I'm creating this thread because I would like to know the answer to the following:
"Is ShootMania easy to learn/play for a new player?" aka "Do we need tutorials?"
PROBLEM
When you explain this game to a new player it sounds really easy. It's basically rockets versus laser everywhere (or just rockets) and everything can be done with space/mousebutton2. So how hard can it be, right?
Even the developers consider this game to be simple. I've read several times on the forums that they want to keep the game simple. ( thats not a bad thing )
So, is this game really that easy? NO, only in theory.
Problem#1 - You simply do not know what you can do & how to do it.
New players dont know how to sprint or use stamina and they dont know what all the different colored blocks do.
Problem#2 - No explanation results in a slow learningcurve which is a waste of time.
I remember in 2012/2013 when I started playing this game. It was sooo difficult. It took me months to learn how to sprint and even after months in the game I was learning new things.
I convinced all my friends to play this game and they all said its insanely hard the first weeks. It's easy to give up and that's what most of my friends did.
Problem#3 - New players get owned & are powerless
Now (2014), it has become even worse. The skillgap with new players is huge. New players get completely stomped in every gamemode (especially Matchmaking Elite).
You cant run away & hide. The enemies rush you ( because of their better stamina usage ) and you get pwn'ed. The round lasted 10seconds & game over. They have no time to learn.
There are also too few players to play with people of your own level.
Problem#4 - New players dont want to invest their time anymore into this awesome game.
A result of the first 3 problems is that new players think this game is too hard and rather quit then keep trying.
Problem#5 - This game has a small playerbase
We really need the extra players, that's the only way this game has a future & can grow.
More players = More teams in cups = More cups = More cups with prizes = More lans
More players = More activity in titlepacks = more motivated titlepack-creators = More quality titlepacks
More quality titlepacks = More players
Its a circle without an end.
For me this is top-priority. Make new players feel like this is THE game of the century when they first launch it.
-------------------------
SOLUTION
Guide new players into this game. Prepare them for battle. Show them the possibilities. Tell them its more than just "walk, aim & click to fire"
There are several possible good tutorial-methods, but I hope we can all agree that tutorials are very necessary.
Suggestion#1 - Firing range ( aka train your aim )
Create a firing range with some animated targets ( which almost every game has ) and use it so people can configure their aim-sensitivity.
Take it to the next level and make it a community thing:
" I just finished the firing range in 35seconds. Do you think you can get a better time?"
Suggestion#2 - Help notifications in game during your first matches
"space bar to jump"
"hold stamina to sprint"
"you can now capture the target"
Suggestion#3 - Loading screens with tips & tricks
"Please wait while the map gets loaded.
Did you know your laser reloads faster on metal surfaces such as the bluepads & speedpads? Become faster than your foes."
"Please wait while the map gets loaded.
Did you know you can do bigger walljumps on red walls?"
Suggestion#4 - Obstacle/Parcour course with different difficulties
Track#1 - Walljumps
Track#2 - Grappling
Track#3 - ...
Or make it 1 big track and make it as the firing range in suggestion#1.
"I finished the obstacle course in 2min33. Do you think you can beat me?"
New players will save this awesome game. For me this is top-priority.
-------------------------
Questions for NADEO:
- What's your opinion about tutorials?
- Do you think this game is easy?
- What do you consider more important than the actual playerbase?
- How high is this on the priority-list?
- How many players actually bother to play until they are Echelon GOLD?
Sorry for the long read. I wanted to explain things more & even add screenshots, but I think I made my point. Ty for your time & feedback.
Cheerz
PS : I am very grateful for the comeback of ESL GO4SM & your investement in other cups. I mean it.

TLDR : Make it easy for players to stay.