Questions and answers

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plopp
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Joined: 12 Aug 2013, 15:39

Re: Questions and answers

Post by plopp »

s5yn3t wrote:+1 we need more news about trackmania, not update news of quake copy that is a bit slow paced
Shootmania is as much a copy of quake as trackmania is a copy of mario kart.
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Rots
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Re: Questions and answers

Post by Rots »

plopp wrote:Shootmania is as much a copy of quake as trackmania is a copy of mario kart.
No.

Edit:
Yes they are both different from each other but shootmania has much more similarities to quake... Being honest. (game modes, weapons, physics...)
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Demented
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Re: Questions and answers

Post by Demented »

Does anyone know if there is a way to change a sign (texture) in Trackmania² through an in-game media tracker trigger or other means?
For example: If I have a sign with LEFT ARROW and want it to change to RIGHT ARROW after passing through a trigger.
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maxi031
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Re: Questions and answers

Post by maxi031 »

Demented wrote:Does anyone know if there is a way to change a sign (texture) in Trackmania² through an in-game media tracker trigger or other means?
For example: If I have a sign with LEFT ARROW and want it to change to RIGHT ARROW after passing through a trigger.
Sorry to disappoint but no that is not possible.
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ChillyBilli
Posts: 127
Joined: 16 Feb 2014, 14:20

Re: Questions and answers

Post by ChillyBilli »

Is it possible to use items intergrated in titels in different ones? For example in the obstacle titel there are much cool integrated items. Can I use them in elite too? They are sadily not uploaded to maniapark. And is it furthermore possible to use the trackmania rpg items in a shootmania map? that would be freaking cool! :3
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Nerpson
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Re: Questions and answers

Post by Nerpson »

It isn't possible. Imagine that you are an item creator and that you decided to place them in a titlepack. You won't be happy if someone extract and use them without your permission. :?
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ChillyBilli
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Joined: 16 Feb 2014, 14:20

Re: Questions and answers

Post by ChillyBilli »

Ure right :/ thx aynway :)
SpookyScarySkeleton
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Joined: 22 Jun 2014, 21:37

Re: Questions and answers

Post by SpookyScarySkeleton »

How to do Breach beginning jump? Video tutorial or something? :|
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fungist
Posts: 28
Joined: 04 Jul 2014, 03:31

Re: Questions and answers

Post by fungist »

i wish shaders got changed so that fakeshad.dds will be shown in custom colors at any settings.
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kadaz
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Re: Questions and answers

Post by kadaz »

Demented wrote:Does anyone know if there is a way to change a sign (texture) in Trackmania² through an in-game media tracker trigger or other means?
For example: If I have a sign with LEFT ARROW and want it to change to RIGHT ARROW after passing through a trigger.
Not that I know of, and I use a alot of custom images in-game, yet I would suspect the best way would be to trigger on event, so that a pop up text would display to take the alternative route suggestively. Let me know how it works out.

Also you could make a small webm file and have it switch once a reached time 'estimated' is achieved.
SpookyScarySkeleton wrote:How to do Breach beginning jump? Video tutorial or something? :|
No idea what a breach beginning jump is?? is that like falling over the edge of a wall and then jumping back up on the wall? ;)

Anyways.. a little :( Just computed 78 maps, and then cleared the cache and now I have to compute them all over again, 83 now, and another 50... WHAT did you say?! yah.. check leave already 'computed shadows' would help, a little suggestion please.

And I still have an limited way to tell what mood a map is at.. than looking at a tiny picture and guessing 8 different moods pics. that look so alike.. and also tell me which maps have been computed already or not. So not to have to open each one for a quick retrieval. A welcomed hint here.

Thanks, Sir Knight.
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