Questions & Answers Trackmania Turbo

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Mandark
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Re: Questions & Answers Trackmania Turbo

Post by Mandark »

I for one I am glad that Nadeo (or Ubisoft?) made this decision about servers.

You will be able to pretty much make your own server with just a few clicks, instead of going through a less convenient process of setting up your router/ paying for a server or keeping your PC on 24/7. This is a step in the right direction and will make the multiplayer much more accessible and last longer. Plus, it also works for the consoles. Some things would be lost though, like custom game modes and other useful plug-ins, so the next step would be to have the possibility to add these to your lobby/room/server (at least on PC).

TM Turbo looks much more user friendly and it clearly has the potential to be a big success (You'll need more advertising when the release date approaches :P) .

Also to keep on-topic, what will be the max number of players in a lobby?
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Rots
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Re: Questions & Answers Trackmania Turbo

Post by Rots »

yea, a host system. that's good for consoles! :thumbsup:
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Mandark
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Re: Questions & Answers Trackmania Turbo

Post by Mandark »

I believe it's good for PC too :D
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Re: Questions & Answers Trackmania Turbo

Post by m0ritz »

This sounds very promising. In the end it's nearly like a normal server, but with no needs for own vServer, Root Server or Serverhosting. In the trailer on can see a sign with "Worldwide Ranking" or sth. like that which should replace Dedimania (if I'm not wrong?). And the feature that the server never closes is just awesome :)
The only big con I see is that when the Ubisoft server are failing the whole online service won't be aviable (which happens quiet often xD)
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Re: Questions & Answers Trackmania Turbo

Post by TheBigMiike »

Hylis wrote: For dedicated server manager, it would be more sophisticated than what TMT is designed for. Making it clear and simple is part of the target of the game. Maniaplanet is something different. I think both will be very powerful in their own role and that it would have been nearly impossible, or even counterproductive, to try to make the two together.
PC case : Making 2 games separately that offers approximatively the same features has no sense simply because a TMT player won't pay 19,99 € for playing custom gamemodes like Pursuit, Chase mode or something else.

And if I was a casual race gamer, I'ld never play TrackMania² because TMT give me all I want (Simple game (like you said), 4 environnements in 1 game, the map editor, competitive textures...). But creative players need these gamers because creating a mod, custom 3D model has no interest if nobody can profit. And after 240 hours of play, simple gamers will find TMT too repetitive because of his lack of gamemodes so they'll stop the game and leave it.

TrackMania² and Turbo are 2 games but together they could be just AWESOOOME and would clearly be a real suite after TMUF.

Please ! Merge TMT with ManiaPlanet ! I need the potential of each in one game !
Players will be able to host their own maps on dedicated servers, but they will be hosted by Ubisoft Nadeo
That's a cool feature :thumbsup:

I experienced a similar system on a FPS game (Alliance of Valiant Arms) a long time ago and this system is a great solution for sharing our maps.
Last edited by TheBigMiike on 06 Feb 2016, 22:21, edited 1 time in total.
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wazerti
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Re: Questions & Answers Trackmania Turbo

Post by wazerti »

I don't see the interest to release a new game, if you're target is to make the players stay on Maniaplanet :?
Because competitions make the game attractive, the majority of teams will stay on Maniaplanet... I don't understand your decision :roll:
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Re: Questions & Answers Trackmania Turbo

Post by Hylis »

One of the advantage of Trackmania is that the gameplay is well designed for consoles as well. There are 60 milllions of consoles. And this audience can watch videos or streams. And from this audience, if some players get hooked enough of the fun of Trackmania, they can play on PC to compete. The more Trakmania is accessible, the more it can grow large and the deeper is Maniaplanet the more it can grow high. But I think I will leave this discussion for the moment since I really doubt we will change everything within next month. So, let's see what happens and what we will bring after for Maniaplanet. Both steps should be cool and of course I know a little more about both. There are still things to be disclosed!
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Re: Questions & Answers Trackmania Turbo

Post by hackie »

A bit oftopic but :

What will happen after release of TMT ?

Will there be any changes for Maniaplanet ?

I mean we all know that the community is screaming for updates , so could you say something about that ?

( I still think you slap some people in their face with youre server thing on TMT )
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Re: Questions & Answers Trackmania Turbo

Post by SqueelCr »

Sorry if my question's already answered but I don't have enough time to read 27 pages..


I just wanted to know more about turbo mediatracker.
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Re: Questions & Answers Trackmania Turbo

Post by w1lla »

Why is it chosen not to use server controllers like mania live on consoles for instance?
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