shreder wrote:No problem, just tell me when you can
good thing you wrote again because i forgot about your problem, sorry
well unfortunately the map isn't made by me and it's long ago that i played the last time, so i can't really help because i don't have the time to start trying it (yes this is embarrassing ^^)
maybe an actual player can help here? anyone?
Game Mode and Title Pack Creator, Developer, ShootMania-Player & more
ha!
yeah, Nadeo changed this crystal block so that it can't be used as goal anymore, which it used to be, now it's only decoration
that means that this map can't be finished -.-
thanks for the report and sorry for the inconveniences
i will try to create an update in the near future (probably not until next week though)
Game Mode and Title Pack Creator, Developer, ShootMania-Player & more
Hey there,
Good guy Eole made an update of the obstacle script! Big thanks for that!
Today I finally managed to re-generate the title pack and upload it, you can download it ingame!
Have fun!
Eole wrote:- Fast respawn setting (S_FastRespawn). Allow players to respawn instantly on the latest activated checkpoint. This create a bug on old maps that use a pole block as a checkpoint. If a player try to fast respawn on this checkpoint the script will crash and restart. To fix the problem you just have to open the map in the editor and save it with the latest version of the title pack. Alternatively you can disable the fast respawn on old maps by setting S_FastRespawnOldMap to False in your MatchSettings file. Only a few maps use pole as checkpoint, so the fast respawn is enable on old maps by default.
- Jump to checkpoint setting (S_AllowJump). Press alt and display the checkpoints best times scores table. Click on the checkpoint number button and you will be teleported to that checkpoint. Your time will be invalidated and you won't be able to activate the final goal.
- Respawn penalty setting (S_RespawnPenalty). Give a time penalty to players who respawn at a checkpoint.
- Display the ranking of the player above his time at the checkpoint when he activates it.
- Use a Storm styled background for the scores table.
- Bump version number. Mode : 2.4 (2014-07-15) -> 2.5 (2014-12-18), MapType : 3.4 (2014-07-15) -> 3.5 (2014-12-18)
- Fix deprecated variables on CSmPlayer.
Game Mode and Title Pack Creator, Developer, ShootMania-Player & more
steeffeen wrote:Hey there,
Good guy Eole made an update of the obstacle script! Big thanks for that!
Today I finally managed to re-generate the title pack and upload it, you can download it ingame!
Have fun!
Eole wrote:- Fast respawn setting (S_FastRespawn). Allow players to respawn instantly on the latest activated checkpoint. This create a bug on old maps that use a pole block as a checkpoint. If a player try to fast respawn on this checkpoint the script will crash and restart. To fix the problem you just have to open the map in the editor and save it with the latest version of the title pack. Alternatively you can disable the fast respawn on old maps by setting S_FastRespawnOldMap to False in your MatchSettings file. Only a few maps use pole as checkpoint, so the fast respawn is enable on old maps by default.
- Jump to checkpoint setting (S_AllowJump). Press alt and display the checkpoints best times scores table. Click on the checkpoint number button and you will be teleported to that checkpoint. Your time will be invalidated and you won't be able to activate the final goal.
- Respawn penalty setting (S_RespawnPenalty). Give a time penalty to players who respawn at a checkpoint.
- Display the ranking of the player above his time at the checkpoint when he activates it.
- Use a Storm styled background for the scores table.
- Bump version number. Mode : 2.4 (2014-07-15) -> 2.5 (2014-12-18), MapType : 3.4 (2014-07-15) -> 3.5 (2014-12-18)
- Fix deprecated variables on CSmPlayer.
Nice nice! Now fix your instagib script! It's missing some stuff or has some bugs
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