effect_Studio.xml onPlayerCheckpoint alternatives :D

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

Moderators: undef.de, NADEO

Post Reply
om23
Posts: 568
Joined: 29 Aug 2010, 21:29

effect_Studio.xml onPlayerCheckpoint alternatives :D

Post by om23 »

I don´t like the version with echo, it just sounds like he says it double, just to duble check you got it ^^
well, firstly i thought on a bug, but then checked the soundfile.
double check :yes: sry undef.

here my versions for now.
made with http://text-to-speech.imtranslator.net/speech.asp
take your choice and have fun :mrgreen:

english famale voice, normalized volume.

Code: Select all

<effect>
			<enabled>true</enabled>
			<event>onPlayerCheckpoint</event>
			<url>http://www.pixom.eu/tm2/files/onPlayerCheckpoint_e.ogg</url>
			<loop>false</loop>
			<length>1</length>
		</effect>
english famale voice, maximized volume.

Code: Select all

<effect>
			<enabled>true</enabled>
			<event>onPlayerCheckpoint</event>
			<url>http://www.pixom.eu/tm2/files/onPlayerCheckpoint_e2.ogg</url>
			<loop>false</loop>
			<length>1</length>
		</effect>
faster english famale voice, maximized volume.

Code: Select all

<effect>
			<enabled>true</enabled>
			<event>onPlayerCheckpoint</event>
			<url>http://www.pixom.eu/tm2/files/onPlayerCheckpoint_e_f1.ogg</url>
			<loop>false</loop>
			<length>1</length>
		</effect>
japanese famale voice, not even normalized volume.

Code: Select all

<effect>
			<enabled>true</enabled>
			<event>onPlayerCheckpoint</event>
			<url>http://www.pixom.eu/tm2/files/onPlayerCheckpoint_j.ogg</url>
			<loop>false</loop>
			<length>1</length>
		</effect>
japanese famale voice, maximized volume.

Code: Select all

<effect>
			<enabled>true</enabled>
			<event>onPlayerCheckpoint</event>
			<url>http://www.pixom.eu/tm2/files/onPlayerCheckpoint_j2.ogg</url>
			<loop>false</loop>
			<length>1</length>
		</effect>

oh, and here is the original without echo xD

Code: Select all

<effect>
			<enabled>true</enabled>
			<event>onPlayerCheckpoint</event>
			<url>http://www.pixom.eu/tm2/files/onPlayerCheckpoint_1.ogg</url>
			<loop>false</loop>
			<length>1</length>
		</effect>
═╦═╔╦╗LAN-Party »»» :pil :pop: :pil
User avatar
undef.de
Posts: 2095
Joined: 06 Apr 2011, 21:57
Location: Germany, North Sea Coast
Contact:

Re: effect_Studio.xml onPlayerCheckpoint alternatives :D

Post by undef.de »

Nice things, but sounds a bit "robotic". Anyway, you saw this post about the sounds? 8-)
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
om23
Posts: 568
Joined: 29 Aug 2010, 21:29

Re: effect_Studio.xml onPlayerCheckpoint alternatives :D

Post by om23 »

there is not much I didn´t seen yet.

Robotic or not, it came out of a computer and I have no problem with robots, lol.
═╦═╔╦╗LAN-Party »»» :pil :pop: :pil
Post Reply

Return to “UASECO”

Who is online

Users browsing this forum: No registered users and 1 guest