Here you can see blocks that should be fixed/editted/improved so that the movement in-game becomes better eventho its already awesome as it is.

WHAT I WOULD LIKE YOU TO DO:
1. Let us know what you think
2. If you see something where movement/blocks should be better, then post a screenshot.
3. Ideas for blocks? Want a new block? Post it here.
ADVANTAGES/OBJECTIF:
1. More consistency between blocks
2. More general flow in your moves ( like Jagger )
3. Easier to understand for new players
4. More movement possiblities offering more freedom to the player
5. More bugfree
6. More logical
ARGUEMENTS/SCREENSHOTS:
BORDERS
http://www.imgdumper.nl/uploads8/548ef2 ... orders.JPG
1. Almost impossible to walljump
http://www.imgdumper.nl/uploads8/548ef3 ... orders.JPG
2. Almost impossible to walljump.
http://www.imgdumper.nl/uploads8/548ef3 ... creen3.JPG
3. Walljumping in this area on this block is simply not possible.
http://www.imgdumper.nl/uploads8/548ef3 ... creen4.JPG
4. Walljumping in this area on this block is simply not possible.
http://www.imgdumper.nl/uploads8/548ef3 ... creen5.JPG
5. Walljumping in this area on this block is simply not possible.
http://www.imgdumper.nl/uploads8/548ef3 ... creen7.JPG
6. Remove this please.
http://www.imgdumper.nl/uploads8/548ef3 ... creen8.JPG
7. Walljumping on this block is unfortunately impossible.
http://www.imgdumper.nl/uploads8/548ef4 ... reen13.JPG
8. Why is this there?
http://www.imgdumper.nl/uploads8/548ef4 ... reen15.JPG
9. This move is harder than it should be.
http://www.imgdumper.nl/uploads8/548ef6 ... reen22.JPG
10. No walljump possible here, because of the borders.
http://www.hitbox.tv/video/389435
11. Video of how you can stand on a wooden border, but not on the other. Illogical & inconsistent.
GRASS BANK
http://www.imgdumper.nl/uploads8/548ef5 ... reen21.JPG
1. Surfing on this block is still possible.
PILLARS
http://www.imgdumper.nl/uploads8/548ef6 ... reen23.JPG
1. The 4 sides of pillars dont have the same feel. The backside is harder to walljump on.
This is applicable to other pillars too.
TELEPORTS
More information about the teleports: here
http://www.directupload.net/file/d/3837 ... 8u_jpg.htm
1. Remove Teleport sides. (by Livert)
HEALTHPADS
http://up.picr.de/20407550jr.jpg
1. High jump on the edge of this block is possible. This makes some maps glitchable. (by HubbleSM)
GRASS
http://i.imgur.com/S3zwpeg.jpg
1. Why do so many blocks on grass come with soapy stones? It's impossible to move on that stuff. You might just lose a ton of speed or you just start Tokyo Drifting all over the place without control. As a mapper i need to be able to give players control over their actions, especially in important locations. (by Urinstein)
BRIDGES
http://i.imgur.com/MTyrD3E.jpg
1. Every bridge piece has these woods thingies. Sometimes they are useful, sometimes they are definitely not.
STAIRS
http://i.imgur.com/gnvKunG.jpg
1. Please remove those pots without fire. (by Urinstein)
CASTLE BLOCKS
http://i.imgur.com/pmKxG6o.jpg
1. Why are the castle walls not square? They are wider on one side than on the other.
When you don't build them in a certain direction they have these nasty bumps, where you cannot walljump from. (by Urinstein)
ARCHES
http://i.imgur.com/bZUCUqI.jpg
1. On one side they always have those pieces of wood, on the other they don't. You can turn it around and have them on the side you prefer, but what if you want them on both sides, or none? (by Urinstein)
JUMPPADS
http://i.imgur.com/ig6Tjyy.jpg
1. Jumppads could use improvements such as:
- Remove pit in the front ( and maybe extend the jumpable area )
- Remove metal balls at the sides
( - you cant take a jumppad from every direction )
(by Urinstein)
POWERBLOCKS
http://i.imgur.com/nleaoGL.jpg
1. Why do powerblocks have different dimensions than the castle bocks? When you slide along the castle block and then get to the power block, you get bumped away. (by Urinstein)
NOT WALLJUMPABLE WALLS
http://www.imgdumper.nl/uploads8/548ef4 ... reen16.JPG
1. You cant walljump on this block.
VISUALS
http://i.imgur.com/QsxCVHn.jpg
1. Tigers/panters dont really fit the style this game usualy offers and maybe they are also 'in the way' when moving.
INCONSISTENCIES
1.
http://www.imgdumper.nl/uploads8/548ef5 ... reen18.JPG
Here you CAN stand on the wooden border. ( look at next screenshot )
http://www.imgdumper.nl/uploads8/548ef5 ... reen17.JPG
Here you CANT stand on the wooden border. ( look at previous screenshot )
2.
http://www.imgdumper.nl/uploads8/548ef4 ... reen11.JPG
Here you CAN stand. ( look at next screenshot )
http://www.imgdumper.nl/uploads8/548ef4 ... reen12.JPG
Here you CANT stand. ( look at previous screenshot )
GOOD EXAMPLE OF BORDERS

Here is a border ( just like any other wooden border imo; same dimensions etc) and I can walljump on this block how I want. This feels to me how It should be. Smooth, not blocking you, not limiting you. ( Rust - Wabbitface )
Just perfect. Now, translate this to the other blocks please.

GOOD EXAMPLE OF INCONSISTENCY

Almost identical blocks but with different options.
OK = Walljumpable
NOK = Not Walljumpable
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WATER
Why does water punish you 2x?
1. You lose all stamina.
2. You are slow. I expect a Stormman that can slide, glide & sprint so fast to be able to swim faster. ( not that it needs to be realistic of course.)
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WHAT I WOULD LIKE NADEO TO DO
- Add block variations within the map-editor like we already have in the map-editor.
- Edit/improve excisting blocks
- Try this move on the map Rust , made by WabbitFace
http://www.imgdumper.nl/uploads8/548ef7 ... reen24.JPG
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BLOCK REQUEST
- 45° Variants of most blocks such as : Spawns - Teleports - Forcefields - Woodenblocks - Blue(CRUCIAL)
- Variants of arches with & without wooden decoration/cover
- Arrowpads not linked to bluepads and further tweaks to it
- Fences/cages centered on the block
- Official Invisible spawns
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Feedback is welcome below.


Better movement for the win!
A TRUE POWER UP