ManiaPlanet Server 2015-06-16

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undef.de
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Re: ManiaPlanet Server 2015-06-16

Post by undef.de »

Just tested my report about "ListMethod GetCurrentMapInfo() and the wrong returned amount of Checkpoints at the ManiaPlanet Server 2015-03-09" from this post and it seems this is fixed.

I use both commits from Eole post viewtopic.php?p=241779#p241779

Did you (= developer of nadeo) changed them? I mean... because of:
xbx wrote:[...] we're staying on the conservative side, and also avoid including new developments in the update. trying to avoid breaking stuff [...]
Just to be sure... 8-)


EDIT: I have to withdraw my above "fix report", because sometimes the ListMethod GetCurrentMapInfo() returns weird amounts. :? So my post is still unfixed.
Last edited by undef.de on 26 Jun 2015, 19:24, edited 1 time in total.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

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TheBigG.
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Re: ManiaPlanet Server 2015-06-16

Post by TheBigG. »

Electron wrote:
TheBigG. wrote:
killer606 wrote:Btw. why is the name still Beta server? I think we're out of Beta?
i have to agree the server is quite stable now, but the client is still beta.
I wouldn't call the server quite stable, if you have to restart it every four weeks. Or was this issue fixed in the meantime?
That bug is known since 2004, it should be fixed but i think they wont, they wrote that it would need some effort to fix this and that is to much for nadeo.
I restart my game servers for years now via cronjob, it is sad that i have to but there are thousends of bugs which are more important. And it is also sad that this game has so many bugs which dont get fixed and instead new ones appear with every update.
TMN ESWC is still the most stable Stadium game :roll:
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
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undef.de
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Re: ManiaPlanet Server 2015-06-16

Post by undef.de »

ListMethod CheckMapForCurrentServerParams does not check for missing blocks or items, this results into:

Code: Select all

[2015/07/22 19:47:59] Starting Match...
[2015/07/22 19:47:59] ...Synchronization
[2015/07/22 19:48:27] ...Play
[2015/07/22 19:50:52] ...Finish
[2015/07/22 19:50:52] ...Exit
[2015/07/22 19:50:52] Loading map os400m800ib00nf00iffftimef004_89706.Map.gbx (2LC8mqk4KQACSza6vmX15Tqtncf)...
[2015/07/22 19:50:52] ...ERROR: Load failed: 
Missing Blocks or Items:
 - AutoRotationCPs\AutoRotCheckpoint.Item.gbx (in Stadium)
 - Rplt-Diag\RpltDiag.Item.gbx (in Common)
 - Rplt-Diag\RpltDiag-to-Plt.Item.gbx (in Common)

[2015/07/22 19:50:52] Loading map shorty .142_6094892.Challenge.gbx (rVxE3rGzd7SIKP1yAVK4LTnKgZc)...
[2015/07/22 19:50:52] ...Load succeeds
[2015/07/22 19:50:53] Starting Match...
[2015/07/22 19:50:53] ...Synchronization
[2015/07/22 19:52:00] ...Play
A controller is in this case not able to figure out why the map was not loaded.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

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undef.de
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Re: ManiaPlanet Server 2015-06-16

Post by undef.de »

ListMethod GetNetworkStats screws with TotalReceivingSize and TotalSendingSize. After around 1 day both values are 0, but till then:

Code: Select all

[2015-08-18 14:33:33]
array(9) {
  ["Uptime"]=>
  int(523)
  ["TotalReceivingSize"]=>
  int(171)
  ["TotalSendingSize"]=>
  int(3861)
  }
}
Around 7 min. later:

Code: Select all

[2015-08-18 14:40:03]
array(9) {
  ["Uptime"]=>
  int(973)
  ["TotalReceivingSize"]=>
  int(395)
  ["TotalSendingSize"]=>
  int(2990)
  }
}
The TotalSendingSize now is 2990 (= -871 from before 3861).

Another 13 min. later:

Code: Select all

[2015-08-18 14:53:56]
array(9) {
  ["Uptime"]=>
  int(1810)
  ["TotalReceivingSize"]=>
  int(332)
  ["TotalSendingSize"]=>
  int(2957)
  }
}
The TotalReceivingSize now is 332 (= -63 from before 395).
The TotalSendingSize now is 2957 (= -33 from before 2990).

I guess thats a bug.

Btw.: What are these values, Kilobytes or Bytes?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
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undef.de
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Re: ManiaPlanet Server 2015-06-16

Post by undef.de »

TimeAttack.Script.txt
Runtime error: [86, 30] Invalid access to parameter (Null object or elem not found in array) : Map>.TMObjective_NbLaps

Code: Select all

[2015/08/28 21:30:03] Loading map D09.Map.Gbx (wPlDjuMiUjjyN8TAyFlgASQbAt5)...
[2015/08/28 21:30:03] ...Load succeeds
[2015/08/28 21:30:06] Starting Match...
[2015/08/28 21:30:06] ...Synchronization
[2015/08/28 21:30:31] Runtime error: [86, 30] Invalid access to parameter (Null object or elem not found in array) : Map>.TMObjective_NbLaps
Restarting the match....
[2015/08/28 21:30:31] Script 'Mode:TimeAttack' halted: [86, 30] Invalid access to parameter (Null object or elem not found in array) : Map>.TMObjective_NbLaps

[2015/08/28 21:30:34] Script 'Mode:TimeAttack': 1066465768> Script: ModeBase.Script.txt | Version: 2015-02-26
1066465768> Script: UI.Script.txt | Version: 2015-07-03
1066465768> Script: TM2.Script.txt | Version: 2015-02-17
1066465768> Script: Mode.Script.txt | Version: 2014-02-07
1066465768> Script: Window.Script.txt | Version: 2014-11-21
1066465768> Script: XmlRpc.Script.txt | Version: 2015-03-23
1066465768> Script: WarmUp.Script.txt | Version: 2014-11-26
1066465768> Script: Clublink.Script.txt | Version: 2014-04-22
1066465768> Script: ScoresTable.Script.txt | Version: 2015-06-26
1066465768> Script: TimeAttack.Script.txt | Version: 2014-10-07
1066465768> Enable script callbacks
1066465768> LibScoresTable > RestoreStyleFromXml() > XML file loaded

[2015/08/28 21:30:35] ...Exit
[2015/08/28 21:30:35] Disconnection of undef.de(IP:PORT)
[2015/08/28 21:30:35] Disconnection of labs01(IP:PORT)
[2015/08/28 21:30:35] ...Server stopped
[2015/08/28 21:30:35] Server not running, exiting.
[2015/08/28 21:30:36] Exiting...
While map change i was shutting down the dedicated server.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

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masine
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Re: ManiaPlanet Server 2015-06-16

Post by masine »

Hi,
URL for the latest version:
is
ManiaPlanet 3 Server 2015-03-09 ???
filesize: 571mb


but the "latest" Server Version =
ManiaPlanet 3 Server 2015-06-16 !
filezize:555mb

every update the same problem!
please update this latest file!!!

thanks
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Xymph
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Re: ManiaPlanet Server 2015-06-16

Post by Xymph »

masine wrote: URL for the latest version:
is
ManiaPlanet 3 Server 2015-03-09 ???
filesize: 571mb

but the "latest" Server Version =
ManiaPlanet 3 Server 2015-06-16 !
filezize:555mb

every update the same problem!
please update this latest file!
Already reported last summer, and fixed some time after that. But for some unfathomable reason it has indeed been reverted. :roll:
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
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Xymph
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Re: ManiaPlanet Server 2015-06-16

Post by Xymph »

Xymph wrote:
masine wrote: URL for the latest version:
is
ManiaPlanet 3 Server 2015-03-09 ???
filesize: 571mb

but the "latest" Server Version =
ManiaPlanet 3 Server 2015-06-16 !
filezize:555mb

every update the same problem!
please update this latest file!
Already reported last summer, and fixed some time after that. But for some unfathomable reason it has indeed been reverted. :roll:
xbx fixed it again.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: ManiaPlanet Server 2015-06-16

Post by hackie »

Running this server in script mode for trackmania and it is a joke.

Today I joined my server and it took at least 10 min ( God knows what ) when I got my start sign.

Also during mapchange it can take a lot of time when the new map shows up , or at least I can drive again.

This problem happens only when I run server in script mode. ( trackmania stadium )

I know it is reported before ,but not fixed so maybe Nadeo forgot about it. :D
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
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