[Title Pack] Stadium - F1 Formula One

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mcrobert
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by mcrobert »

purification wrote:
mcrobert wrote:
purification wrote:Nice work!!! :shock:

Can't wait for it to be released. ;)
I do not know how long it will take for the Interlagos track, it's just a test track for now, I'm very taken by other projects at the time, primarily to remove the F1 Title Pack STADIUM few bugs.
I saw your YouTube channel, Impressive level of realism of your video, you want to do a video presentation of the F1 Title Pack STADIUM?
Hmm, I thought as a review video, but I don't think that a presentation video is to be excluded. We'll see :p

Take your time on that track, great job. :thumbsup:

Thanks so much :clap: :thumbsup:
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mcrobert
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by mcrobert »

New Submissions other objects, in particular the track of Brazil for real mode.
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mcrobert
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by mcrobert »

Finally is On-Line on the Server STADIUM F1 !!

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Edster
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by Edster »

mcrobert wrote:the track of Brazil for real mode.
Umm, "real mode" would be visiting the actual Interlagos circuit in real life...Although playing on the server you could be forgiven for thinking that you are driving the real thing, it really is that good... :thumbsup:

Apart from one notable cut (Some people using the pitlane exit to skip turn 1 on their PB laps :teub: ) it's an amazingly detailed and fun track to drive and I encourage everyone to check it out and try for themselves. :clap:
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mcrobert
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by mcrobert »

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Nadeo
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by Fix »

to fix this vegetation sorting problem, you need to save all transparent textures as DXT1 binary alpha. the edges will be less smooth, but this bug (a very old graphic card limitation, common to all 3D engines)
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mcrobert
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by mcrobert »

Fix wrote:to fix this vegetation sorting problem, you need to save all transparent textures as DXT1 binary alpha. the edges will be less smooth, but this bug (a very old graphic card limitation, common to all 3D engines)
Hello
I converted all the textures DDS DXT1 binary 1 bit alpha, but unfortunately the problem is not solved.
Other solutions?
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https://www.youtube.com/watch?v=y_jOhVLWGdI
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adamkooo2
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by adamkooo2 »

Maybe you're having an old graphic card :|
/\rkady
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TMarc
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by TMarc »

you mean perhaps not enough texture memory?
But here in this video I suppose the mipmaps are not all done properly... some might have full transparency or no data at all... :?
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mcrobert
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Re: [Title Pack] Stadium - F1 Formula One UPDATE

Post by mcrobert »

adamkooo2 wrote:Maybe you're having an old graphic card :|
:shock: Mmm... my graphic card is SAPPHIRE HD 7850 OC 2GB GDDR5, i think it is not old, the mipmaps are generated automatically, i use the Nvidia DDS plugin for Photoshop.

https://www.youtube.com/watch?v=dAhmd0dLeT0
And they are not alone in having these problems, most objects are bigger and the problems we see, help me, thanks.
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