xray´s MP4 skins & objects

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meuh21
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Re: xray´s tm² skins & objects

Post by meuh21 »

Nice :thumbsup: :1010 :pil
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nighthawk4571
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Re: xray´s tm² skins & objects

Post by nighthawk4571 »

:thumbsup: :clap: :1010
Image
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Demented
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Re: xray´s tm² skins & objects

Post by Demented »

Great work anyways buddy. :thumbsup:
I may have Solution:
Would it be possible to split the curved pipe into two pieces, a Top and a Bottom as separate blocks?
This might also be cool for people who wanted to just use the bottom section as a Half Pipe.
In fact if you only created the bottom segments people could rotate them to use as a top or even a tunnel.
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xrayjay
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Re: xray´s tm² skins & objects

Post by xrayjay »

Image
Image

90° curve is now smooth and driveable, tested several things, deleted the old and started new from scratch and made them more smooth, works good (but to big for map embed), works for title packs only (the curves)
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TMarc
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Re: xray´s tm² skins & objects

Post by TMarc »

Looks great :thumbsup:

Now we only need a big ball as "vehicle", some more holes, and here we go with MarbleMania :roflol:
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nighthawk4571
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Re: xray´s tm² skins & objects

Post by nighthawk4571 »

Image
Image
Getting old, forgetting most of what I ever learned !
My name is Nighthawk. The 4571 used to be my IQ. :shock:

Admin: http://bagracing.freeforums.org/portal.php
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wtcfred
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Re: xray´s tm² skins & objects

Post by wtcfred »

xrayjay wrote:Image
Image

90° curve is now smooth and driveable, tested several things, deleted the old and started new from scratch and made them more smooth, works good (but to big for map embed), works for title packs only (the curves)

OMG i badly want this in TM PLUS tp :thumbsup:
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Mr.DVD
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Re: xray´s tm² skins & objects

Post by Mr.DVD »

:thx: :1010
:pop:
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Demented
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Re: xray´s tm² skins & objects

Post by Demented »

WOW! Unbelievable!
You never cease to amaze and impress me. :clap:
These look like they would be fun in Stunts too.
Can't wait to give 'em a go!
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