Maniaplanet Update #4 - wishlist

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tcq
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Re: Maniaplanet Update #4 - wishlist

Post by tcq »

1. Please give us the possibility to change between air and ground variation of a block in the mix mapping tool to allow us to place air variations into mountains (close by mountains) without forcing the ground variation of this block. Maps like this are nearly impossible to build now and need external tools.

2. IF lagoon should really come, please use it to harmonise the differences in the TM2 editors. Give some official objects for each of the editors, not just valley.

3. Just to announce this wish once more from the beginning of this thread.
killaprodtm wrote: Why not set up a "montly blocks idea contest" and the best rated block of the month will be added into the game? I believe the community will love beeing part of this.
The game needs new content badly to fix for some block combinations that were not released until today. Why not let the community help you by providing blocks that could be added in a special section in the editor by default from Nadeo? Just make a monthly contest (set strict rules, review the final block datafiles afterwards) and add the winning blocks in a category called "user developed blocks" or something in the editor. Just force a small ~5-10 mb update each month to provide the new blocks to the community.

4. Please fix old bugs before releasing new stuff. E.g. this block here is broken since the alpha.
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riolu
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Re: Maniaplanet Update #4 - wishlist

Post by riolu »

Little tip for #1: Place the air variation somewhere on the map, enable ghost mode and use the picker tool to select the block. Then you can place it anywhere you want (even close to mountains) without forcing the ground variation of this specific block :thumbsup:
Agree with all your other points though, although I think Nadeo themselves have to take care about the official blockset.
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UrinStein
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Re: Maniaplanet Update #4 - wishlist

Post by UrinStein »

acceleracer_01 wrote:Little tip for #1: Place the air variation somewhere on the map, enable ghost mode and use the picker tool to select the block. Then you can place it anywhere you want (even close to mountains) without forcing the ground variation of this specific block :thumbsup:
Thanks.

You can also place the blocks as ghost blocks, and then build the mountains around/into them. I've done a lot of that, depending on what you are doing exactly, one of these methods might be better.
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Demented
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Re: Maniaplanet Update #4 - wishlist

Post by Demented »

Yes, I've used both of those last two tips many times and they do work just fine. It would be nice however to hit a key or click a button to switch them instead. (It would just save a few steps)
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haenry
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Re: Maniaplanet Update #4 - wishlist

Post by haenry »

great points tcq! I agree.

A custom block competition sounds really cool 8-)
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Did you participate in a Monthly Track Contest yet?
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plopp
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Re: Maniaplanet Update #4 - wishlist

Post by plopp »

For siege:

Make it possible to have a limit for players in a team. Like in a 5v5 server you can't go above 5 players in a team.
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Harrison_rus
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Re: Maniaplanet Update #4 - wishlist

Post by Harrison_rus »

Nadeo, please add big sign screens in the TM Valley. This really need for me (and maybe, for other players too :D ).
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Eole
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Re: Maniaplanet Update #4 - wishlist

Post by Eole »

plopp wrote:For siege:

Make it possible to have a limit for players in a team. Like in a 5v5 server you can't go above 5 players in a team.
It's already possible with the setting "S_NbPlayersPerTeamMax". Set it to 5 and no more than 5 players should be able to spawn in the team during the round.
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Demented
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Re: Maniaplanet Update #4 - wishlist

Post by Demented »

Harrison_rus wrote:Nadeo, please add big sign screens in the TM Valley. This really need for me (and maybe, for other players too :D ).
I agree with this. Also some two sided signs centered on a block and some centered to the front edge of a block. I often find it hard to choose a sign that will fit well with what I need.
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plopp
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Re: Maniaplanet Update #4 - wishlist

Post by plopp »

Eole wrote: It's already possible with the setting "S_NbPlayersPerTeamMax". Set it to 5 and no more than 5 players should be able to spawn in the team during the round.
I was thinking more that only 5 people could join the team and then it's full. With this setting you can still join the team but just not spawn, right? At least in siege it would be useful to have this limit since new people sometimes get put in the wrong team when they join the server
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