Sounds promising. So TMT has the ability to create plugins or will these changes be merged into MP in 2018?Eole wrote:A lot of things have been improved on editor plugins for TM Turbo. It's possible to get and set a block skin from the script by example. So a plugin can display a list of skins pictures instead of only names.TGYoshi wrote:Editor plugins are extremely limited, sadly this isn't possible too.
Suggestions to improve Signs selection in the Editor
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Re: Suggestions to improve Signs selection in the Editor
=3
Re: Suggestions to improve Signs selection in the Editor
We could use the interface to actually register url's and saved them in persistent variables. Then display those images, we could also ask the user of the plugin to create a symbolic link into the media directorydomino54 wrote:Nope, it can't. You forgot in manialinks we can only use files in Media/ directory.Eole wrote:A lot of things have been improved on editor plugins for TM Turbo. It's possible to get and set a block skin from the script by example. So a plugin can display a list of skins pictures instead of only names.TGYoshi wrote:Editor plugins are extremely limited, sadly this isn't possible too.

We can ofcourse hope to gain access to other directories as well. Anyways as long as it isn't in MP talking about new TMT features is pretty uselss. I believed that TMT wasn't offering all the modification possibilities of MP? it seems I was wrong.
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Re: Suggestions to improve Signs selection in the Editor
Improvements made on Maniascript during Turbo development will benefit to Maniaplanet.
Re: Suggestions to improve Signs selection in the Editor
nice!Eole wrote:Improvements made on Maniascript during Turbo development will benefit to Maniaplanet.
thank you

Re: Suggestions to improve Signs selection in the Editor
2019? ^^
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Re: Suggestions to improve Signs selection in the Editor
It depends of the context, I checked again and it works for me. This plugin display a skin picture in a manialink :domino54 wrote:Nope, it can't. You forgot in manialinks we can only use files in Media/ directory.
Code: Select all
#RequireContext CEditorPlugin
main() {
declare SkinPath = "file://Skins/Any/Advertisement/Advert1.dds";
declare LayerSkin = UILayerCreate();
LayerSkin.ManialinkPage = """
<quad sizen="50 50" halign="center" valign="center" bgcolor="07c" image="{{{SkinPath}}}" />
""";
while (True) {
yield;
}
UILayerDestroy(LayerSkin);
}
Re: Suggestions to improve Signs selection in the Editor
well, how does this works now?
do I need to code the plugin by myself?
do I need to code the plugin by myself?
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Re: Suggestions to improve Signs selection in the Editor
Funny how we get offered a feature, plugins in editor, and there are just 3-4 official plugins (auto underground, block names, mouse coordinates) and then nothing more... Appart from some random map generators, auto save, auto shadowcompute features made by users and then nothing more. As Yoshi said, it seems there is no potential to take out of this feature with the actual limitations to the editor context...
I got no idea on MS coding but I've been tweaking around some of the existing codes just for the lolz changing design and making gui's and maybe I have 0 creativity but since I don't know the limits on what can be done in the editor I can't think of many more plugins.
lets wait 201x for implementations
I got no idea on MS coding but I've been tweaking around some of the existing codes just for the lolz changing design and making gui's and maybe I have 0 creativity but since I don't know the limits on what can be done in the editor I can't think of many more plugins.
lets wait 201x for implementations
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