i'm currently reworking some old objects that i have made a long time ago to make them embeddable. It's a simple object where i used the material "Tech". As you can see on the pictures, the object is darker than the original texture. On the second picture you can see the object after calculating shadows. Someone knows this problem? How can i make the texture bright? And how to fix the shadow calculation?
(There are no overlapping surfaces in the UV map, i already checked that)


Thanks!