freeze then appear normal). I haven't installed any title pack, I nearly only play mania loto since this summer ^^'.

Bye,

SotK
FabTwo
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Re: Maniaplanet Update #4 - wishlist

Post by FabTwo »

For all TrackMania Titles
-Special for Hot Seat Mode

1. After a race the winner will start the new level. Or just shuffle the order every level.

2. A System with Gold, Silver and Bronze Medals. When you play 50 Levels you can see, who is best.
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kadaz
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Re: Maniaplanet Update #4 - wishlist

Post by kadaz »

An update on requested list..

* An option to rotate sideways and upside down the green runways blocks, for making side/floor wall pipes.
* The new rail corner and arrow side bunker rooms, like made/shown in Knights melee server..
* Fences that line up with edge of things...
* Large block rounded corners, both one block and three block.
* A board glider, like a caster board and a shootmania player can jump on it and propel forward?
* A new over-sized shootmania guy. ballooned about 1/5 its size, with the ability to crouch.
* Might I add.. a smaller gait for slower walking, then the high heels kick each turn? unpro!
* A multi mass map password locker/unlocker
* The arrow's alinement's field is almost always on the lower half of the scale, and unable to shoot even across a small map, or from any high places, and if so, no longer can see the crosshair, its too low.. Can the arrow be a normal crosshair launcher, where I aim is where it goes.
* The bots have no ability to know it must stand on the pad to open a gate, this makes it impossible for gate spawns. And bots on heal pads, stay on the healpad and to not attempt to remove itself after healing.. also on shield spawns, they stand there.. shooting one another with empty shots.
* Regain the ability to place water at different heights, we lost this ability after tmunlimiter discontinued.
* A map weapon/item id plugin, that looks for use's of all weapons, healpads, etc on each map, loaded by script to display on map load.
* A space map that has no environment around it, except for some moons, ie a huge planet, or a burning comet, etc.

:roflol:
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Ozon
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Re: Maniaplanet Update #4 - wishlist

Post by Ozon »

I have a small wish, but it may be helpful for many people:

- A complete changelog everytime a new update comes out (like in Android apps). Either ingame, in the forum or both.

Thanks
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Zeraxex
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Re: Maniaplanet Update #4 - wishlist

Post by Zeraxex »

Gras in Valley is a bit too high imo. Make it lower please
PhantOM51
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Re: Maniaplanet Update #4 - wishlist

Post by PhantOM51 »

Hi !

Possibility to have map as bright as they were in TM1 (especially for RPG maps which are played indoors).
I have servers with ancient rpg maps (tm1) converted to tm2.
Maps are too dark.

That's all folks :-)
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Omnixor
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Re: Maniaplanet Update #4 - wishlist

Post by Omnixor »

that's problem of the maps, not nadeo.
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UrinStein
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Re: Maniaplanet Update #4 - wishlist

Post by UrinStein »

Omnixor wrote:that's problem of the maps, not nadeo.
The MP engine has this stupid lighting stuff, that I don't see having any place neither in a competetitive arcade racer like TM nor in a competitive Arena Shooter like SM.

All the lighting effects like really dark areas and being blinded when looking from a dark area into a bright area, have been added to the MP engine, while they have not been in TMF. I find them to be pure garbage.

So... it is indeed Nadeo's fault, yet nothing that can simply be removed again anyway...
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English
tcq
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Re: Maniaplanet Update #4 - wishlist

Post by tcq »

PhantOM51 wrote:Hi !

Possibility to have map as bright as they were in TM1 (especially for RPG maps which are played indoors).
I have servers with ancient rpg maps (tm1) converted to tm2.
Maps are too dark.

That's all folks :-)
UrinStein wrote:
Omnixor wrote:that's problem of the maps, not nadeo.
The MP engine has this stupid lighting stuff, that I don't see having any place neither in a competetitive arcade racer like TM nor in a competitive Arena Shooter like SM.

All the lighting effects like really dark areas and being blinded when looking from a dark area into a bright area, have been added to the MP engine, while they have not been in TMF. I find them to be pure garbage.

So... it is indeed Nadeo's fault, yet nothing that can simply be removed again anyway...
If people create dark spots in maps without adding the necessary light blocks to it, it's not Nadeos fault. It is the map makers fault if they can't adjust their mapping to the new engine. That's why we have the differentiation between TM1 (as in "old graphics") and TM2 (as in Maniaplanet new graphics engine). If you want to play TM1 maps, feel free to do so in TM1. But don't complain about the TM2 engine.
Here is the old discussion thread for your reference. If you guys want to continue the light shadow discussion, I would advise to continue there.
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