
But anyway, I really love air-brake...
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heanry, did you read that? Driving TM is driving TM. No matter if it's TMU oder TM2C. When you are a professional player, you are not just good at playing one game. Skills are not related to a specific game. Look how all the WC3 pros changed to SCII and OWND both games like hell. Did you watch my examples on YT? These happenings are not affected by a lack of skill!rocc wrote: Some people where arguing that the players have to practice to be able to controle their cars perfectly. C'mon, they are pros and i dont think they have to practice alot to get their car straight enough:)
that is absolutely wrong roccrocc wrote:heanry, did you read that? Driving TM is driving TM. No matter if it's TMU oder TM2C. When you are a professional player, you are not just good at playing one game. Skills are not related to a specific game. Look how all the WC3 pros changed to SCII and OWND both games like hell. Did you watch my examples on YT? These happenings are not affected by a lack of skill!rocc wrote: Some people where arguing that the players have to practice to be able to controle their cars perfectly. C'mon, they are pros and i dont think they have to practice alot to get their car straight enough:)
Exactly this brings creativity to a new level. To build a spectacular and driveable map, you need to know what you are doing. But nevertheless, do you really think that the nadeo hasn't thought about this? If this kind of limited air control works, then it works. If not, it will probably be adjusted.rocc wrote: Edit: In my opinion, air controle is the key element in order to adjust the discrepancy between a very realistic physic engine and an unrealistic track. When air controle is not available anymore, or maybe in an moderated form, drivers are not able to overcome this discrepancy. So who has to make a comfortable, predictable and controllable way of driving? The map builders, building less spectacular tracks, less "unrealistic" tracks. That would be a huge restriction of their creativity and a loss of the essence, of the spirit of TM.
Edit: BTW: I never said, that pros are immediatly perfect drivers in a very similar game. I wrote, that I'm convienced, that hakkiJunior is pro enough to have his car leaving the pavement in perfect straightness... In an interview he said:Hylis, you have to be aware of how air controle is important to this game!![]()
"There are no Air Control! This is silly, because expanding Nadeo tracks with big jumps and there is no possibility to influence the movement of vehicles in the air? What is this?"
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