TimeAttack Script in Trackmania

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

Moderators: undef.de, NADEO

jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: TimeAttack Script in Trackmania

Post by jui »

I agree with undef the new solution does not look better. Personally I liked the old version better.
Generally there are these camera glitches e.g. press "Give Up" cam goes back to overview for a few frames,
in script mode which are not present in legacy mode.
Ofc its not game breaking and most players probably wont care but still legacy mode feels way smoother.
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Eole
Nadeo
Nadeo
Posts: 1265
Joined: 26 Apr 2011, 21:08

Re: TimeAttack Script in Trackmania

Post by Eole »

Mmmh, ok. It shouldn't have forced you into spectator but just as you suggested, spawned on the start block. At least that's what happened when I made my tests. Something gone wrong somewhere, I suppose I'll have to dig a little more. Thanks for the feedback.
;)

In the meantime you can get a new version of the script on GitHub without this spectator problem if you need it.
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soehest
Posts: 9
Joined: 06 Apr 2011, 11:20

Re: TimeAttack Script in Trackmania

Post by soehest »

Eole wrote:
In the meantime you can get a new version of the script on GitHub without this spectator problem if you need it.
I have downloaded the new ModeBase.Script.txt but when joining my server it will start in spectator mode with a "Please Wait" written on the screen. Also when changing maps i am in spectator mode. I like the legacy mode much better and thought the git commit would fix this?

Regards
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