Need 3Dsmax help to get textures to show correctly in game

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radiate
Posts: 19
Joined: 19 Dec 2014, 00:40

Need 3Dsmax help to get textures to show correctly in game

Post by radiate »

Basically I would like to create my own 3d text for inside the game. So far I been able to get the text to show up in game and I can drive on it. However, the textures are messed up especially on the sides. I'm thinking it may have to do with the curves and UVmapping but then again I have no idea what I'm doing >.< I never used 3DSmax befor this.

This is what I have done.
(A lot of steps are just for the game's needs)
- Made 3d text
(Shapes/Splines/Text - > Modify - Mesh Editing / Extrude, increased amount)

[--followed Darkpuddles tut--]
- Made it to an editable poly / mesh (tried both ways, mesh worked a bit better)
- Unwrapped UVW x2
- Changed one of the unwrapped uvm to Channel 2, kept the other 2
- Edited the channel info ("BaseMaterial", "Lightmap")
- Renamed with "_lod0" (for the games needs)
- checked and re-scaled both channels in the UV editor to fit in the box (May have done this wrong)
- Added texture to the text by dragging it over from the Material Gallery
- Rendered to Texture, saved dds with "_D" (game uses Diffuse map, Normal map, Specular map)
- Changed first material to be default grey and renamed it "_TDSN_(my file name)_Concrete" (Tells the game what the material should sound and feel like)
- Saved .FBX

(Following steps I did to get the Normal and Specular Maps)
- Opened DDS(" "_D) and then saved as (3Dc XY 8 bpp | Normal Map), saving a new file with _N
- Copied DDS(" "_D) and made a new file called (" "_S)


After this it works in game but the textures are not looking correct sides loook like a bunch of lines.

(Trying to make it for my Title Pack)
Image

I'm Raddemer in game/steam also go by :)
Last edited by radiate on 19 Dec 2014, 12:21, edited 1 time in total.
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: Need 3Dsmax help to get textures to show correctly in ga

Post by xrayjay »

I´m using blender but some basic things are similar i guess. The sides may show up wrong because of your projection settings for the texture, take a look if you can change this to a different setting than you got it now (uv, cube etc. should be there as options) In Blender are this options > http://wiki.blender.org/index.php/Doc:2 ... es/Mapping I guess in max it´s similar.

The diffuse texture shouldn´t be a 3dc dds, that´s only for the normal map ;) I recommend that you save your textures as tga images and let the importer convert them into the right dds format (24bit tga, 32bit tga for images with alpha channel -> specular map) or take a look here > http://www.maniapark.com/forum/viewtopi ... 85&t=22289

In max is maybe an option to view your textures on your object? Are they looking ok there? But that the sides are looking stretched is caused by the projection settings (or if you use some of the game provided textures, some of them are only for horizontal view etc.)
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maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Re: Need 3Dsmax help to get textures to show correctly in ga

Post by maxi031 »

Can you post picture of BaseMaterial Uvw map, and diffuse(_D) texture?
It looks like your BaseMaterial Uvw map is bad.

And if you are just starting 3d modeling i would recommend learning Blender, it is great and free alternative to 3ds max.^^
My specs:
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CPU: AM3+ AMD FX-8320E
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OS: Ubuntu 19.04
TY MICMO
radiate
Posts: 19
Joined: 19 Dec 2014, 00:40

Re: Need 3Dsmax help to get textures to show correctly in ga

Post by radiate »

WOW thank you both for the quick replies and really appreciate the efforts!
Diffuse saved as depicted: DXT1 no alpha
Spec: just a copy of diffused renamed didn't change glossiness
Norm: 3DC

It may be a lost cause for me because I really know nothing but don't want to spend hours learning 3D Modeling for some text in a game. Already have enough things to learn/do as it is O.O

I did find it pretty neat that you could open up a ramp and use the re-sizing tool to make many different angled jumps simply by changing the height and length.

Not exactly sure if these captures are what you wanted to see.
Image
Image
Image

I don't have a specific texture in mind, I just pick random ones out of the material mapper in 3Dsmax.
Also made the text without the bevel this time to see if that made a difference, but nope.
The font is: Aller Display

If it is fairly simple to fix than I'll try my best to understand. However, if it is totally messed up I'm not too concerned I can just make it matte black or something or not have it.

On a Side note:
After removing my object I was left with a beautiful grass stamp. :3
Image
Last edited by radiate on 19 Dec 2014, 12:25, edited 1 time in total.
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: Need 3Dsmax help to get textures to show correctly in ga

Post by Fix »

You need to unwrap correctly the side faces.(select the faces,>Mapping>flatten Mapping or unfold Mapping)
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radiate
Posts: 19
Joined: 19 Dec 2014, 00:40

Re: Need 3Dsmax help to get textures to show correctly in ga

Post by radiate »

Fix wrote:You need to unwrap correctly the side faces.(select the faces,>Mapping>flatten Mapping or unfold Mapping)
Image
Thank you! It worked right away after flattening! :D I ended up flattening the text so I can drive on it! :3
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Image
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: Need 3Dsmax help to get textures to show correctly in ga

Post by xrayjay »

hm, ya it´s flattened but should the text not be in 3d anymore? You have to unwrap all (front, back and the sides) than it works.
Should look something like this (for the BaseMaterial UV map):
Image

If it´s just for text to drive on, than you got your solution already ^^
radiate
Posts: 19
Joined: 19 Dec 2014, 00:40

Re: Need 3Dsmax help to get textures to show correctly in ga

Post by radiate »

xrayjay wrote:hm, ya it´s flattened but should the text not be in 3d anymore? You have to unwrap all (front, back and the sides) than it works.
Should look something like this (for the BaseMaterial UV map):

If it´s just for text to drive on, than you got your solution already ^^
Oh Sorry my wording was just poor. I meant to say is I got everything working. Then afterwards I decided to squish the text for a bumpy ride. It is 3D just hard to tell from the screen capture only bumps up slightly.

How's this?
Image
Image
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