Hey all,
I'm experiencing issues with Dedis (Round mode) when restarting any track with any method (restart, queue map for replay or even the pay to replay plugin)
It is actually wiping the Dedi record widget from all its records like if nobody never performed them.
Does anyone know if it's a known issue and if a fix or workaround exists??
ty in advance
FeedBack & Bugs | Your ideas are important
Moderators: oliverde8, reaby, NADEO
Re: FeedBack & Bugs | Your ideas are important
I checked, the widget works as intented, it refreshes the records from dedimania at all new map states, even replayed (legacy game modes)
Problem might be, if you run new maps without any records and the records are not sent properly.
More infos can be seen, if you run eXpansion with console. either "php bootstrapper.php" or ./run_console at linux.
On windows you should see the console messages at command prompt window anyway.
Just a checklist for the folders what needs to be writable at dedicated folder
(even if you run the controller remote towards as of other server than the dedicated is installed)
dedicated/UserData/Maps
dedicated/UserData/Replays
dedicated/UserData/Replays/Dedimania <-- especially this one
dedicated/UserData/Config
dedicated/GameData
If the problem is, that new dedimania times are not been saved propely, most cases the problem is that "dedicated/UserData/Replays/Dedimania" is not writable. Dedimania needs both ghost- and validationreplays, unluckily the later one can be only obtained by saving it to disk.
so checklist:
1) run eXpansion at console, just a test for few maps, see if there is some info about the dedimania
2) either way check that the listed folders are writable by php-process
Hopefully this helps...
if not please open new topic if you need further help
Problem might be, if you run new maps without any records and the records are not sent properly.
More infos can be seen, if you run eXpansion with console. either "php bootstrapper.php" or ./run_console at linux.
On windows you should see the console messages at command prompt window anyway.
Just a checklist for the folders what needs to be writable at dedicated folder
(even if you run the controller remote towards as of other server than the dedicated is installed)
dedicated/UserData/Maps
dedicated/UserData/Replays
dedicated/UserData/Replays/Dedimania <-- especially this one
dedicated/UserData/Config
dedicated/GameData
If the problem is, that new dedimania times are not been saved propely, most cases the problem is that "dedicated/UserData/Replays/Dedimania" is not writable. Dedimania needs both ghost- and validationreplays, unluckily the later one can be only obtained by saving it to disk.
so checklist:
1) run eXpansion at console, just a test for few maps, see if there is some info about the dedimania
2) either way check that the listed folders are writable by php-process
Hopefully this helps...
if not please open new topic if you need further help

Re: FeedBack & Bugs | Your ideas are important
Thanks for the help.
i will try that and keep you posted
Edit
Everything was properly set and expansion is working as intended.
actually the autosave of replay options (dedicated) were deactivated, after activating them and rebooting the server, it works like a charm.

Keep up the good job
cheers
i will try that and keep you posted
Edit
Everything was properly set and expansion is working as intended.
actually the autosave of replay options (dedicated) were deactivated, after activating them and rebooting the server, it works like a charm.

Keep up the good job

cheers
Re: FeedBack & Bugs | Your ideas are important
Hi.
Just somethings I wan to know :
How many maps can eXpansion handle ?
Is there a max in the map lists ?
Why are the dedimania times not send when I restart ( /admin restart ) a map ?
This is quit anoying when a map is 50 sec long and you have only 40 sec spare time.
So I restart map , cause I can not finish a map of 50 sec in 40 sec.
But when I restart a map to soon , dedi times are not saved.
( maybe the dedimania times only send at podium ? )
Thanks.
Just somethings I wan to know :
How many maps can eXpansion handle ?
Is there a max in the map lists ?
Why are the dedimania times not send when I restart ( /admin restart ) a map ?
This is quit anoying when a map is 50 sec long and you have only 40 sec spare time.
So I restart map , cause I can not finish a map of 50 sec in 40 sec.
But when I restart a map to soon , dedi times are not saved.
( maybe the dedimania times only send at podium ? )
Thanks.
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
Re: FeedBack & Bugs | Your ideas are important
There is indeed a limit max... but it is little a bit more complicated as it sounds... it actually depends on the servers maps and authors names.hackie wrote: How many maps can eXpansion handle ?
Is there a max in the map lists ?
So to explain this little more:
Majority of the other controllers generate a list window with about 20 maps per page, when you click next page the generated manialink updates, draws all of the window again. The generated xml document size in any given time will be small, since it holds only 20 maps.
However, eXpansion uses scrollables and thus the window with be generated with all maps on server and it is drawn only once. To be precise we have 2 kinds of scrollables, kind of dynamic one and an optimized one which is more limited.
The first ever build scrollable we managed to generate a map list of 200 maps, then the hardlimit of the xml was reached. So, we thought it all over and optimized the scroller. It is tested with 1500 maps, which we though no server would ever reach. I guess, depending on the maps names you can most likely have 2000+ maps, but at somepoint you'll reach the limit of 2mb xml document, and after that the window will not draw at all.
Indeed Dedimania times are sent at podium (it's the way dedimania documentation recommends it)hackie wrote: Why are the dedimania times not send when I restart ( /admin restart ) a map ?
This is quit anoying when a map is 50 sec long and you have only 40 sec spare time.
So I restart map , cause I can not finish a map of 50 sec in 40 sec.
But when I restart a map to soon , dedi times are not saved.
( maybe the dedimania times only send at podium ? )
Hopefully this answers your questions.
Thanks,
Reaby
Re: FeedBack & Bugs | Your ideas are important
You explained it very well, thanks.
But keeps me still some questions.
I like to compare server controllers , as you know.
And also play a lot with Uaseco from Undef.
As for as I know I can /admin res a map any time and still the dedimania times are send.
So why is this so different ?
About that maplist , ok I understand , 2000 maps are already a nice pool.
However I even saw a server running xaseco2 ( lol ) with 5000 maps
I did some testing with Uaseco with 3000 maps , heavy ^^ , but was running fine.
Thanks anyway.
Still have those 3000 maps in a pack , I test expansion too , see what it does
3000 maps are to much, : to big window ( nr of mb's ) wasn't send
But keeps me still some questions.
I like to compare server controllers , as you know.
And also play a lot with Uaseco from Undef.
As for as I know I can /admin res a map any time and still the dedimania times are send.
So why is this so different ?
About that maplist , ok I understand , 2000 maps are already a nice pool.
However I even saw a server running xaseco2 ( lol ) with 5000 maps

I did some testing with Uaseco with 3000 maps , heavy ^^ , but was running fine.
Thanks anyway.
Still have those 3000 maps in a pack , I test expansion too , see what it does

3000 maps are to much, : to big window ( nr of mb's ) wasn't send
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
Re: FeedBack & Bugs | Your ideas are important
Hi,
On the map as reaby send our limitation comes from the scroller. The number of servers with 2k maps are not very probable. And not only that the dedicated server doesen't handle it very well as well.
As you pointed out UAseco lags with 3k maps, so why to support 3k maps when anyway the user experience with so many maps is bad?
To add real support for that amount of maps you need to have a virtual list and the controller need to add/remove maps at every map change. speedmaniacs server tool used to work that way. That would mean a special Maps lplugin that replaces the current one completely. We don't intend to do it, but anyone is welcome to do so as a third party plugin
On the map as reaby send our limitation comes from the scroller. The number of servers with 2k maps are not very probable. And not only that the dedicated server doesen't handle it very well as well.
As you pointed out UAseco lags with 3k maps, so why to support 3k maps when anyway the user experience with so many maps is bad?
To add real support for that amount of maps you need to have a virtual list and the controller need to add/remove maps at every map change. speedmaniacs server tool used to work that way. That would mean a special Maps lplugin that replaces the current one completely. We don't intend to do it, but anyone is welcome to do so as a third party plugin


Developper for The next generation, Clean and Powerfull controller eXpansion for your SM & TM server . Working on eXpansion² with full MP4 support and many other awesome features...
Re: FeedBack & Bugs | Your ideas are important
Ahm... he wrote:oliverde8 wrote: As you pointed out UAseco lags with 3k maps, so why to support 3k maps when anyway the user experience with so many maps is bad?
hackie wrote:I did some testing with Uaseco with 3000 maps , heavy ^^ , but was running fine.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: FeedBack & Bugs | Your ideas are important
With underlining this, what you're expecting me or Oliver to reply ?undef.de wrote:Ahm... he wrote:oliverde8 wrote: As you pointed out UAseco lags with 3k maps, so why to support 3k maps when anyway the user experience with so many maps is bad?hackie wrote:I did some testing with Uaseco with 3000 maps , heavy ^^ , but was running fine.
Re: FeedBack & Bugs | Your ideas are important
reaby wrote:With underlining this, what you're expecting me or Oliver to reply ?
Nothing, but i wanted to make clear that UASECO wasn't lag with more then 3k maps, which was written by phantom.oliverde8 wrote: As you pointed out UAseco lags with 3k maps, so why to support 3k maps when anyway the user experience with so many maps is bad?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
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