ManiaRacing TP
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Re: ManiaRacing TP
@Nerpson Here's the PSD file, the size is 256x256: https://mega.nz/#!h4YxkDaR!HfULgymplRkW ... gkmO_poTxg
Re: ManiaRacing TP
As far as i know, we can't force cars for player, and only method for choosing cars is default car choose menu, i hope i'm wrongElCharco wrote: What about a level system for unlock cars like DriveClub? This will make the game more competitive than buying cars with planets.
WTCYoStunt12 wrote:I like your idea of this TitlePack, so this is why I can offer my help about mapping and advanced mapping (MT). I can create, for your maps, an ambiance and replay cameras.

We can do something like starting cutscenes in NFS MW 2012 (but less crazy).
As i mentioned, i do a release of testing version for all of us soon

Re: ManiaRacing TP
What I mean is, if you can with scripting, make a completly new car (as Canyon/Valley/Stadium cars did) with a custom 3d model and custom handling. If you can yo can make, for example 22 cars, and force the player to choose these cars if only has the required level. I'm clear enoughmvv0105 wrote:As far as i know, we can't force cars for player, and only method for choosing cars is default car choose menu, i hope i'm wrongElCharco wrote: What about a level system for unlock cars like DriveClub? This will make the game more competitive than buying cars with planets.

My PC
- CPU: Intel i5 4690K (Overclocked 3,7 GHZ)
- Motherboard: Asus Maximus VII Ranger (ROG)
- Power supply: Corsair RM750 Plus Gold Modular
- GPU: Gainward GTX 1060 Phoenix 6GB
- RAM: 8GB Kingston HyperX Fury Black 1866MHz CL10
- CPU: Intel i5 4690K (Overclocked 3,7 GHZ)
- Motherboard: Asus Maximus VII Ranger (ROG)
- Power supply: Corsair RM750 Plus Gold Modular
- GPU: Gainward GTX 1060 Phoenix 6GB
- RAM: 8GB Kingston HyperX Fury Black 1866MHz CL10
Re: ManiaRacing TP
I'm understand you, but it's partially impossibleElCharco wrote:I'm clear enough?

We can do a script, which will change Acceleration and Control coefficents on Canyon/Valley/Stadium physics, but nothing else, it locked by ManiaPlanet (as i know)
Re: ManiaRacing TP
*And gravity.mvv0105 wrote:I'm understand you, but it's partially impossibleElCharco wrote:I'm clear enough?
We can do a script, which will change Acceleration and Control coefficents on Canyon/Valley/Stadium physics, but nothing else, it locked by ManiaPlanet (as i know)
Re: ManiaRacing TP
For interest:
i do a 4 race types now - Race (3 ghosts and player, first car wins), Duel (same as race, but with 1 ghost), Time Trial (only player), Knockout (3 ghosts and player, on each lap last racer is eliminated) and Endurance (8 laps, still don't decided - with ghosts or only player).
And map types - Circuit, Sprint and Point2Point (Sprint, where you drive to track end, do a 180* turn and go back to start).
It all the same and based on default TM time attack mode. With own scripted gamemode we have a more possibilities:
- "Upgrades" of player car (configure AccelCoef and ControlCoef for some levels through all career)
- Multiplayer races with fancy HUD (records page in menu, etc.) I suggest this: standard race mode with vote at race end (like Rounds mode) with choose of 3 random tracks, or +1 race in current track.
- Points system for career and mulitplayer mode? (Complete all career races - you have a 500 "stars" (for example), for claiming more "stars" - do multiplayer wins/records/objectives)
i do a 4 race types now - Race (3 ghosts and player, first car wins), Duel (same as race, but with 1 ghost), Time Trial (only player), Knockout (3 ghosts and player, on each lap last racer is eliminated) and Endurance (8 laps, still don't decided - with ghosts or only player).
And map types - Circuit, Sprint and Point2Point (Sprint, where you drive to track end, do a 180* turn and go back to start).
It all the same and based on default TM time attack mode. With own scripted gamemode we have a more possibilities:
- "Upgrades" of player car (configure AccelCoef and ControlCoef for some levels through all career)
- Multiplayer races with fancy HUD (records page in menu, etc.) I suggest this: standard race mode with vote at race end (like Rounds mode) with choose of 3 random tracks, or +1 race in current track.
- Points system for career and mulitplayer mode? (Complete all career races - you have a 500 "stars" (for example), for claiming more "stars" - do multiplayer wins/records/objectives)
Re: ManiaRacing TP
I had to laugh when I looked at the dedis.
Regarding the speedometer, it looks nice, but why does it go to 1200? Is it something similar to the 240 km/h on a 1.2 Renault Clio.


CPU: Intel Core i7 7700K 4.20GHz
GPU: GeForce GTX 1080 Strix OC
Motherboard: Asus ROG Strix B250F Gaming
PSU: Corsair CS550M Modular 80+ Gold
RAM: 16GB HyperX FURY DDR4-2666
SSD: 500GB Samsung 850 Evo 2.5"
Re: ManiaRacing TP
Well done

Stadium and Valley max. speed: 1000, Canyon unknown right now... but i do not know how fast the next coming environment cars can drive.Vrba wrote:Regarding the speedometer, it looks nice, but why does it go to 1200?

Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: ManiaRacing TP
I'm guessing it's the same maybe? ^^

CPU: Intel Core i7 7700K 4.20GHz
GPU: GeForce GTX 1080 Strix OC
Motherboard: Asus ROG Strix B250F Gaming
PSU: Corsair CS550M Modular 80+ Gold
RAM: 16GB HyperX FURY DDR4-2666
SSD: 500GB Samsung 850 Evo 2.5"
Re: ManiaRacing TP
Any news about the title pack?
My PC
- CPU: Intel i5 4690K (Overclocked 3,7 GHZ)
- Motherboard: Asus Maximus VII Ranger (ROG)
- Power supply: Corsair RM750 Plus Gold Modular
- GPU: Gainward GTX 1060 Phoenix 6GB
- RAM: 8GB Kingston HyperX Fury Black 1866MHz CL10
- CPU: Intel i5 4690K (Overclocked 3,7 GHZ)
- Motherboard: Asus Maximus VII Ranger (ROG)
- Power supply: Corsair RM750 Plus Gold Modular
- GPU: Gainward GTX 1060 Phoenix 6GB
- RAM: 8GB Kingston HyperX Fury Black 1866MHz CL10
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