xray´s MP4 skins & objects

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novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: xray´s tm² skins & objects

Post by novationx »

xrayjay wrote:I´m looking for someone who can make me an storm replay with my new blocks (unreleased yet^^)
and test them (7 in total), 2 spawns etc. :pil
Maybe I know someone. But what exactly would you need?

A simple movie showing ur blocks? + Test of blocks.
The neverending waiting game has to stop.
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

hm not a movie, basically just the replay itself for rendering screenshots (in storm it´s the same like in tm?)
> http://www.maniapark.com/forum/viewtopi ... 14&t=19101

For testing, it´s just for the spawns, if they are working correct and if the spawn pos is ok (not in the object etc.)

If i build a map in storm editor with my spawns, the validation flag is green (so my socket is recognized by the game and it should work^^), but how to make a replay?
May i have to open an local server and play my map? (never tested), sp/offline play of a map isn´t possible in storm i guess, so a server is needed?
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: xray´s tm² skins & objects

Post by novationx »

i dont know :D
Put the map with objects on a server and then play a round. Press "R" to save replays.
The neverending waiting game has to stop.
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w1lla
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Joined: 15 Jun 2010, 11:09
Location: Netherlands
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Re: xray´s tm² skins & objects

Post by w1lla »

Mediatracker?
TM² Info
SM Info
QM Info

OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

I solved it, was so easy :lol:

Just pressing R inside the editor solved all (nearly)^^

Image

tronized spawn :roflol:
In the background you see the other blocks, now i only need someone or a hint how to test the spawn. I got the replay by pressing R in the editor but the ability to test the spawn is this not. How to?
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: xray´s tm² skins & objects

Post by novationx »

xrayjay wrote:I solved it, was so easy :lol:

Just pressing R inside the editor solved all (nearly)^^

Image

tronized spawn :roflol:
In the background you see the other blocks, now i only need someone or a hint how to test the spawn. I got the replay by pressing R in the editor but the ability to test the spawn is this not. How to?
1.Open map in the editor.
2.Bottom right icon : Test Mode [Return]
3.A StormMan will appear as cursor
4.Click on the spawn object
--> StormMan will spawn.
The neverending waiting game has to stop.
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

hm but that´s not the real spawn position, that´s the position i place the test man, or is there a different way?

With this i made the replay i´ve written above ^^
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: xray´s tm² skins & objects

Post by novationx »

xrayjay wrote:hm but that´s not the real spawn position, that´s the position i place the test man, or is there a different way?

With this i made the replay i´ve written above ^^
If u click on "normal spawns" the stormman will dissapear and he will spawn exactly ( automatically ) at the center of the spawn. ( place a normal spawn and try urself )

I dont know how this works with custom spawns. Sorry. ^^
The neverending waiting game has to stop.
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

yes for stock spawns that work, may i forgot something at my spawn, dunno^^

Image

and i don´t know a way to test that, in tm it´s much easier to test ^^ :D
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Nerpson
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Re: xray´s tm² skins & objects

Post by Nerpson »

You can't place your StormMan on custom spawns positions. To test it, you have to go in the options menu in the Map editor. Then, choose test with a mode and select TimeAttack or something else. You will simulate a server. :thumbsup:
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