Valley needs new content, here are some ideas NADEO!
Moderator: English Moderator
Re: Valley needs new content, here are some ideas NADEO!
It's been said before but not here so... Single block, 90° Tunnel Turn.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Valley needs new content, here are some ideas NADEO!
Demented wrote:It's been said before but not here so... Single block, 90° Tunnel Turn.
Just a few posts earlieracceleracer_01 wrote:Tunnels (3)...but even here the simplest block of all, a 90 degree turn is still missing

Re: Valley needs new content, here are some ideas NADEO!
Valley misses a lot of simple blocks. I've heard a nice description of that before, when someone said "there are too many useless blocks."
The thing is blocks like the "detour" block (the one with the ramp on the other side) are not useless, but simply a one way solution. Valley especially misses Y-blocks (two different ways), more dirt blocks (the orange ones) for better multiple route mapdesign (currently very difficult; even with blockmix) and simple additions like the already mentioned 90° tunnel turn.
For example more variations of the current blocks (the highway block could use some more variations of the "Detour", without ramps and bollards, with more different ways, etc. .
I guess most of it has been mentioned here. I hope for atleast some of these to be added in the future
The thing is blocks like the "detour" block (the one with the ramp on the other side) are not useless, but simply a one way solution. Valley especially misses Y-blocks (two different ways), more dirt blocks (the orange ones) for better multiple route mapdesign (currently very difficult; even with blockmix) and simple additions like the already mentioned 90° tunnel turn.
For example more variations of the current blocks (the highway block could use some more variations of the "Detour", without ramps and bollards, with more different ways, etc. .
I guess most of it has been mentioned here. I hope for atleast some of these to be added in the future


ManiaExchange Lead Developer, video person and experienced project organizer.
Discord: Ozon#0359 · MX · Adventcalendar resources · TM-Tube is back
Re: Valley needs new content, here are some ideas NADEO!
Yea, I use the "Detour" blocks sometime and have made some cool tracks utilizing them. And for people who say "there are too many useless blocks", here's an idea for them... Don't use them. That's not so hard is it?
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
- purification
- Posts: 1005
- Joined: 11 Aug 2010, 17:59
- Location: Resting...
- Contact:
Re: Valley needs new content, here are some ideas NADEO!
My opinion would be same. Double-way highways and tunnels blocks are well made, but lacks in number, and so are simple roads.killaprodtm wrote:Valley misses a lot of simple blocks. I've heard a nice description of that before, when someone said "there are too many useless blocks."
...
I can imagine normal roads cross the little hills, as big hills, as suggested suggested Filipe here.


I feel to play a 2009 build, like there's nothing added since then (except the cars that've been swapped).
The current landscape is way too flat to be perfectly fitting in the environment theme.
So I made some researches in Google Pics and... there are many, many, many astonishing pictures on which we could imagine or see (in the future ?) Valley to be looking like.

For example, land version. You could for example work a little bit on the terraforming here by higher the hills a little bit, and changing the textures to trees :


Or, water version...




-
- Posts: 457
- Joined: 13 Jul 2011, 13:48
- Location: Amérique du Nord > Canada > Québec
- Contact:
Re: Valley needs new content, here are some ideas NADEO!
I'm exactly doing the same way, having all TM2 and ShootMania, I like Valley for its sceneries but not for races.TheBigMiike wrote:Agree.undef.de wrote:My opinion is: Nadeo should change first the handling from the car, i think that's the point why players doesn't like Valley.
Valley looks nice, but that car handling... i dislike it and that's the reason why i not play Valley that much as Canyon or Stadium.![]()
I don't play Valley often because the car handling is annoying but I really like the beauty of Valley
But I like driving on Valley with the Canyon car and I don't dislike the dirt on Valley.
I know it's stupid to change the car handling but this is the only solution I see and I don't think Nadeo will change it anyway.
- Filipe1020
- Posts: 918
- Joined: 31 Dec 2010, 16:51
- Location: Rio de Janeiro, Brazil
Re: Valley needs new content, here are some ideas NADEO!
you know you just gotta git gud on the gameTrylk255 wrote: I'm exactly doing the same way, having all TM2 and ShootMania, I like Valley for its sceneries but not for races.

Re: Valley needs new content, here are some ideas NADEO!
Some Things i want to see:
1:BUILDINGS. MORE BUILDINGS!
i always wanted to create a track with a contrast between Rural and Urban,kinda of what happens here in Brazil,if you go trough the BR-232. you can have a small town in one side and a big city on the other... maybe you could do a track that starts rural,crosses the city,and ends rural or in a BIG waterfall.

2:Enviroment Transitions:
imagine start a track on a small rural village and have it's climax on a Sandy canyon?! i want it to change in the gameplay,to make me feel i'm going from point A to point B. maybe not soo drastic but still... i think the roads we have on valley would be perfect for a big city (like Rome,São Paulo or Rio de janeiro at least).

3: Crowd,stands and Racetrack pieces (Especially in Diagonal)
as you can see,i'm in bit of the F1 Style... so Nadeo Should add some parts to make us,who like F1 happy... you guys that like the crazy TM style of Stunts and whatever,i'm sure you would see use for those parts too =D

4:Touge Pieces
i miss the Touge expecience you could get using Coast enviroment...Please,it's not ask for too much... and it looks for a quite exquisite view:

5:More Steep blocks so we can do like this:

6:Abandoned Places(for RPG or Horror Tracks
):



1:BUILDINGS. MORE BUILDINGS!
i always wanted to create a track with a contrast between Rural and Urban,kinda of what happens here in Brazil,if you go trough the BR-232. you can have a small town in one side and a big city on the other... maybe you could do a track that starts rural,crosses the city,and ends rural or in a BIG waterfall.

2:Enviroment Transitions:
imagine start a track on a small rural village and have it's climax on a Sandy canyon?! i want it to change in the gameplay,to make me feel i'm going from point A to point B. maybe not soo drastic but still... i think the roads we have on valley would be perfect for a big city (like Rome,São Paulo or Rio de janeiro at least).

3: Crowd,stands and Racetrack pieces (Especially in Diagonal)
as you can see,i'm in bit of the F1 Style... so Nadeo Should add some parts to make us,who like F1 happy... you guys that like the crazy TM style of Stunts and whatever,i'm sure you would see use for those parts too =D

4:Touge Pieces
i miss the Touge expecience you could get using Coast enviroment...Please,it's not ask for too much... and it looks for a quite exquisite view:

5:More Steep blocks so we can do like this:

6:Abandoned Places(for RPG or Horror Tracks




-
- Posts: 457
- Joined: 13 Jul 2011, 13:48
- Location: Amérique du Nord > Canada > Québec
- Contact:
Re: Valley needs new content, here are some ideas NADEO!
You just said what I got in mind! haha, aboslutely but this would need a core game remake.KiraSR wrote:Some Things i want to see:
1:BUILDINGS. MORE BUILDINGS!
i always wanted to create a track with a contrast between Rural and Urban,kinda of what happens here in Brazil,if you go trough the BR-232. you can have a small town in one side and a big city on the other... maybe you could do a track that starts rural,crosses the city,and ends rural or in a BIG waterfall.
2:Enviroment Transitions:
imagine start a track on a small rural village and have it's climax on a Sandy canyon?! i want it to change in the gameplay,to make me feel i'm going from point A to point B. maybe not soo drastic but still... i think the roads we have on valley would be perfect for a big city (like Rome,São Paulo or Rio de janeiro at least).
3: Crowd,stands and Racetrack pieces (Especially in Diagonal)
as you can see,i'm in bit of the F1 Style... so Nadeo Should add some parts to make us,who like F1 happy... you guys that like the crazy TM style of Stunts and whatever,i'm sure you would see use for those parts too =D
4:Touge Pieces
i miss the Touge expecience you could get using Coast enviroment...Please,it's not ask for too much... and it looks for a quite exquisite view:
5:More Steep blocks so we can do like this:
6:Abandoned Places(for RPG or Horror Tracks):
Last edited by TMarc on 10 Mar 2015, 19:37, edited 1 time in total.
Reason: removed images from quote (really useless to have them shown again here)
Reason: removed images from quote (really useless to have them shown again here)
Re: Valley needs new content, here are some ideas NADEO!
Those would make for some cool additions.
NOTE: I'm seeing this more and more - Please people, there's no need to quote a post if your post is the very next one. Especially really long ones. Unless you are quoting something a few posts back people will get what you are replying to.
NOTE: I'm seeing this more and more - Please people, there's no need to quote a post if your post is the very next one. Especially really long ones. Unless you are quoting something a few posts back people will get what you are replying to.

CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Who is online
Users browsing this forum: No registered users and 1 guest