Gameplay discussion

Discuss everything related to Trackmania 2.

Moderator: English Moderator

User avatar
Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
Contact:

Re: Gameplay discussion

Post by Trackmaniack »

Look here. This is from TMN ESWC, as the checkpoints have NVidia above them, and the New Zealand car is it's original black (bottom left), and the French car (above and to the right of NZ) is its original skin. They still have the mudguards, and at least the rear fin...but I think the body is lower, the wheels are a little larger, and thus, turtling is simplified. I don't think the mudguards are represented regardless, are they?
WIP
User avatar
Mac_Matrix
Posts: 290
Joined: 02 May 2011, 00:59
Location: Decadent England

Re: Gameplay discussion

Post by Mac_Matrix »

I know, but I've seen images from an even earlier build of Trackmania ESWC; I'm trying to find that image (I know I saved it, but I can't find it) but the original stadiumcar model was the basis behind the "Stadiumcar Pure" model that's on carpark (which lacks the wings and mudguards).

I'll link the image if I ever find it :D

edit

Found it.

Hm... they still have mudguards. Strange o_O
Last edited by Mac_Matrix on 22 Jun 2011, 20:53, edited 1 time in total.
I have a Youtube Channel xD


- Quote Of The Moment -

Image
User avatar
Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
Contact:

Re: Gameplay discussion

Post by Trackmaniack »

Ahh, oky-doky. :-P Didn't know that...thanks for the clarification.
WIP
User avatar
haenry
Halloween Mapper 2011
Posts: 1642
Joined: 15 Jun 2010, 12:18

Re: Gameplay discussion

Post by haenry »

Indeed, Trackmaniack, In TM DS/wii the aircontrole was way overdone. It was really funny to just go for a 180° turn in mid air :D
A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
User avatar
eyebo
Translator
Translator
Posts: 3493
Joined: 15 Jun 2010, 12:01
Location: Kansas, USA
Contact:

Re: Gameplay discussion

Post by eyebo »

I think I've been confusing about how I called things here. Air Control, Air Braking, etc. I would love to know definitively if certain things are possible or not.

Here's what I'm curious about:

- AIR CONTROL -

- Letting off gas in the air
Will this slow your car and thus allow you to land sooner and closer?

- Holding brake in the air
Will this allow you to land sooner if you take a blind jump that might be badly calculated?

- Tapping the brake in the air
Will this lock the rotation of your car for landing? I'm guessing no.

- Turning in the air
To control forward rotation can you turn in the air like in Desert?

- TURTLING -

- Turning back and forth while upside down
Will you be able to control the car in a limited way while upside down to make it into CPs if you crash just short of them?
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
User avatar
TheDoctor
Posts: 44
Joined: 16 Jun 2010, 16:04

Re: Gameplay discussion

Post by TheDoctor »

eyebo wrote:Re: Gameplay discussion

Post by eyebo » Today, 16:17
I think I've been confusing about how I called things here. Air Control, Air Braking, etc. I would love to know definitively if certain things are possible or not.

Here's what I'm curious about:

- AIR CONTROL -

- Letting off gas in the air
Will this slow your car and thus allow you to land sooner and closer?

- Holding brake in the air
Will this allow you to land sooner if you take a blind jump that might be badly calculated?

- Tapping the brake in the air
Will this lock the rotation of your car for landing? I'm guessing no.

- Turning in the air
To control forward rotation can you turn in the air like in Desert?

- TURTLING -

- Turning back and forth while upside down
Will you be able to control the car in a limited way while upside down to make it into CPs if you crash just short of them?
In nutshell the answer to your questions to the version of the game at E3 is that there is no air control at all.
we did think that there may have been the ability to land shorter by letting off the gas but since the tracks we drove were all ones you wished you could jump farther there was little need to land shorter.
So to answer your questions as you asked them:

1)- Letting off gas in the air
Will this slow your car and thus allow you to land sooner and closer?
Answer: Maybe. Killer and I suspected maybe but weren't sure.

2)- Holding brake in the air
Will this allow you to land sooner if you take a blind jump that might be badly calculated?
Answer: No

3)- Tapping the brake in the air
Will this lock the rotation of your car for landing? I'm guessing no.
Answer: No. Definitely not. I can't count how many times I tapped the brake to no avail.

4)
- Turning in the air
To control forward rotation can you turn in the air like in Desert?
Answer: No

5)- TURTLING -

- Turning back and forth while upside down
Will you be able to control the car in a limited way while upside down to make it into CPs if you crash just short of them?
Answer: No. The car is a closed wheeled vehicle unlike a Stadium car. No way to turtle.

This is the One thing that when asked in an informal setting by Adrienne with Jeorome, Edouard and Anne present I said that should be changed. I felt that a little bit of air control is better than none at all.
User avatar
eyebo
Translator
Translator
Posts: 3493
Joined: 15 Jun 2010, 12:01
Location: Kansas, USA
Contact:

Re: Gameplay discussion

Post by eyebo »

Thanks for the detailed feedback Doctor.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
User avatar
banjee
Posts: 440
Joined: 08 Apr 2011, 14:56
Location: usa

Re: Gameplay discussion

Post by banjee »

yeah that clears up alot :D
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Gameplay discussion

Post by Hylis »

1) it is here, but smaller
2) it is more based on gas than on brake, and I would refer to bay as being the same
3) it is here, but when you want to stop the movement, it is smoothed. I makes more natural move but you have to anticipated more.
4) you can't create rotation speed with the car
5) turtle is too painful in the canyon, so it stays like this ^_^

since the car is heavier to turn, that the air control is more subtle and that there are the smooth effects, it makes calmer move that can require more skill to do and to see. I may tweek it a little until release.
phenomega
Posts: 153
Joined: 15 Jun 2010, 11:20
Location: Sur Trackmania 3 et QuestMania

Re: Gameplay discussion

Post by phenomega »

Hylis wrote:1) it is here, but smaller
2) it is more based on gas than on brake, and I would refer to bay as being the same
3) it is here, but when you want to stop the movement, it is smoothed. I makes more natural move but you have to anticipated more.
4) you can't create rotation speed with the car
5) turtle is too painful in the canyon, so it stays like this ^_^

since the car is heavier to turn, that the air control is more subtle and that there are the smooth effects, it makes calmer move that can require more skill to do and to see. I may tweek it a little until release.

Sounds very nice to me...

SO impatient to try it !
Image
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: No registered users and 1 guest