I can't help but repeat it another time:
Please reduce the loading time. I just installed another titlepack (the BA F1 one) and loading takes (in all seriousness) almost 3 minutes until I reached the homescreen!
Maniaplanet Update #4 - wishlist
Moderator: English Moderator
Re: Maniaplanet Update #4 - wishlist

ManiaExchange Lead Developer, video person and experienced project organizer.
Discord: Ozon#0359 · MX · Adventcalendar resources · TM-Tube is back
Re: Maniaplanet Update #4 - wishlist
Agreed, since the last update the game take longer to load. In addition, the "news" screen don't come smoothly (it's small size, freeze then appear normal). I haven't installed any title pack, I nearly only play mania loto since this summer ^^'.killaprodtm wrote:I can't help but repeat it another time:
Please reduce the loading time. I just installed another titlepack (the BA F1 one) and loading takes (in all seriousness) almost 3 minutes until I reached the homescreen!
Bye,
SotK
Re: Maniaplanet Update #4 - wishlist
For all TrackMania Titles
-Special for Hot Seat Mode
1. After a race the winner will start the new level. Or just shuffle the order every level.
2. A System with Gold, Silver and Bronze Medals. When you play 50 Levels you can see, who is best.
-Special for Hot Seat Mode
1. After a race the winner will start the new level. Or just shuffle the order every level.
2. A System with Gold, Silver and Bronze Medals. When you play 50 Levels you can see, who is best.
Re: Maniaplanet Update #4 - wishlist
An update on requested list..
* An option to rotate sideways and upside down the green runways blocks, for making side/floor wall pipes.
* The new rail corner and arrow side bunker rooms, like made/shown in Knights melee server..
* Fences that line up with edge of things...
* Large block rounded corners, both one block and three block.
* A board glider, like a caster board and a shootmania player can jump on it and propel forward?
* A new over-sized shootmania guy. ballooned about 1/5 its size, with the ability to crouch.
* Might I add.. a smaller gait for slower walking, then the high heels kick each turn? unpro!
* A multi mass map password locker/unlocker
* The arrow's alinement's field is almost always on the lower half of the scale, and unable to shoot even across a small map, or from any high places, and if so, no longer can see the crosshair, its too low.. Can the arrow be a normal crosshair launcher, where I aim is where it goes.
* The bots have no ability to know it must stand on the pad to open a gate, this makes it impossible for gate spawns. And bots on heal pads, stay on the healpad and to not attempt to remove itself after healing.. also on shield spawns, they stand there.. shooting one another with empty shots.
* Regain the ability to place water at different heights, we lost this ability after tmunlimiter discontinued.
* A map weapon/item id plugin, that looks for use's of all weapons, healpads, etc on each map, loaded by script to display on map load.
* A space map that has no environment around it, except for some moons, ie a huge planet, or a burning comet, etc.

* An option to rotate sideways and upside down the green runways blocks, for making side/floor wall pipes.
* The new rail corner and arrow side bunker rooms, like made/shown in Knights melee server..
* Fences that line up with edge of things...
* Large block rounded corners, both one block and three block.
* A board glider, like a caster board and a shootmania player can jump on it and propel forward?
* A new over-sized shootmania guy. ballooned about 1/5 its size, with the ability to crouch.
* Might I add.. a smaller gait for slower walking, then the high heels kick each turn? unpro!
* A multi mass map password locker/unlocker
* The arrow's alinement's field is almost always on the lower half of the scale, and unable to shoot even across a small map, or from any high places, and if so, no longer can see the crosshair, its too low.. Can the arrow be a normal crosshair launcher, where I aim is where it goes.
* The bots have no ability to know it must stand on the pad to open a gate, this makes it impossible for gate spawns. And bots on heal pads, stay on the healpad and to not attempt to remove itself after healing.. also on shield spawns, they stand there.. shooting one another with empty shots.
* Regain the ability to place water at different heights, we lost this ability after tmunlimiter discontinued.
* A map weapon/item id plugin, that looks for use's of all weapons, healpads, etc on each map, loaded by script to display on map load.
* A space map that has no environment around it, except for some moons, ie a huge planet, or a burning comet, etc.

US: Meltdown Combat Server: maniaplanet://#join=smrock@SMStorm å Offline
EU: Meltdown Combat Server: maniaplanet://#join=smpage@SMStorm å Offline
US: SMTRAK Startup Server: maniaplanet://#join=tmrock@SMStadium å Online
EU: Meltdown Combat Server: maniaplanet://#join=smpage@SMStorm å Offline
US: SMTRAK Startup Server: maniaplanet://#join=tmrock@SMStadium å Online
Re: Maniaplanet Update #4 - wishlist
I have a small wish, but it may be helpful for many people:
- A complete changelog everytime a new update comes out (like in Android apps). Either ingame, in the forum or both.
Thanks
- A complete changelog everytime a new update comes out (like in Android apps). Either ingame, in the forum or both.
Thanks

ManiaExchange Lead Developer, video person and experienced project organizer.
Discord: Ozon#0359 · MX · Adventcalendar resources · TM-Tube is back
Re: Maniaplanet Update #4 - wishlist
Gras in Valley is a bit too high imo. Make it lower please
Re: Maniaplanet Update #4 - wishlist
Hi !
Possibility to have map as bright as they were in TM1 (especially for RPG maps which are played indoors).
I have servers with ancient rpg maps (tm1) converted to tm2.
Maps are too dark.
That's all folks
Possibility to have map as bright as they were in TM1 (especially for RPG maps which are played indoors).
I have servers with ancient rpg maps (tm1) converted to tm2.
Maps are too dark.
That's all folks

Re: Maniaplanet Update #4 - wishlist
that's problem of the maps, not nadeo.
- staff head of ESL TM²Stadium -
Re: Maniaplanet Update #4 - wishlist
The MP engine has this stupid lighting stuff, that I don't see having any place neither in a competetitive arcade racer like TM nor in a competitive Arena Shooter like SM.Omnixor wrote:that's problem of the maps, not nadeo.
All the lighting effects like really dark areas and being blinded when looking from a dark area into a bright area, have been added to the MP engine, while they have not been in TMF. I find them to be pure garbage.
So... it is indeed Nadeo's fault, yet nothing that can simply be removed again anyway...
Re: Maniaplanet Update #4 - wishlist
PhantOM51 wrote:Hi !
Possibility to have map as bright as they were in TM1 (especially for RPG maps which are played indoors).
I have servers with ancient rpg maps (tm1) converted to tm2.
Maps are too dark.
That's all folks
If people create dark spots in maps without adding the necessary light blocks to it, it's not Nadeos fault. It is the map makers fault if they can't adjust their mapping to the new engine. That's why we have the differentiation between TM1 (as in "old graphics") and TM2 (as in Maniaplanet new graphics engine). If you want to play TM1 maps, feel free to do so in TM1. But don't complain about the TM2 engine.UrinStein wrote:The MP engine has this stupid lighting stuff, that I don't see having any place neither in a competetitive arcade racer like TM nor in a competitive Arena Shooter like SM.Omnixor wrote:that's problem of the maps, not nadeo.
All the lighting effects like really dark areas and being blinded when looking from a dark area into a bright area, have been added to the MP engine, while they have not been in TMF. I find them to be pure garbage.
So... it is indeed Nadeo's fault, yet nothing that can simply be removed again anyway...
Here is the old discussion thread for your reference. If you guys want to continue the light shadow discussion, I would advise to continue there.
Who is online
Users browsing this forum: No registered users and 2 guests