notice how the number of "Checkpoint" in this post is the same as the number of checkpoints in the photo? ^^
Specs Motherboard: Asus ROG Maximus VII Formula CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz GPU: Nvidia GeForce GTX 980 Ti RAM: 16GB Operating System: Windows 10 Pro
Cibermix wrote:Nobody noticed that the Lagoon car physics looks really close to Valley one ? I always complained about TM2 with the fact each car physics was close to each others, I'm a bit disappointed we have the same here. This is the valley car being more fast and more reactive, Lagoon grass is a copy/paste from Valley dirt too. And don't say I've to play the game before saying smth like that, just see gameplay video, even the useless 2-wheel from TM2 (canyon/valley) is on lagoon too.
And I'll not speak about adherence, still the same with again a car who can't loose the grip.. Bwarf my hype is already gone.
The Lagoon car turns way better than the Valley car, so no.
My apologize, I didn't see that, it's mean everything.
I just saw that Trackmania Turbo costs 70€ in the german and french amazon for ps4 and xbox, while it's just 40$ in the US amazon. I hope the french and german amazon shows the wrong price (I don't think someone will pay 70€ for Trackmania). Or is this price intended by NADEO?
I'm not sure if I could ever import it in Turbo, but the idea is that I'm creating replacement VO for the checkpoint shouts and use the vocoder versions that fit the music, Either for turbo, or I hope it'll be possible for sure in maniaplanet