Improve blocks & gameplay/movement - Post Suggestions

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djhubertus
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by djhubertus »

You start so #yolo.

Dreammy put something that should be in this game but there is no chance to be live(except custom blocks).

Everything he said about water is something that nobody like. I still remember great trench block but Nadeo decide to remove that for "gameplay" balance. Now we have water as only decoration outside the real playfield.
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novationx
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by novationx »

yeah, lets not complain and just leave a +1 or something if you agree or add new screenshots if you have great examples yourself. Dont say "yeah but NADEO wont do it" or somethign close to that.

Maybe they had good reasons to make water as it is. But nothing is written in stone and everything can change. If we give NADEO good arguements then maybe they can change it again. :thumbsup:
The neverending waiting game has to stop.
Livert
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by Livert »

novationx wrote:Image
13. Here you CANT stand on the wooden border. Why not?
I´m pretty sure you can stand there o.O At least I´m often enough pissed about that when I´m working on a map. I normally don´t use them on that height directly above the gras so maybe it´s just not possible here? I would love for that wooden border to disappear cause on some maps (the old version of battlefield for example) the wooden border feels like a glitch to me... It shouldn´t be possible to stand in front of that metallic hiding thingi...

And another movement thing (maybe not as important as the walljump stuff :D):
Image

Please remove those black things. You can´t run above them when you come from the wrong side and even the other way feels everything but right...

EDIT: On screenshots 8 and 9 you complain about edges where you can stand on or not... I can´t really tell which one you would like to have or if you simply go for consistency... I would like it if you weren´t able to stand on such edges because it looks totally unnatural and also feels like kind of a glitch for me ...
Last edited by Livert on 15 Dec 2014, 23:26, edited 1 time in total.
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UrinStein
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by UrinStein »

HubbleSM wrote:Urinstein, you're comment is also what i hate about some guys in this community. Being just negative about the game is not what we need at all.
When I say, that I hate something about the community, then that's not a comment on the game. It is a comment on people who, if they had to choose, would rather improve graphics than gameplay. People who don't care how much value their inputs into the game have, and instead prefer more details on their textures.

But I can give you comments on the game:

Image
1: What the hell are thsoe things on the stairs about? Not only do they stand in the way BIG TIME, they don't even carry any fire. What's the point? It looks stupid without fire, and it's stupid for building maps altogether. Why is there no version of the stairs without all that rubbish? It would have been so much work!

Image
2: Why are the castle walls not square? They are wider on side than on the other. Wth?
When you don't build them in a certain direction they have these nasty bumps, where you cannot walljump from. What a nuisance.

Image
3: Same thing with power blocks. why do they have different dimensions than the castle bocks? When you slide along the castle block and then get to the power block, you get bumped away. Why would I want that as a mapper? How hard can it be to have all blocks be one block in size?

Image
3: The bumpers are horribly misshaped. You can only easily approach a bumper from the side it bumps you away from. On the opposite side it has some crazy hole in which you can get stuck. What is the damn hole for?
From the sides you cannot get onto the bumper at all. With vertical bumpers you can try, but then you will find these stupid cables blocking you and you will get stuck once again.
Whatif I want to build a bumper that you can approach from the sides? Why do they have to be so exclusive. I love how Nadeo assumes that's the right way to use bumpers, nott allowing me to build maps how I like.

Image
4: You can stand on those things. What for? I have broken a map once with those. They don't help in gameplay at all though, get rid of those map-break-details.

Image
5: Talking about map-breaking-details. I've broken one over those as well. They don't have any other use than that.

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6: Every bridge piece has thesewoods things. Sometimes they are useful, sometimes they are definitely not.
And what are the smaller woods, that I marked yellow, about? All they do is help breaking and stand in the way. Complete waste of space. Map-breaking-details.

Image
7: Why do so many blocks on grass come with a shitload of soapy stones? it's impossible to move on that stuff. You might just lose a ton of speed or you just start Tokyo Drifting all over the place without control. As a mapper i need to be able to give players control over their actions, especially in important locations. This is the opposite.
Stoap! Stoap Stooaaaapp!

Image
8: These archways are fun to me. On one side they always have those pieces of wood, on the other they don't. You can turn it around and have them on the side you prefer, but what if you want them on both sides, or none? Tough luck, there's no way to change it.


Easy Solution:
But Urinstein, changing all these blocks is so much work?
-> Obviously it's not. All I want is stuff being taken away, a pair of scissoirs will do the job.

But Urinstein, how should all those different versions of blocks be put into the editor, the list of blocks will be a mess.
-> Good point, but Nadeo already has given us the solution, look at this one:
Image
Positive Example: These corner speedpads exist in two variations, one with Stoap, one without stoap. You won't find em in the editor though. The list treats them as one and the same block, and the variantion that appears is chosen randomly, giving you a more natural feel when you place a lot of these blocks, as they don't looks all the same, but giving you the chance to change it, whenever you think you have to.

Going back to my last negative example with the archways and pieces of wood. You could have 3 versions: no woods, one side woods, both sides woods. The one being placed would be random. It's so simple, so effective, but yet, so not done.
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English
novationx
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by novationx »

Now thats what I call feedback, Urinestein :D
I agree with everything what you said :thumbsup: However, if everything would be super smooth as a baby's bottom, then the visuals would become boring.

8-) 8-) The perfect solution is, indeed as you said, variations within the map-editor itself.


to NADEO: It might look like little details, but I can assure you that its a really big deal. Especially if you would do all that is suggested here. MAJOR IMPACT on the gameplay in a positive way.

I reaaaaly would prefere this over new blocks! It would improve the current game-state so much. ( Wasnt that the goal with power-up! ?? ) I really hope we can have changes like this.


@Livert! Thanks for the feedback. I also completely agree with what you said. ( especially with the teleport part )
If you have more examples then you know where to put them ;)
Also, you cant stand there. Test it on the Ubisoft Lobby. Its an original NADEO map, but I cant remember the name. Its the map with all the bunkers.
The neverending waiting game has to stop.
Livert
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by Livert »

UrinStein wrote:Going back to my last negative example with the archways and pieces of wood. You could have 3 versions: no woods, one side woods, both sides woods. The one being placed would be random. It's so simple, so effective, but yet, so not done.
I would just love that :1010

Maybe it would be nice if it´s not random which block is set first. If it´s always the same you can get a feeling of how often you need to click in order to get the block that you want (but that´s the rather unimportant part about the feature :D)
novationx
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by novationx »

@NADEO: If you do decide to change this :thx: , then add a changelog. It would be sad to not know about these changes.
The neverending waiting game has to stop.
Livert
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by Livert »

Dreammy? could you somehow make this thread a little more efficient and sum things up in the opening post that get suggested here in some kind of list?
Livert
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by Livert »

UrinStein wrote:Image
3: The bumpers are horribly misshaped. You can only easily approach a bumper from the side it bumps you away from. On the opposite side it has some crazy hole in which you can get stuck. What is the damn hole for?
From the sides you cannot get onto the bumper at all. With vertical bumpers you can try, but then you will find these stupid cables blocking you and you will get stuck once again.
Whatif I want to build a bumper that you can approach from the sides? Why do they have to be so exclusive. I love how Nadeo assumes that's the right way to use bumpers, nott allowing me to build maps how I like.
I actually like that the bumpers give you a certain direction. Look at those ground jumppad blocks which you can use from every direction. They are unusable for Elite mode for example^^ What bugs me about the bumper is that for some reason you fly further when you use it the right way and when you come from the opposite direction you don´t jump as far. There is also a difference if you press W during your flight or if you press nothing... Why would it make a difference?^^ The next crazy thing is that every normal guy will hold W during the flight so why does the editor´s "flying route simulation button" show me the way you fly when pressing nothing so that I need to test if the jump fits anyway?
novationx
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Re: Blocks Limiting Movement/WJ's Improvements/Suggestions h

Post by novationx »

Livert wrote:Dreammy? could you somehow make this thread a little more efficient and sum things up in the opening post that get suggested here in some kind of list?
Did my best :)
The neverending waiting game has to stop.
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