So... I was using 0 as clan parameter for SM::SpawnPlayer. If I use MM_RequestedClan(Player) it works as it shouldEole wrote:After that do you always use Player.CurrentClan to access the player clan? Especially inside the spawn function.
You don't use SetPlayerClan() anywhere else?

I don't understand why it was working on normal servers, and not on matchmaking match servers with the previous code...
The scorestable now work correctly

