Loopcams?

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Jet777
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Loopcams?

Post by Jet777 »

[dunno if someone has already asked this, sorry :P]

Does anyone know what the in-game cameras are like during loops in Canyon? I know in TMU environments you can barely see where you're going in a natural 1 or 2 cam, which is always a pain in the @ss...

kkty :)
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wiidesire-2
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Re: Loopcams?

Post by wiidesire-2 »

Jet777 wrote:[dunno if someone has already asked this, sorry :P]

Does anyone know what the in-game cameras are like during loops in Canyon? I know in TMU environments you can barely see where you're going in a natural 1 or 2 cam, which is always a pain in the @ss...

kkty :)

well in the gameplay videos I saw camera 1,2 and 3. But you can also add your favourite cam in the loop in the mediatracker ( if it''s your track)

I'm not pretty sure but in the demo there was also camera 2 when he made a loop. It was actually the same crap as in TMUF in camera 2, where you can*t see the loop really good. That's why I always have cam 1 and 3 keys on my controller
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haenry
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Re: Loopcams?

Post by haenry »

I am sure it will be like TMUF, where it is hard to see the loops with cam 1 or cam 2. Therefore players are using the mediatracker and set a cam3 for every loop. It's a good solution in my eyes because it works :D
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El_Cid
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Re: Loopcams?

Post by El_Cid »

I also remember an interview (but dont know which video) where say somethin of difference cams in loops/walls explaining (to the journalist) what is possible to do with the mediatracker.
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The_K
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Re: Loopcams?

Post by The_K »

It is the same as before, You use mediatracker, the only difference is that the tracks in the campaign all have MT so the have it!
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Andi1996
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Re: Loopcams?

Post by Andi1996 »

I think in TM Wii and TM DS 1/2 this problem is really good solved: You drive mainly in Cam1 (or Cam2/3, when you want), and when you ride on a loop, it "changes" to some sort of Cam2, where you can see excctly where you drive, so you don't hit the walls like in TMUF.
This would maybe also be a possibility for TM2... ;)
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Jet777
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Re: Loopcams?

Post by Jet777 »

Yeah, of course I know about cam switches in mediatracker, but I figured the cams for TM2 may work a little better..?

Either way it probably won't be that hard to fix. thanks for the info though :mrgreen:
The_K
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Re: Loopcams?

Post by The_K »

it has the same exact camera functions, or atleast at e3 it did. But nothing says u can't make your own angle with the custom cams
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BLiNNeMaNS
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Re: Loopcams?

Post by BLiNNeMaNS »

really hope Cam2 will return to the MT section (prefabricated) as it was left out in tmuf for some reason.
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Trackmaniack
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Re: Loopcams?

Post by Trackmaniack »

What I would really like is some sort of camera "node" that is anchored to x point that would serve as a virtual cockpit--and each car has to have one, designed or default. That way, if in MT you set a point to have an actual "internal" view, not just a bumper-cam, it doesn't wig out if you have a custom 3D model. It can just auto-anchor to the node.
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