
ManiaPlanet Server- and Playerviewer www.maniaviewer.com
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Re: ManiaPlanet Server- and Playerviewer www.maniaviewer.com
Nice! Looks a lot better. Thanks 

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Re: ManiaPlanet Server- and Playerviewer www.maniaviewer.com
Low importance suggestions:
In chart "Online Players Development by Environment" sometimes it is difficult to spot the latest available date. Maybe create similar chart but for a few latest days. Or ideally make current chart zoomable.
Also it would be nice to have a full server lists. As I understand there are lists with servers only for certain titlepacks (not all) and servers which belong to Storm titlepack.
In chart "Online Players Development by Environment" sometimes it is difficult to spot the latest available date. Maybe create similar chart but for a few latest days. Or ideally make current chart zoomable.
Also it would be nice to have a full server lists. As I understand there are lists with servers only for certain titlepacks (not all) and servers which belong to Storm titlepack.
Re: ManiaPlanet Server- and Playerviewer www.maniaviewer.com
Indeed. Thanks!
Re: ManiaPlanet Server- and Playerviewer www.maniaviewer.com
the page seems to be down since yesterday. Any problems? 

Re: ManiaPlanet Server- and Playerviewer www.maniaviewer.com
The Paragon League website is also down : https://league.paragon-esports.com/
Paragon servers are probably down
Paragon servers are probably down
Re: ManiaPlanet Server- and Playerviewer www.maniaviewer.com
The site is up again
Any feedback to this?

TMarc wrote:Two small improvement requests:
- on the "Maniplanet full server list" please show the game time, not only the mode, like you already to it with the "other titles" page.
- instead of placing the small lock icon for private servers left of the name (where it mixes up with the often very colorful names) you could place it on the right column instead of the "join" icon

Re: ManiaPlanet Server- and Playerviewer www.maniaviewer.com
I'm having a question on how the data for the long term players per day is calculated.
e.g. for the adventcup qualification server, which is a TA qualification from Monday to Friday, we can see the follwoing graph:

From my memory the server was always very crowded during the first TA qualification (Nov 23 - Nov 27).
Now I'm wondering how the average player can spike so much in that graph above?
In the source code of the site I found that you plot the following data:
Wondering me is that there are different times for each day on which you plot the average players.
So that's why I'm asking. In which intervals do you calculate the average playernumbers per day?
To me it looks like you take relatively random time intervals, so that we happen to have (as an example) two data points for one day - One datapoint with he average playernumber over night until the morning and another one with playernumber from the morning till the evening. Now as playernumbers vary a lot over the daytimes (more players in the afternoon and evening) datapoint2 is a lot higher than datapoint 1.
I suggest to calculate the daily playernumber by an always fixed time interval. e.g. from 0:00 to 24:00 CET. Then you can actually have a better comparison of the numbers of each day
PS: For consistency, why did you pick two different graph layouts for the same page? Especially for a longer period of time with many datapoints the big dots connected with a smooth line are not a good option:

e.g. for the adventcup qualification server, which is a TA qualification from Monday to Friday, we can see the follwoing graph:

From my memory the server was always very crowded during the first TA qualification (Nov 23 - Nov 27).
Now I'm wondering how the average player can spike so much in that graph above?
In the source code of the site I found that you plot the following data:
Code: Select all
xdata : "2015-11-23 19:50:19,2015-11-24 19:52:19,2015-11-24 10:16:20,2015-11-25 10:16:20,2015-11-27 10:16:20,2015-11-28 10:18:19,2015-11-29 23:42:19,2015-11-30 23:44:19,2015-12-01 23:44:20";
ydata: "6,8,0,0,7,2,1,1,1";
So that's why I'm asking. In which intervals do you calculate the average playernumbers per day?
To me it looks like you take relatively random time intervals, so that we happen to have (as an example) two data points for one day - One datapoint with he average playernumber over night until the morning and another one with playernumber from the morning till the evening. Now as playernumbers vary a lot over the daytimes (more players in the afternoon and evening) datapoint2 is a lot higher than datapoint 1.
I suggest to calculate the daily playernumber by an always fixed time interval. e.g. from 0:00 to 24:00 CET. Then you can actually have a better comparison of the numbers of each day

PS: For consistency, why did you pick two different graph layouts for the same page? Especially for a longer period of time with many datapoints the big dots connected with a smooth line are not a good option:

A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
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