
- Blockmaker:
Now when people can use Nadeos textures in the custom blocks so the blocks can be played with ease, this is something i thought of,
Builder opens blockmaker in the editor, there he can make a block by connecting basic shapes until the block starts to form a shape, then texture the surface with Nadeos skins.
One primitive way could be, you have flat piece, round piece, pillar piece and some other basic 3D shapes. Then you connect and blend and "blockmix" these pieces together until you have created the complete shape of the block, the outwalls of the block. Then finalize by skinnin the surface with nadeo textures. Builder can click each surface and select a skin from the list. (or use "paint all" to quickly have single skin.)
http://www.cmoa.org/uploadedImages/CMA_ ... 58x234.png
^- Very basic example; builder has created small house just using the flat pieces
The blocks could be saved inside the map file (?) - I dont know how much each block could take space, but if it takes too much maybe use some restriction like 10 blocks max in the map.
As a bonus, maybe some the shapes that are used to build the block has pre-made physic. Such as there is special flat piece and that flat piece has pre-made physic feature, like faster walking.
But yes, I dont think this is important feature, but could be nice