
NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: NadeoImporter [update 2014/10/22]
It's not stupid at all, the possibility to add more bushes than just to mod the one or two bushes would add some more diversity 

Re: NadeoImporter [update 2014/10/22]
Hi all,
As I create road blocks, i would like to put on the blocks the standard stadium road texture (that would be change with specific mod if needed) and not my own texture.
my Item.xml look like
<Item Type="StaticObject" Collection="Stadium" AuthorName="lorino">
...
</Item>
and the MeshParams.xml
<MeshParams Scale="1" MeshType="Static">
<Materials>
<Material Name="A" Link="StadiumRoad" />
...
</Materials>
</MeshParams>
but I have the following error :
Material link not found in lib : StadiumRoad
The NadeoImporter is in the same directory as the Maniaplanet.exe that i use in order to launch the game and play to Stadium.
As I create road blocks, i would like to put on the blocks the standard stadium road texture (that would be change with specific mod if needed) and not my own texture.
my Item.xml look like
<Item Type="StaticObject" Collection="Stadium" AuthorName="lorino">
...
</Item>
and the MeshParams.xml
<MeshParams Scale="1" MeshType="Static">
<Materials>
<Material Name="A" Link="StadiumRoad" />
...
</Materials>
</MeshParams>
but I have the following error :
Material link not found in lib : StadiumRoad
The NadeoImporter is in the same directory as the Maniaplanet.exe that i use in order to launch the game and play to Stadium.
Re: NadeoImporter [update 2014/10/22]
Specify Collection for the mesh too:
Code: Select all
<MeshParams MeshType="Static" Collection="Stadium" Scale="1">
...
=3
Re: NadeoImporter [update 2014/10/22]
yes it worked! I like when the solution is that simple 
Thanks a lot.

Thanks a lot.
-
- Posts: 1
- Joined: 30 Jan 2015, 12:47
Re: NadeoImporter [update 2014/10/22]
I request to update the NadeoMaterialLib with a few missing textures there:
Storm:
- Platform_D.dds
- Platform2_D.dds
- RoofCastle_D.dds
- Ornament_D.dds
Stadium:
- StadiumGrassFenceD.dds
or may an opportunity to use "growing" grass (like the stock grass on 0m level)
(that´s the ones i would use and didn´t find them inside the material lib, may there are more which are not usable yet?)
For sure not only the _D, the other referring tex also ^^
thx
Storm:
- Platform_D.dds
- Platform2_D.dds
- RoofCastle_D.dds
- Ornament_D.dds
Stadium:
- StadiumGrassFenceD.dds
or may an opportunity to use "growing" grass (like the stock grass on 0m level)
(that´s the ones i would use and didn´t find them inside the material lib, may there are more which are not usable yet?)
For sure not only the _D, the other referring tex also ^^
thx

All of my TM2 skins > http://www.maniapark.com/liste_car.php?a=24451&aS=24451
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
Re: NadeoImporter [update 2014/10/22]
And please the ability to use sprites to make some trees 

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Sound: Realtek ALC887
Re: NadeoImporter [update 2014/10/22]
Texture issues split to this threadHawkGer wrote:Hey there! I encountered a strange behaviour today when creating some objects. Maybe someone here can explain it to me ...
Re: NadeoImporter [update 2014/10/22]
Great tool, makes me go back to track building. I've been looking around but was unable to find below. Guys, is/are there:
1.
An overview of in-game textures for Stadium, like the one for Canyon here: http://doc.maniaplanet.com/creation/gen ... locks.html
2.
Or better yet, a 3ds Max library of materials with in-game textures available?
If so, would very much appreciate a link. Many thanks.
Oh and:
3.
Can you make a custom block skinnable in the map editor? Like with the inflatable (select a color). If so, how?
1.
An overview of in-game textures for Stadium, like the one for Canyon here: http://doc.maniaplanet.com/creation/gen ... locks.html
2.
Or better yet, a 3ds Max library of materials with in-game textures available?
If so, would very much appreciate a link. Many thanks.
Oh and:
3.
Can you make a custom block skinnable in the map editor? Like with the inflatable (select a color). If so, how?
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