
I'm building a integrated custom environment Item (like Lego that fit.)

One of my objects would use the PhysicID = "Bumper".(as the bumper of the picture.)
The problem is that without additional paramettres ,the physicID not work.

In the official documentation : http://doc.maniaplanet.com/creation/imp ... _mesh.html
It is written : "Bumper (the storm bumpers, the directional bumpers have special properties stored in the blockinfo, not in the material))"
What is the "blockinfo" ?
And, How to use this blockinfo (especially about Bumper) ?
I want this block is integrated into a map without a Title Pack, but in the NadeoImporter.exe(especially in the NadeoImporterMaterialLib.txt file), there is no link = "" to an Bumper integrated texture.
If you are going to make a updates : Can you add a link to this texture ?
And increase the size of embeddable blocks.
Because, often, embeddable blocks are really basic, I would even say too "cubic". (I would do more beautiful blocks, but I am limited by the ridiculous size of 307.2 Ko embeddable block).

Picture say ; the integrated file is too large (1.4 Mo)
And, we have incoherence

I have to divide the blocks in order to integrate them.
So the sum of the size of ALL my blocks that must be lower at 307.2 Ko.
it's almost impossible to make a custom integrated environment for Item that players can use them in the Title Elite Pack, Siege or Obstacle Pack.
Suggestion : the custom item is not as big as no embeddable items. players could download the items only one time, and keep some Mo on their hard drive for such item. (like in the game Garry's mod)
My questions : What is the "blockinfo" ?
And, How to use this blockinfo (especially about Bumper) ?