Environment mixing in the TM2 Titlepack

Talk about the track editor here

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gado
Posts: 11
Joined: 03 Apr 2015, 01:44

Environment mixing in the TM2 Titlepack

Post by gado »

Hey,

I've built quite a few maps and also used the TM2 Titlepack to built Canyon tracks which are driven with Stadium or Valley car. It's really great fun and multiplies the opportunities, since you can build entirely new kinds of tracks with something that already exists!
This also works with Canyon / Stadium on Valley, however when I click on the Stadium envi to use as a base map I can not chose a car anymore, like I can when I click on either Canyon or Valley as the map. It feels like someone's blocking Narnia :(
There definitely is a big potential for crazy maps, as you can already see on this map. The Stadium blocks are also usable in many ways and now there's even more possibilities with objects!

Why doesn't that work?

gado
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TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
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Re: Environment mixing in the TM2 Titlepack

Post by TMarc »

If I remember correctly it was explained like that the Stadium blocks do not allow proper handling of Canyon or Valley car physics, and to modify it would have been too much work.
What Nadeo is planning this year, we don't know, so stay tuned and hopefully be surprised :)
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