Folders make sense in my opinion, just to avoid a chaos look-a-like
>> Stadium
- contains all embeddable stadium items
>> Storm
- contains all embeddable storm items
>> Canyon
- contains all embeddable canyon items
>> Valley
- contains all embeddable valley items
>> Common
- contains everything else (only self made textures)
If everything is only in one folder, it´s may easier to place for newbies but imo it´s a bit of a chaos. And additional the folders are a great choice for doing different levels to show items in the editor, so if there are no folders, you got a really long list and hard to find some items.
So folders should stay as they are (for item levels, may not for envi?), but it could be handled a lot better by the game (this folder stuff we are talking here about could be handled by the game a bit different)
As i´ve written in my first post here in this thread, an item could be identified by an checksum (md5 should work here, no high-sec is needed here, just an unique id for each item), so that it could be identified and assigned automatically if the item is in one of the supposed folders.
This needs some update work in the game, may in the future there is a better way to implement things easier.
Jui´s idea is good but will it be possible with packed items to embed one piece of this pack or just the whole pack?
And additional of that, the "experimental" feature for item embedding could be explained a bit more that more people uses this feature (and increase the size limit also), may someone revise the doc?
>
http://doc.maniaplanet.com/creation/gen ... locks.html
This is good but imo not complete, should be revised
