Player.EngineSpeed integer
From where i can get the current engine rotational speed.
Player.Gear integer
From where i can get which gear is currently engaged.
Player.Throttling boolean
'True' if the Player does not press the forward key, otherwise 'False'.
Player.Accelerate boolean
'True' if the Player presses the forward key to get faster, otherwise 'False'.
Or was Player.AccelCoef and Player.ControlCoef be meant/helpful for Player.Throttling or Player.Accelerate?
