Can i use more 1 channel for base material

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Tipiizor
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Re: Can i use more 1 channel for base material

Post by Tipiizor »

Nadeo uses this for some transitions between textures or effects on walls.

For example, for "ArenaTransition", the game applies 2 textures on a surface (ArenaConcretePxz and ArenaTransition overt it)
ArenaTransition acts like a decal to dirt the wall.

I never tried but maybe it's possible to add some lines on the NadeoImporterMaterialLib.txt with 2 custom textures.
If someone have some free time, he can try :D


Edit: I tried but not succeed (with custom textures and nadeo textures)
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alividerci
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Re: Can i use more 1 channel for base material

Post by alividerci »

Nice try :)
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maxi031
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Re: Can i use more 1 channel for base material

Post by maxi031 »

Yes you can blend 2 textures in photoshop or you can use "decals";
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alividerci
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Re: Can i use more 1 channel for base material

Post by alividerci »

maxi031 wrote:Yes you can blend 2 textures in photoshop or you can use "decals";
how i can use opacity or mask? i have files blabla_D.tga, blabla_O.tga, blabla_S.tga, blabla_N.tga
but after importer i can not see my blabla_O.dds :?
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Florenzius
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Re: Can i use more 1 channel for base material

Post by Florenzius »

_O isn't right. Just _D, _N, _S
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alividerci
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Re: Can i use more 1 channel for base material

Post by alividerci »

ManiaDesign wrote:_O isn't right. Just _D, _N, _S
how i can use opacity?
TDOSN
DiffuseOpacity
Specular
Normal
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maxi031
Posts: 378
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Re: Can i use more 1 channel for base material

Post by maxi031 »

TDOSN

DiffuseOpacity
Specular
Normal
Put your opacity inside diffuse texture in alpha channel you do not need another texture for it and if you are using dds texture than save it as dxt5, if tga than as 32 bits tga with alpha.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
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alividerci
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Re: Can i use more 1 channel for base material

Post by alividerci »

maxi031 wrote:
TDOSN

DiffuseOpacity
Specular
Normal
Put your opacity inside diffuse texture in alpha channel you do not need another texture for it and if you are using dds texture than save it as dxt5, if tga than as 32 bits tga with alpha.
thx, a lot
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