Hylex must've changed to a pay-per-commit system to measure and reward productivity.Xymph wrote:The Subversion number in the start-up log jumped from 60615 for build 2015-02-10 to the tenfold 607465 now:xbx wrote:I've juste updated the first post with an updated server
http://files.maniaplanet.com/ManiaPlane ... -02-18.zip
Starting ManiaPlanet Date=2015-02-10_18_00 Svn=60615 GameVersion=3.3.0...
Starting ManiaPlanet Date=2015-02-18_12_00 Svn=607465 GameVersion=3.3.0...
That's one of the most peculiar things I've ever seen in your release "process"...
ManiaPlanet Server 2015-02-18b
Moderator: NADEO
Re: ManiaPlanet Server 2015-02-18
=3
- toffe
- Posts: 782
- Joined: 15 Jun 2013, 10:57
- Manialink: maniaflash?toffe
- Location: The Netherlands
- Contact:
Re: ManiaPlanet Server 2015-02-18b
The more numbers the cooler it looks like, Next time make it even longer please. I love long numbers.
(wt* does it even matter lol).
Thanks again for tha update.
Toffe

Thanks again for tha update.
Toffe
ManiaCalendar: http://maniacalendar.com / manialink
ManiaCDN: topic
PyPlanet: Python Server Controller
ManiaCDN: topic
PyPlanet: Python Server Controller

Re: ManiaPlanet Server 2015-02-18b
Hello,
after updating to 2015-02-18b my server starts fine and the server controller connects sucessfull, clients see the overview which shows which maps are on the server but if they click on on play or spectate they get
if i only change the binary of the server back to 2014-12-12 everything works fine again.
i use
What is wrong here?
that is my config for the network
after updating to 2015-02-18b my server starts fine and the server controller connects sucessfull, clients see the overview which shows which maps are on the server but if they click on on play or spectate they get
Code: Select all
Could not connect:
Connection to 85.14.240.189:50001 failed or disconnected from server
(10054)
i use
What is wrong here?
that is my config for the network
Code: Select all
<connection_uploadrate>1048576</connection_uploadrate> <!-- Kbits per second -->
<connection_downloadrate>1048576</connection_downloadrate> <!-- Kbits per second -->
<allow_spectator_relays>False</allow_spectator_relays>
<p2p_cache_size>600</p2p_cache_size>
<force_ip_address>85.14.240.189</force_ip_address>
<server_port>50000</server_port>
<server_p2p_port>34500</server_p2p_port>
<client_port>0</client_port>
<bind_ip_address>85.14.240.189</bind_ip_address>
<use_nat_upnp></use_nat_upnp>
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
-
- Posts: 2291
- Joined: 13 Apr 2011, 19:46
- Manialink: maniaflash?smurfen
- Contact:
Re: ManiaPlanet Server 2015-02-18b
I think your ports should be 2350 and 3450TheBigG. wrote:Code: Select all
<server_port>50000</server_port> <server_p2p_port>34500</server_p2p_port>

Check http://doc.maniaplanet.com/dedicated-server/basic.html for more info
Especially this part:

Good luck!
Greetz,
HaagseSmurf
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Re: ManiaPlanet Server 2015-02-18b
The scripts changelog for this update is on GitHub.
Re: ManiaPlanet Server 2015-02-18b
it doesn't matter which ports are used, but it has to be over 1024 or the gameserver has to run as root which is a really bad idea because it doesn't drop its rights after binding.HaagseSmurf wrote: I think your ports should be 2350 and 3450![]()
the logfile of the client says
Code: Select all
[Net] WinSock error WSAECONNRESET
[Net] Error for connection to 85.14.240.189:50001 : NetSystemError 'CNetTcpConnectedSocket::Receive(2)' (10054)
Main connection disconnected (1) : Connection to 85.14.240.189:50001 failed or disconnected from server (10054)
Main connection disconnected (0) : Connection to 85.14.240.189:50001 failed or disconnected from server (10054)
Could not connect to game server. Reason: Connection to 85.14.240.189:50001 failed or disconnected from server (10054)
[GameCtnApp] network menu.
[Net] CGameNetwork::Cl_Disconnect : Client disconnected
Main connection disconnected (0) : No reason
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
Re: ManiaPlanet Server 2015-02-18b
I think the bug is that the error message doesn't get through to the client.
And I think if it did, it would say "client outdated please update"..
and if that's not the pb, can you PM me the whole log?
And I think if it did, it would say "client outdated please update"..
and if that's not the pb, can you PM me the whole log?
Re: ManiaPlanet Server 2015-02-18
Thanks for this help! Now my server works fine.Eole wrote:Here are the matchsettings we use on the Nadeo servers (latest server version).
Lobby :Match :Code: Select all
<?xml version="1.0" encoding="utf-8" ?> <playlist> <gameinfos> <game_mode>0</game_mode> <script_name>Chase.Script.txt</script_name> <chat_time>10000</chat_time> <finishtimeout>1</finishtimeout> <allwarmupduration>0</allwarmupduration> <disablerespawn>0</disablerespawn> <forceshowallopponents>0</forceshowallopponents> </gameinfos> <hotseat> <game_mode>0</game_mode> <time_limit>300000</time_limit> <rounds_count>5</rounds_count> </hotseat> <filter> <is_lan>1</is_lan> <is_internet>1</is_internet> <is_solo>0</is_solo> <is_hotseat>0</is_hotseat> <sort_index>1000</sort_index> <random_map_order>0</random_map_order> </filter> <mode_script_settings> <!-- Default : <setting name="S_ChatTime" type="integer" value="15"/> --> <!-- Default : <setting name="S_AllowRespawn" type="boolean" value="1"/> --> <!-- Default : <setting name="S_WarmUpDuration" type="integer" value="-1"/> --> <!-- Default : <setting name="S_UseScriptCallbacks" type="boolean" value="0"/> --> <!-- Default : <setting name="S_UseLegacyCallbacks" type="boolean" value="1"/> --> <!-- Default : <setting name="S_ScoresTableStylePath" type="text" value=""/> --> <!-- Default : <setting name="S_MatchmakingAPIUrl" type="text" value="https://matchmaking.maniaplanet.com/v8"/> --> <setting name="S_MatchmakingMode" type="integer" value="1"/> <setting name="S_MatchmakingRematchRatio" type="real" value="1."/> <!-- Default : <setting name="S_MatchmakingRematchNbMax" type="integer" value="2"/> --> <setting name="S_MatchmakingVoteForMap" type="boolean" value="1"/> <setting name="S_MatchmakingProgressive" type="boolean" value="1"/> <!-- Default : <setting name="S_MatchmakingWaitingTime" type="integer" value="45"/> --> <!-- Default : <setting name="S_LobbyRoundPerMap" type="integer" value="6"/> --> <!-- Default : <setting name="S_LobbyMatchmakerPerRound" type="integer" value="30"/> --> <!-- Default : <setting name="S_LobbyMatchmakerWait" type="integer" value="2"/> --> <!-- Default : <setting name="S_LobbyMatchmakerTime" type="integer" value="8"/> --> <setting name="S_LobbyDisplayMasters" type="boolean" value="0"/> <!-- Default : <setting name="S_LobbyDisableUI" type="boolean" value="0"/> --> <!-- Default : <setting name="S_MatchmakingErrorMessage" type="text" value="_An error occured in the matchmaking API. If the problem persist please try to contact this server administrator."/> --> <setting name="S_MatchmakingLogAPIError" type="boolean" value="1"/> <setting name="S_MatchmakingLogAPIDebug" type="boolean" value="1"/> <setting name="S_MatchmakingLogMiscDebug" type="boolean" value="1"/> <!-- Default : <setting name="S_ProgressiveActivation_WaitingTime" type="integer" value="180000"/> --> <!-- Default : <setting name="S_ProgressiveActivation_PlayersNbRatio" type="integer" value="1"/> --> <!-- Default : <setting name="S_TimeLimit" type="integer" value="900"/> --> <!-- Default : <setting name="S_MapPointsLimit" type="integer" value="3"/> --> <!-- Default : <setting name="S_RoundPointsLimit" type="integer" value="-5"/> --> <!-- Default : <setting name="S_RoundPointsGap" type="integer" value="3"/> --> <!-- Default : <setting name="S_GiveUpMax" type="integer" value="1"/> --> <setting name="S_MinPlayersNb" type="integer" value="2"/> <!-- Default : <setting name="S_ForceLapsNb" type="integer" value="10"/> --> <!-- Default : <setting name="S_FinishTimeout" type="integer" value="-1"/> --> <setting name="S_UsePlayerClublinks" type="boolean" value="1"/> <!-- Default : 0 --> <setting name="S_NbPlayersPerTeamMax" type="integer" value="3"/> <setting name="S_NbPlayersPerTeamMin" type="integer" value="2"/> </mode_script_settings> <startindex>0</startindex> <map> <file>Campaigns\TMCanyon\White\A10.Map.Gbx</file> <ident>7MuIQTPlZa_kZWtvblRRwcf5i01</ident> </map> <map> <file>Campaigns\TMStadium\01_White\A01.Map.Gbx</file> <ident>Ye6btWgKsS2M4vCqGsL8COTOUoh</ident> </map> <map> <file>Campaigns\TMValley\01_White\A05.Map.Gbx</file> <ident>9VfZl5YARtOH5BbsAoYzdbpdO4d</ident> </map> </playlist>
Code: Select all
<?xml version="1.0" encoding="utf-8" ?> <playlist> <gameinfos> <game_mode>0</game_mode> <script_name>Chase.Script.txt</script_name> <chat_time>10000</chat_time> <finishtimeout>1</finishtimeout> <allwarmupduration>0</allwarmupduration> <disablerespawn>0</disablerespawn> <forceshowallopponents>0</forceshowallopponents> </gameinfos> <hotseat> <game_mode>0</game_mode> <time_limit>300000</time_limit> <rounds_count>5</rounds_count> </hotseat> <filter> <is_lan>1</is_lan> <is_internet>1</is_internet> <is_solo>0</is_solo> <is_hotseat>0</is_hotseat> <sort_index>1000</sort_index> <random_map_order>0</random_map_order> </filter> <mode_script_settings> <!-- Default : <setting name="S_ChatTime" type="integer" value="15"/> --> <!-- Default : <setting name="S_AllowRespawn" type="boolean" value="1"/> --> <!-- Default : <setting name="S_WarmUpDuration" type="integer" value="-1"/> --> <!-- Default : <setting name="S_UseScriptCallbacks" type="boolean" value="0"/> --> <!-- Default : <setting name="S_UseLegacyCallbacks" type="boolean" value="1"/> --> <!-- Default : <setting name="S_ScoresTableStylePath" type="text" value=""/> --> <!-- Default : <setting name="S_MatchmakingAPIUrl" type="text" value="https://matchmaking.maniaplanet.com/v8"/> --> <setting name="S_MatchmakingMode" type="integer" value="2"/> <setting name="S_MatchmakingRematchRatio" type="real" value="1."/> <!-- Default : <setting name="S_MatchmakingRematchNbMax" type="integer" value="2"/> --> <setting name="S_MatchmakingVoteForMap" type="boolean" value="1"/> <setting name="S_MatchmakingProgressive" type="boolean" value="1"/> <!-- Default : <setting name="S_MatchmakingWaitingTime" type="integer" value="45"/> --> <!-- Default : <setting name="S_LobbyRoundPerMap" type="integer" value="6"/> --> <!-- Default : <setting name="S_LobbyMatchmakerPerRound" type="integer" value="30"/> --> <!-- Default : <setting name="S_LobbyMatchmakerWait" type="integer" value="2"/> --> <!-- Default : <setting name="S_LobbyMatchmakerTime" type="integer" value="8"/> --> <setting name="S_LobbyDisplayMasters" type="boolean" value="0"/> <!-- Default : <setting name="S_LobbyDisableUI" type="boolean" value="0"/> --> <!-- Default : <setting name="S_MatchmakingErrorMessage" type="text" value="_An error occured in the matchmaking API. If the problem persist please try to contact this server administrator."/> --> <setting name="S_MatchmakingLogAPIError" type="boolean" value="1"/> <setting name="S_MatchmakingLogAPIDebug" type="boolean" value="1"/> <setting name="S_MatchmakingLogMiscDebug" type="boolean" value="1"/> <!-- Default : <setting name="S_ProgressiveActivation_WaitingTime" type="integer" value="180000"/> --> <!-- Default : <setting name="S_ProgressiveActivation_PlayersNbRatio" type="integer" value="1"/> --> <!-- Default : <setting name="S_TimeLimit" type="integer" value="900"/> --> <!-- Default : <setting name="S_MapPointsLimit" type="integer" value="3"/> --> <!-- Default : <setting name="S_RoundPointsLimit" type="integer" value="-5"/> --> <!-- Default : <setting name="S_RoundPointsGap" type="integer" value="3"/> --> <!-- Default : <setting name="S_GiveUpMax" type="integer" value="1"/> --> <setting name="S_MinPlayersNb" type="integer" value="2"/> <!-- Default : <setting name="S_ForceLapsNb" type="integer" value="10"/> --> <!-- Default : <setting name="S_FinishTimeout" type="integer" value="-1"/> --> <setting name="S_UsePlayerClublinks" type="boolean" value="1"/> <!-- Default : 0 --> <setting name="S_NbPlayersPerTeamMax" type="integer" value="3"/> <setting name="S_NbPlayersPerTeamMin" type="integer" value="2"/> </mode_script_settings> <startindex>0</startindex> <map> <file>Campaigns\TMCanyon\White\A10.Map.Gbx</file> <ident>7MuIQTPlZa_kZWtvblRRwcf5i01</ident> </map> <map> <file>Campaigns\TMStadium\01_White\A01.Map.Gbx</file> <ident>Ye6btWgKsS2M4vCqGsL8COTOUoh</ident> </map> <map> <file>Campaigns\TMValley\01_White\A05.Map.Gbx</file> <ident>9VfZl5YARtOH5BbsAoYzdbpdO4d</ident> </map> </playlist>
Just, on the lobby server, I can restart the map , next the map without problem, but in match server, if I do a restart vote or next map vote, the serveur crash ><
Any idea ?
Thanks !
Re: ManiaPlanet Server 2015-02-18b
I'll take a look at the crash. But it's not a good idea to allow votes for restart/next map on a match server. A match is supposed to be play on one map, restarting the map or going to the next one before the end might create unexpected situations.nExNihilo wrote:Just, on the lobby server, I can restart the map , next the map without problem, but in match server, if I do a restart vote or next map vote, the serveur crash ><
Any idea ?
Who is online
Users browsing this forum: No registered users and 2 guests