[Help][how to ...] custom item SM start/checkpoint/goal

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bervt
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Joined: 11 Aug 2013, 19:57
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[Help][how to ...] custom item SM start/checkpoint/goal

Post by bervt »

Shootmania identify item made for TM :
the start work , but not checkpoint or goal (multilap of course not )
http://i.imgur.com/il5zEtm.jpg

i have ask xrayjay : and this is what he answer :

''The nadeo doc says nothing about spawn/cp etc. for sm at all, but good to know that the start works as spawn in sm

May nadeo needs to do some definition what is possible for sm with these triggers, as said, the doc says nothing about this :(

Some more informations about this would help, otherwise it´s "fishing in the dark" :$
''


So need more information ^^ .
OS:Windows 10 CPU:i7 4770 RAM:8GO
GPU:GTX 770 2Go
Moth:Msi z87-gd65
HDD(s):ssd Samsung 240Go
Sound:Realtek HD
Peripherals:corsair k70 , steelseries sensei ,sennheiser HD 429, Blue yeti
novationx
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Joined: 10 Aug 2013, 22:33

Re: [Help][how to ...] custom item SM start/checkpoint/goal

Post by novationx »

+1
The neverending waiting game has to stop.
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Cerovan
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Re: [Help][how to ...] custom item SM start/checkpoint/goal

Post by Cerovan »

I've added a small part about it in the item importer page in the doc (which should be live today) but there is already an example of each type of items in the importer files :)
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xrayjay
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Re: [Help][how to ...] custom item SM start/checkpoint/goal

Post by xrayjay »

thx for that sidenote, so it´s the same like for tm :thumbsup:
as shown in bervt´s pic my objects got the right triggers (trigger names are displayed there), so it should be possible to use them, but dunno why bervt couldn´t use the cp and finish? (in tm these blocks working fine)

----

@cero may you could look into that > viewtopic.php?f=265&t=5190&p=237662#p237654 if that´s possible, may in an future update 8-)
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