Cerovan, the problem about the LadderPoints is that most of the smurf accounts are already Echelon 7 or less in only 100 or 200 games. I played with some friends in Elite, one of them was e3 and we are always pushed it from Echelon 3 to Echelon 6 in only 5 or more games. He got in the first game around 15k LPs.
In League of Legends, they have a level System from lvl 1 to lvl 30 until you can start ranking games. This level system is created especially to stop smurf accounts.
Here in Shootmania Elite you can't loose points until Echelon 5 or 6 whatever. In LoL you can loose points in every elos from Bronze to Challenger. and thats the point of a good ranking system.
Your ranking System is not bad. But only from echelon 7 to echelon 10. Try to balance this system to all echelons and put a level system or something else to stop smurf accounts as far as possible.
Or create a new system like my suggestion before. Echelon 1,2,3,... sounds boring in my view
Maniaplanet Update #4 - wishlist
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Re: Maniaplanet Update #4 - wishlist
That's precisely what makes the system good: you go quickly to your "real" level.tm-jinzo wrote:Cerovan, the problem about the LadderPoints is that most of the smurf accounts are already Echelon 7 or less in only 100 or 200 games. I played with some friends in Elite, one of them was e3 and we are always pushed it from Echelon 3 to Echelon 6 in only 5 or more games. He got in the first game around 15k LPs.
Have you recently started a new lol account? You play with either real good players (smurf) or terrible one for like 20 levels, and it's really a pain for real new players.
Re: Maniaplanet Update #4 - wishlist
Ranking system isn't fun to play. No goal no achievement no cool things. And most of the time game a pretty unbalance.
When you got good lvl you can easyly be EU 1 and it's just time you play. Because each time you win also versus bad ranked player you can get arround 100lp ...
For me we are far away ranking sytem used in SC2 CS & lol. There is some goal on these game like you have to play or improve your level to got good ranking isn't work like this in Shootmania. All ppl can see ranking page with statistic of player their time played number win/lose like you can get idea on lvl of player here is just nothing ....
Like i rework duelelite but it's limited to 30K ... why made ranking system to see all player rank 1 it's not ranking for me because he dosn't change ... nadeo logic i'm bored about all of this.
On shootmania active comunity is minimum ranked gold 7. Like i see some new real gold who don't know how to play miss all their rox. So bettween rank 7 / 9 it's like 2 echelon but 5 needed in reality. In fact with no more than 150 player in elite each day i agree it's could be hard to make balanced game with lobby system.
Anyway no comunication on futur update like evrytime... Elite mode need some serious fix but nobody care 3 years this mode was create like principal esport mode and then no support no improvement since long time.
When you got good lvl you can easyly be EU 1 and it's just time you play. Because each time you win also versus bad ranked player you can get arround 100lp ...
For me we are far away ranking sytem used in SC2 CS & lol. There is some goal on these game like you have to play or improve your level to got good ranking isn't work like this in Shootmania. All ppl can see ranking page with statistic of player their time played number win/lose like you can get idea on lvl of player here is just nothing ....
Like i rework duelelite but it's limited to 30K ... why made ranking system to see all player rank 1 it's not ranking for me because he dosn't change ... nadeo logic i'm bored about all of this.
On shootmania active comunity is minimum ranked gold 7. Like i see some new real gold who don't know how to play miss all their rox. So bettween rank 7 / 9 it's like 2 echelon but 5 needed in reality. In fact with no more than 150 player in elite each day i agree it's could be hard to make balanced game with lobby system.
Anyway no comunication on futur update like evrytime... Elite mode need some serious fix but nobody care 3 years this mode was create like principal esport mode and then no support no improvement since long time.
Re: Maniaplanet Update #4 - wishlist
With the current Youtube 360° implementation, I have two, really quickly realizable, wishes, regarding the mediatracker and graphics:
- Option to enable a higher distance for antisotropic filtering & antialias: If you zoom out of an object (like a turn e.g.) you can clearly see its many corners (looks like a octagon instead of a circle). Same goes for grass textures and many other details. For videos, it would be great to have a greater "quality" distance.
- Two new Mediatracker tracks: "Camera Race 360°" and "Camera Custom 360°" (or simply an option to tick inside the existing cameras). Those tracks (or settings) do nothing more than limit the FOV to 90. With that, you need to shoot a video with 4 times the height of the video (e.g. 1080p is 7680*1080) for 360 degree video. This is so easy to implement, so please do it!
My calculations may be wrong though; I saw videos with only double the width (3840*1080) and good 360°.
For context: riolu made a test using a resolution of 11520x1080 (FOV 60 times 6 = 360°) and it only showed 180° at cam2 view.
- Option to enable a higher distance for antisotropic filtering & antialias: If you zoom out of an object (like a turn e.g.) you can clearly see its many corners (looks like a octagon instead of a circle). Same goes for grass textures and many other details. For videos, it would be great to have a greater "quality" distance.
- Two new Mediatracker tracks: "Camera Race 360°" and "Camera Custom 360°" (or simply an option to tick inside the existing cameras). Those tracks (or settings) do nothing more than limit the FOV to 90. With that, you need to shoot a video with 4 times the height of the video (e.g. 1080p is 7680*1080) for 360 degree video. This is so easy to implement, so please do it!
My calculations may be wrong though; I saw videos with only double the width (3840*1080) and good 360°.
For context: riolu made a test using a resolution of 11520x1080 (FOV 60 times 6 = 360°) and it only showed 180° at cam2 view.

ManiaExchange Lead Developer, video person and experienced project organizer.
Discord: Ozon#0359 · MX · Adventcalendar resources · TM-Tube is back
Re: Maniaplanet Update #4 - wishlist
+1 for that suggestion.killaprodtm wrote: For context: riolu made a test using a resolution of 11520x1080 (FOV 60 times 6 = 360°) and it only showed 180° at cam2 view.
Here is the image Ozon was referring to in his post:
https://dl.dropboxusercontent.com/u/588 ... Shot01.jpg
Re: Maniaplanet Update #4 - wishlist
Hello dear developers.
I have here a couple of suggestions for future ManiaPlanet updates.
Let me read:
- Ruthless modding new environment, new physics, new blocks.
- Advanced editing: voxel terraforming, different sizes of locations, mobile blocks, advanced scripting.
- A new experience, "race with low-gravity"; "blocks traps" for SM, mobile moving elements, "AI opponents," collision if the car have damage, additional weapons for SM.
Racing theme could be extended. There could be a lot of niches to occupy. Take down the "Distance", oust "Carmageddon" and make "Crashday" heir, or try to catch on the "NFS". (Chase mode) It's all of this may be created by TM.
More wishes:
1. Do something new. For example, the Moon (space) environment.
2. Normal engine without curve graphics.
3. TM separately from the MP.
4. Open files without checking checksums.
5. Release the environment Lagoon, or preview.
I wish you to become the best. My desire to see a strong, interesting and exciting game, capable of confronting the majority of new game's products coming out today. So far, I see boring Storm, and mashing maps on TrackMania. What's wrong with you Nadeo? Please wake up! Let's build ManiaPlanet together!
(sorry for my signature but I reached a breaking point already)
I have here a couple of suggestions for future ManiaPlanet updates.
Let me read:
- Ruthless modding new environment, new physics, new blocks.
- Advanced editing: voxel terraforming, different sizes of locations, mobile blocks, advanced scripting.
- A new experience, "race with low-gravity"; "blocks traps" for SM, mobile moving elements, "AI opponents," collision if the car have damage, additional weapons for SM.
Racing theme could be extended. There could be a lot of niches to occupy. Take down the "Distance", oust "Carmageddon" and make "Crashday" heir, or try to catch on the "NFS". (Chase mode) It's all of this may be created by TM.
More wishes:
1. Do something new. For example, the Moon (space) environment.
2. Normal engine without curve graphics.
3. TM separately from the MP.
4. Open files without checking checksums.
5. Release the environment Lagoon, or preview.
I wish you to become the best. My desire to see a strong, interesting and exciting game, capable of confronting the majority of new game's products coming out today. So far, I see boring Storm, and mashing maps on TrackMania. What's wrong with you Nadeo? Please wake up! Let's build ManiaPlanet together!
(sorry for my signature but I reached a breaking point already)
Re: Maniaplanet Update #4 - wishlist
We can say that... you are asking for the moon 

Re: Maniaplanet Update #4 - wishlist
Sorry, but I do not agree with any of these.Lorisa wrote:Hello dear developers,

ManiaExchange Lead Developer, video person and experienced project organizer.
Discord: Ozon#0359 · MX · Adventcalendar resources · TM-Tube is back
Re: Maniaplanet Update #4 - wishlist
Is that why? You think I hate Nadeo? No, I love them. I understand that they have difficulty in adapting ManiaPlanet to his players and need help. I also admit that they just do not fit in the given timeframe. Perhaps that is now doing QuestMania. So I'm not pushing for them, but at the same time, I am sad that I can not help except that advice. That's the only thing I can especially in a place like this.killaprodtm wrote:Sorry, but I do not agree with any of these.Lorisa wrote:Hello dear developers,
(sorry for my speech)
Re: Maniaplanet Update #4 - wishlist
Just a thing that I don't like :Lorisa wrote:Is that why? You think I hate Nadeo? No, I love them. I understand that they have difficulty in adapting ManiaPlanet to his players and need help. I also admit that they just do not fit in the given timeframe. Perhaps that is now doing QuestMania. So I'm not pushing for them, but at the same time, I am sad that I can not help except that advice. That's the only thing I can especially in a place like this.killaprodtm wrote:Sorry, but I do not agree with any of these.Lorisa wrote:Hello dear developers,
(sorry for my speech)
Lorisa wrote: 3. TM separately from the MP.
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