ManiaPlanet Server 2014-11-24b

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Xymph
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Re: ManiaPlanet Server 2014-11-24

Post by Xymph » 24 Nov 2014, 19:56

xbx wrote:I've just uploaded a small followup to the update:
http://files.maniaplanet.com/ManiaPlane ... -11-24.zip
Hmm, it's presented as update 2014-11-24 but has server build number 2014-11-21_14_00. How odd. :shock:
xbx wrote:(or the changes since 2014-11-19: http://files.maniaplanet.com/ManiaPlane ... _delta.zip )
As usual it contains more than just the actually changed files, which are:

./ManiaPlanetServer
./ManiaPlanetServer.exe
./UserData/Packs/Elite.Title.Pack.Gbx
./UserData/Scripts/Libs/Nadeo/TrackMania/UI.Script.txt
./UserData/Scripts/Libs/Nadeo/VoteMap.Script.txt
./UserData/Scripts/Modes/ShootMania/Battle.Script.txt
./UserData/Scripts/Modes/ShootMania/ModeMatchmaking.Script.txt
./UserData/Scripts/Modes/TrackMania/RoundsBase.Script.txt

and one new file: ./UserData/Scripts/Libs/Nadeo/Window.Script.txt
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SSM.Speed...
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Re: ManiaPlanet Server 2014-11-24

Post by SSM.Speed... » 24 Nov 2014, 21:46

xbx wrote:Hello folks!

New server update:
http://files.maniaplanet.com/ManiaPlane ... -11-24.zip

Contains more fixes (for blocks, crashes, "you've been kicked" lobby bug ...)
Updates to the script modes, notably battle.

Also contains a few additional features for scripts:
  • all: it is now the make a custom podium with

    Code: Select all

    UISequence_PodiumPlayersWin="login1,login2"
    UISequence_PodiumPlayersLose="login3,login4"
    
  • UI.OverlayHideEndMapLadderRecap , OverlayHideMultilapInfos
  • SM: abilty to change SpawnInvulnerabilityDuration (default is 2seconds)
  • SM: StaminaMax can now go up to 3.
  • TM: UiDisableHelpMessage to disable the default "press xx to respawn" message
  • TM: It is now possible to have a list of the checkpoints in the map and their location (until it gets more flexible as in sm)
  • TM: the approximate position of the player's car fixed.
  • TM: PersonalGhost: it is now possibile to display the player best or prev race ghost - it only works during a given session for a map. (the best is not kept on disk for the next time replaying the map)
  • TM: MedalGhost_ShowGold /MedalGhost_ShowBronze.. (only usefull for custom solo modes in titles) If the map is in a title pack with the special ghosts replay next to it, then you can use of them from custom script modes.
2014-11-24: small update to iron out a few glitches, mostly in the scripts.
The changes from 2014-11-19: http://files.maniaplanet.com/ManiaPlane ... _delta.zip
salut

mise a jours fait sur le SSM°Gold+Silver .70k.2vs2
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createur de server depuis 2005 nadeo 1>tmnf 2>tmc et 4>Stad² 15>storm 43> server matchmaking pour un total de 65 server 24/24 createur du FanClub SSM

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xbx
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Re: ManiaPlanet Server 2014-11-24b

Post by xbx » 27 Nov 2014, 19:14

hi!

(reposting since apparently there was some issue with the forum, and the message was lost...)

So I've uploaded a 2014-11-24b version.
It's strictly identical to 2014-11-24 expect for the shootmania battle.script.txt mode, which includes a bugfix with overtime and a better balance.

http://files.maniaplanet.com/ManiaPlane ... 11-24b.zip

The changes from 2014-11-19: http://files.maniaplanet.com/ManiaPlane ... _delta.zip

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Eole
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Re: ManiaPlanet Server 2014-11-24b

Post by Eole » 28 Nov 2014, 09:28

Battle include a new auto balance system at the end of the round. You can check the documentation to learn how it works.
Contribute to the ManiaPlanet documentation on GitHub
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MrA
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Re: ManiaPlanet Server 2014-11-24b

Post by MrA » 02 Dec 2014, 15:59

Well I did the latest updates.... nobody is playing though (on my servers), so who knows the effect? :?

Thxxx for update though :thx:
My PC is now 4 years old, but still going (just about): MB: Asus Rampage II Extreme, CPU: Core i7 940 8MB Cache, GFX: 2x Radeon HD5970 2GB, Memory: 12GB Corsair DDR3 1600MHz, SFX: Creative SB X-Fi Xtreme Gamer. Case: Silverstone TJ07.

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Hylis
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Re: ManiaPlanet Server 2014-11-24b

Post by Hylis » 02 Dec 2014, 17:45

just saw 15 players on it 15 minutes ago and I think it would maybe be better to make a warm up in 15 seconds since there is already the map best score & others previous to the loading. I am maybe wrong, but it makes quite a time before matching again, and 15 seconds is a time to calibrate you first run ^_^

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sbone
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Re: ManiaPlanet Server 2014-11-24b

Post by sbone » 07 Dec 2014, 16:58

Still same bug for the missing scorepanel at end map with a client uptodate.
A reboot of the game correct the bug.
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undef.de
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Re: ManiaPlanet Server 2014-11-24b

Post by undef.de » 16 Dec 2014, 22:32

I just want to make a bump about some "uncommented" postings from me:

AutoSaveValidationReplays and GetValidationReplay
viewtopic.php?p=230882#p230882

SetScriptName and GetScriptName
viewtopic.php?p=230214#p230214

A small wish for a new Xml-Rpc GetMatchSettingsFilename:
viewtopic.php?p=222437#p222437
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
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reaby
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Re: ManiaPlanet Server 2014-11-24b

Post by reaby » 29 Dec 2014, 16:53

:1010 for all Undefs' wishes and additionally

Could it be possible to re-enable the dedicated method: getServerPackMask() ?
Currently I haven't found any way to fetch this info. This info would be needed for example dedimania support for community made titlepacks.

MrA
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Re: ManiaPlanet Server 2014-11-24b

Post by MrA » 29 Dec 2014, 18:25

Hylis wrote:just saw 15 players on it 15 minutes ago and I think it would maybe be better to make a warm up in 15 seconds since there is already the map best score & others previous to the loading. I am maybe wrong, but it makes quite a time before matching again, and 15 seconds is a time to calibrate you first run ^_^
I made it 25 ;)

I don't know what is best, I want two things

1) Auto balance runs after players have left from previous match
2) Its possible to just see a little of the map before it starts

(I think we achieve both) :thumbsup:

Most important is that auto balance is effective. I heard some old reports that it treats continental ranks as equal regardless that is many more European players, so this can result in bad balance. I am not active right now, so I couldn't offer confirmation for this affect.
My PC is now 4 years old, but still going (just about): MB: Asus Rampage II Extreme, CPU: Core i7 940 8MB Cache, GFX: 2x Radeon HD5970 2GB, Memory: 12GB Corsair DDR3 1600MHz, SFX: Creative SB X-Fi Xtreme Gamer. Case: Silverstone TJ07.

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