List of 50 bugs and suggestions

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novationx
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List of 50 bugs and suggestions

Post by novationx »

A pretty long thread about ShootMania bugs & suggestions as requested by Tmarc.
Maybe NADEO can use this thread as a to-do list or inspiration for the game's next big update(s).

I'll add more, but currently I chose ( what I find ) the most important ones.
Will maybe later add colors & prioritize.


BUGS

MatchMaking
Random MatchMaking Suspensions
Incorrectly shown Masters
Matches/Mapvotes already start while players all still connecting
Unbalanced matches
Some parts of the menu's too wide
Random forfeits
My imaginary twinbrother is still in the lobby
Let crashed players return to their matches without hassle. Why even reconnect to the lobby first?


Others
Overlapping mp-menu with ingame blocks/map
MarioJump Bug
No hit-animation (yellow +number) for last hit in Joust & other modes
Replay Manialink "Download" button overlapping other menus
Issues with grapples such as : 2nd grapple not showing // random lines in the air // grapple-visuals not showing correctly
Incorrect sound source metal lamps
No rocket bump on this redblock
Stretched clublink images on spawns/scoreboard/poles
No nucleus in tunnels after spawning there
Castle Blocks next to wooden slides inherit properties ( sliding )
Forcefield block takes away ammo/stamina
Player using multiple accounts to play on 1 server...
Crosshair not centered while spectating
Hud elements centered after clicking MP-logo in Siege
Crosshairs not working correctly, hidden behind blocks/HUD & pixelated
Arrow Pad : A closer look
HUD element pixelated
Z-index links not working correctly
Buddylist : Not being able to talk to and/or add your friends
Need to close buddylist first before you can enter a private server
Show "Calculating AR" with a cool animation. Currently you show the incorrect AR-value in the beginning of the round.
Kick crashed players! Detect that the same player with the same MP-ID is connecting and kick the other one.
The toss before matches shows weird numbers.
Some Players can not vote in the toss. The button is unresponsive.
Cage visibility sucks on long-distances. Even on high settings. Try to fix or redesign cages for a better visibility.



SUGGESTIONS

MatchMaking
Dont lose allies when lobby-map changes
Dont reset masters when lobby-map changes
MinimumWins as a server setting (to block smurfs & new players)
Increase Penalty time (After random suspensions are fixed) for leavers & inactive players
Move map-voting to lobby so players dont need to load 2maps (=faster experience for everyone)
Spectate Matches without being able to chat
Make Lobby HUD customizable ( master, playerlist , positions, #entries )
Make masters more interesting/more awarding in lobby.


Others
1 player shouldnt affect other player's connection --> Rework snap & lagcompensation
Ranking up is boring! Make it interesting and possible for all gamemodes.
Update the ladders quicker/better. Everybody with the same rank shouldnt happen. ( Once played a match with 5x rank3-eu ... )
Leaderboards, player-&team profiles and maniaplanet cups
Color-Management of HUD, players & in-game blocks
zooming StormMan animation when on railpad
Play sound when player smacks into a wall with high speed
Cant use buddylist/chat while calculating shadows/rendering
Well-thought-out IRC clone inside ManiaPlanet
More "post" options inside maniahome
Improved loadingscreens with tips, tricks & artwork
Help new players in this game with explanations and tutorials as well as links to documentation etc
Ingame shots/actions get rewarded with bonus-LP
Water : Dont lose stamina -- Walk faster in the water -- Swim faster in the water using stamina
More control of up/downloads ingame (via settings)
Rework the shape of the Teleport
Show a more interesting after-match report with stats and other info.
Have some signs / indicators / holograms to guide players into the right direction. ( Especially useful for Siege )
A Central Store for content directly in-game


Improve already excisting blocks
Improve excisting blocks, block requests/variants




This is the power-up I (we?) want in 2016.

PS : Limited myself to the English forums as my French aint good enough.
Last edited by novationx on 20 Oct 2015, 14:12, edited 17 times in total.
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TMarc
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Re: List of 50 bugs and suggestions

Post by TMarc »

very impressive, noxationx :thumbsup:
whizz
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Re: List of 50 bugs and suggestions

Post by whizz »

Last edited by whizz on 11 Aug 2015, 11:53, edited 1 time in total.
whizz
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Re: List of 50 bugs and suggestions

Post by whizz »

other suggestion by myuuks (in french) : viewtopic.php?f=441&t=31584
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novationx
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Re: List of 50 bugs and suggestions

Post by novationx »

Thanks for the link whizz.
In the meanwhile I updated the topic and it currently has more than 50+ important fixes.

Let's see how NADEO reacts with their next update. :thx:
I'm hoping for the best.
The neverending waiting game has to stop.
novationx
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Re: List of 50 bugs and suggestions

Post by novationx »

updated once again.
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Ozon
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Re: List of 50 bugs and suggestions

Post by Ozon »

I help by bumping this thread, because I would like to have some kind of confirmation too - the confirmation which tells us if the team is working on it and if yes, when. :thumbsup:
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novationx
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Re: List of 50 bugs and suggestions

Post by novationx »

They want to make the welcoming process of the game for new players better. Lots of things of my list will be fixed, but its not the prime focus.

The game that we have now is already a solid foundation, the problem is that new players get bullied away ( community ) and because of some missing features or current issues ( nadeo )

(c) Hylis@ESWC
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Soprah
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Re: List of 50 bugs and suggestions

Post by Soprah »

That are definitely some good news. I totally agree that Nadeo has to improve on the welcoming process. And that includes (in my opinion) better introduction to the Maniaplanet system (What is Maniaplanet, possibilities, where to find X etc); ingame tutorials (especially for multiplayer purposes) to explain SM's movement (stamina), its special blocks (teleporter, red blocks, jump-pad) etc. I remember that lot's of new players didn't know how to use the teleporter although they were playing the game for a few months

And the community (the part that is affected) should really reconsider their behaviour (regarding the welcoming process for new-comers)... rushing noobs because they are desperate to get some lp isn't the best idea :roll: . On Gold matchmaking (echo 4 players are allowed to play there, thus = noobs) as well as on low-rank community servers with newcomers. And then sentences like "Idc [kid slang for I don't care]" makes me want to puke. And this isn't a minority, it has become a huge part of SM's community. It's like the community doesn't want new players and therefore a larger playerbase. I totally agree with Hylis there that new players get bullied away. But I am absolutely certain that if there are more new-comers, they are higher chances that they can play against players with their same level. It's just a vicious circle caused by the small population. The more new-comers, the more new-comers can play against never-comers = Greater fun and less frustation if you got rekt by a better play with Echo-Gold.
But Nadeo can also improve there. Easily directing noobs to servers with players on there level. Once again a sign that they have to improve on their infrastructure. But they got better and better over time, and that's fine :thumbsup:

While picking the "unpleasant" properties of our SM community like rushing noobs and consequently destroying the fun of them just to get a few ladder points, I also have to mention the positive points: Sometimes I experience that good players play together with new-comers (mostly their real life friends) and show them the game by going through every detail like explaining teleporters (even with echo4). That's indeed a good welcoming process. And that's really honourable :thx:

Regards,
Soprah
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