For linked textures (embed ones) you don´t need a material definition or physics definition
Code: Select all
<MeshParams Scale="1" MeshType="Static" Collection="Valley">
<Materials>
<Material Name="A" Link="TreeBranch" />
</Materials>
</MeshParams>
is enough
For the other ones (especially in Valley the Trees_D Trees2_D etc.) textures, seems that they made as "sprites" / "software-sprites", there´s probably something behind where we have no access to. This would explain why these textures are not inside the MatLib (same for canyon).
May something like described above is used also for the other alpha stock textures? (not sprites but something similar behind where some things are "hard coded" for some textures)
sprites explanation (wiki) >
https://en.wikipedia.org/wiki/Sprite_%2 ... raphics%29
Guess only nadeo can answer that (what will not happen this year anymore)
