Bonjour,
J'ai depuis mon passage sur Windows 10 mon pc crash .
Aucun blue screen, ni de message, c'est le redémarrage pure et simple!
Voici le problème :
http://i.imgur.com/HYvA0lP.jpg?1
Je n'ai rien trouvé pour résoudre ce problème dans les forums. Je répète que c'est depuis mon passage sur Windows 10 et SEULEMENT dans le mode éditeur Shootmania Obstacle (je n'ai pas essayer sur l’éditeur Storm).
En tant que Streamer, Organisateur et Mappeur des Cup Qwartz en obstacle, j'aimerais résoudre ce problème au plus vite.
Merci pour votre aide!
Crash Ordinateur! (éditeur shootmania et Windows 10)
Moderator: French Moderator
Re: Crash Ordinateur! (éditeur shootmania et Windows 10)
Bonjour WazaObs
Ce serait bien de vérifier si l'éditeur marche dans Storm. Pour le titre obstacle, est-ce que tu as demandé aux autres mappeurs d'Obsmania s'ils rencontraient ce problème avec windows 10 ?

Ce serait bien de vérifier si l'éditeur marche dans Storm. Pour le titre obstacle, est-ce que tu as demandé aux autres mappeurs d'Obsmania s'ils rencontraient ce problème avec windows 10 ?
Ubisoft Support
Your Player Page
More information about maniaplanet, support, contents, community activities: useful links
ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
Your Player Page
More information about maniaplanet, support, contents, community activities: useful links
ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
Re: Crash Ordinateur! (éditeur shootmania et Windows 10)
Oui,
Eskelia (de la team SEAL) a exactement le même problème depuis le passage sur Windows 10.
Mais d'autre personnes de la communauté sont passées sur Windows 10 mais n'ont pas ce problème --'
Eskelia (de la team SEAL) a exactement le même problème depuis le passage sur Windows 10.
Mais d'autre personnes de la communauté sont passées sur Windows 10 mais n'ont pas ce problème --'
Re: Crash Ordinateur! (éditeur shootmania et Windows 10)
Peux-tu décrire exactement ce que tu fais?
Je viens d'essayer avec la version debug, j'ai installé Obstacle, démarré le titre, lancé l'éditeur, et démarré l'édition d'une nouvelle map sur terre, ambiance coucher de soleil, et j'ai plu placer certains éléments fournis avec Obstacle sans problème.
Windows 10 64bit, Build 1511, GTX970
Je viens d'essayer avec la version debug, j'ai installé Obstacle, démarré le titre, lancé l'éditeur, et démarré l'édition d'une nouvelle map sur terre, ambiance coucher de soleil, et j'ai plu placer certains éléments fournis avec Obstacle sans problème.
Windows 10 64bit, Build 1511, GTX970
Re: Crash Ordinateur! (éditeur shootmania et Windows 10)
J'ai testé dans tous les éditeurs différents, avec ou sans skin de maps, et à n'importe qu'elle "heure". Le pc crash à un moment aléatoire entre 10 et 30 mins une fois dans l’éditeur. J'ai aussi remarqué que le crash a lieu lorsque je click pour placer un block.
Par contre, comment utilisé la version debug, jamais entendu parlé :/
Par contre, comment utilisé la version debug, jamais entendu parlé :/
Re: Crash Ordinateur! (éditeur shootmania et Windows 10)
et ma config est :
- Carte graphique: GTX Titan black
- Processeur: i7 4770K
- RAM: 8Go DDR4
- Carte graphique: GTX Titan black
- Processeur: i7 4770K
- RAM: 8Go DDR4
Re: Crash Ordinateur! (éditeur shootmania et Windows 10)
La version debug ne marche que si tu n'utilises pas Steam.
Ou et comment, regarde le lien dans ma signature
Debug.
Ou et comment, regarde le lien dans ma signature

Re: Crash Ordinateur! (éditeur shootmania et Windows 10)
Code: Select all
[Sys] MainThreadId=3 232
[Win32] CmdLine="C:\Program Files (x86)\ManiaPlanet\ManiaPlanet_logs.exe"
[Console](Info) Starting ManiaPlanet date=2015-07-03_17_43 Svn=62711 GameVersion=3.3.0...
[Sys] Minimum app. @ = 0x00010000
[Sys] Maximum app. @ = 0xFFFEFFFF
[Sys] Gpu Memory DXGI
[Sys] Gpu Memory Video MBytes = 3 072
[Sys] Gpu Memory Agp MBytes = 1 024
[Sys] "NVIDIA GeForce GTX TITAN Black"(0x10DE,0x100C) with 10.18.13.6175 (nvd3dum.dll)
[Sys] Gpu Memory guessing the dedicated is really faster (card)
[Sys] Windows version = 8
[Sys] Time since init: 0h 0mn 0s 19ms
[Sys] Os = Windows 10 Pro(10586.th2_release.160126-1819) 64b
[Sys] Cpu = Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz @ 3 500MHz (bench) (Nb=8)
[Sys] SSE2 = 1
[Sys] Physical memory = 16 238 Mb
[Sys] Windows GDI resolution = 1 920x1 080x32b
[Sys] ExeChecksum = 0x3D48EEDB
[Sys] Time since init: 0h 0mn 0s 20ms
[Sys] ---- GlobalMemoryStatus(Startup) ----
[Sys] MemoryLoad = 44%
[Sys] Total Mb / Free Mb
[Sys] Physical = 16 238 Mb / 9 052 Mb
[Sys] PageFile = 32 622 Mb / 24 999 Mb
[Sys] Virtual@ = 4 096 Mb / 3 975 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(Now) ----
[Sys] MemoryLoad = 44%
[Sys] Total Mb / Free Mb
[Sys] Physical = 16 238 Mb / 9 052 Mb
[Sys] PageFile = 32 622 Mb / 24 997 Mb
[Sys] Virtual@ = 4 096 Mb / 3 966 Mb
[Sys] ----------------------------
[Sys] Largest committed free block size = 1 604 Kb
[MemInfo] Memory fragmentation analysis
[MemInfo] system PageSize = 4kb, using large address space = yes
[MemInfo] The process has 5 Heaps:
Heap 0 is a LFH (low-fragmentation) heap. ('X' This the DEFAULT process heap.)
MappedFile n°0 ( 1MB): \Device\HarddiskVolume2\Windows\System32\locale.nls
MappedFile n°1 ( 3MB): \Device\HarddiskVolume2\Windows\Globalization\Sorting\SortDefault.nls
MappedFile n°2 ( 1MB): \Device\HarddiskVolume2\Windows\System32\wow64.dll
MappedFile n°3 ( 1MB): \Device\HarddiskVolume2\Windows\System32\wow64win.dll
HeapUsages Total Commited Uncommit Overhead
CrtHeap = 0 0 0 0
DefaultHeap= 5 533 3 433 1 604 28
OtherHeap = 228 27 172 5
Current thread stack usage: 36KB over 1 024KB (3%)
5 threads (5 stack retrieved)
Images = 90 184
FileMapped = 4 608
Shareable = 24 404
TotalHeap = 5 761 3 460 1 776 32
Stack = 5 120
PrivateData= 4 908
TotalMem = 134 984
Map: 64MB per line (512KB per char)
Heaps: #=Crt, X=Default, o=Other, +=Uncommited
Images: I
Not Avaiblable: -
Virtual Allocs: C=Commited, R=Reserved, M=Mixed, '.' ','=Free
Bigger Free Blocs are:
2 047MB
1 076MB
174MB
147MB
145MB
-RRRRRRRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII00CR+XXXRRRIIRRRCCCCCRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRXXR+11111XX 0x00000000
X+XXRR,+++++RR.................................................................................................................. 0x04000000
................................................................................................................................ 0x08000000
.........................................................................................................II....IIIII............ 0x0C000000
................................................................................................................................ 0x10000000
................................................................................................................................ 0x14000000
................................................................................................................................ 0x18000000
................................................................................................................................ 0x1C000000
................................................................................................................................ 0x20000000
................................................................................................................................ 0x24000000
................................................................................................................................ 0x28000000
................................................................................................................................ 0x2C000000
................................................................................................................................ 0x30000000
................................................................................................................................ 0x34000000
................................................................................................................................ 0x38000000
................................................................................................................................ 0x3C000000
................................................................................................................................ 0x40000000
................................................................................................................................ 0x44000000
................................................................................................................................ 0x48000000
................................................................................................................................ 0x4C000000
.........................................................................................II..................................... 0x50000000
................................................................................................................................ 0x54000000
..............................................................................................................................II 0x58000000
I..........................................................II........I................................I......................... 0x5C000000
................................................................................................................................ 0x60000000
................................................................................................................................ 0x64000000
........23.......................................................................II....IIII..................................... 0x68000000
.......IIIIIII,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,IIIIIIII,,,,,,I,,,,,,,,,,,,,,I 0x6C000000
,,,,,,,,,,,,II,,,,,II.....II.............................................I...........I.......................IIIIIIIII.......... 0x70000000
.IIII..IIIII.IIIIIIII,,IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII..IIIII,,,,,,,,,,,,,,,,,,,, 0x74000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x78000000
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x80000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x84000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x88000000
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x90000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0x94000000
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xA0000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xA4000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xA8000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xAC000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xB0000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xB4000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xB8000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xBC000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xC0000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xC4000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xC8000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xCC000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xD0000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xD4000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xD8000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xDC000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xE0000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xE4000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xE8000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xEC000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xF0000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xF4000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 0xF8000000
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,R- 0xFC000000
[Gbx] Exe date = 03/07/2015 17:43, game name = ManiaPlanet, game build info = date=2015-07-03_17_43 Svn=62711 GameVersion=3.3.0
[Gbx] Log date = 17/02/2016 01:12:29.715
[Sys] GpuPerf found in C:\Users\Leo\Documents\ManiaPlanet\Config\GfxDevicePerfs.txt
[Sys] GameConfigPreset = Fast
[Sys] GameConfigPreset = VeryNice
[Sys] ShaderQuality : Nice
[Sys] TexturesQuality : High
[Sys] TextureDecals_3D : 1
[Sys] TextureDecals_2D : 1
[Sys] D3D9Ex : 1
[Sys] D3D9 BC4/5 : 1
[CheckLag] CheckLags installed
[I18n] Language: fr 'Français'
[I18n] MsgCount: 3 740
[I18n] Encoding: utf8
[Sys] GameConfigPreset = Nice
[Sys] GameConfigPreset = Nice
[Sys] UpdateFolderFilesFromRef 'C:\ProgramData\ManiaPlanet\PacksCache\', found 0 .ref files.
[GameDataPacks] installed zip: ManiaPlanet.zip
[GameDataPacks] installed zip: ManiaPlanet_Skins.zip
[GameDataPacks] installed zip: ManiaPlanet_Painter.zip
[GameDataPacks] installed zip: ManiaPlanet_extras.zip
[GameDataPacks] installed pack: ManiaPlanet.pak (D77A4BAB73F45458AF6D6E516DBF43B505384E7D22B8B6AFF3851BCCCAB449FA)
[GameDataPacks] installed zip: Titles.zip
[GameDataPacks] installed pack: Titles.pak (EC623CD36AA9A53AC2C53507C9F477B8769A862E6AA51F777B73FE72EC056F94)
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 2 350
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 3 450
[Gbx] CheckNetwork::DialogBox()
[Gbx] CheckNetwork::SetNetworkIsFireWallTested()
[Gbx] CheckNetwork done
[Gbx] Window created
[Input] DirectInput initialized. 2 devices found.
[Input] - Souris / Mouse (11, int)
[Input] - Clavier / Keyboard (147, int)
[Audio] OpenAl dll path: C:\Program Files (x86)\ManiaPlanet\OpenAL32.dll
[Audio] Context created:
[Audio] EFX=yes, filters=ok
[Audio] Attribs= freq=44100Hz refresh=98Hz sync=0 srcm=253 srcs=3 maxauxsends=4 hrtf=no
[Audio] Initialized, using device 'OpenAL Soft', sources = 253+3, EFX enabled.
[Audio] OpenAl dll version: -1.-1.-1.-1
[Audio] ALC version: 1.1
[Audio] AL Version: 1.1 ALSOFT 1.15.1, Vendor: OpenAL Community, Renderer: OpenAL Soft
[Audio] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFTX_MSADPCM AL_SOFT_source_latency
[Audio] Allocated 35 sources.
[Dx9] NVidia driver version = 361.75 (r361_74)
[NvAPI] Stereo is not available (stereo driver may not be installed correctly)
[Dx9] Adapter n°0 = NVIDIA GeForce GTX TITAN Black
[Dx9] Adapter n°1 = NVIDIA GeForce GTX TITAN Black
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Hms] MemoryAgpUseFactor=0
[Hms] GeometryQuality=|GeometryQuality|Nice
[Hms] CPlugTreeVisualMip::s_ScaleZ_SysConfig = 1
[Hms] MinScreenHeightScale (SysConfig) = 1
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Hms] ShaderQuality=|ShaderQuality|Nice
[Hms] TextureQuality=|TexturesQuality|High
[Hms] Shadows=|Shadows|High
[Hms] FilterAnisoQ=|MaxFiltering|Anisotropic 16x
[Hms] VertexProcess=|VertexProcess|Hardware
[Hms] LightMapSizeMax=0
[Hms] MultiSampling=None
[Vision] WindowedSetupWindowStyleAndBounds(WindowedFull)
[Dx9] Removing bad driver's D3DFMT_NVHU_HILO
[Vision] WindowedSetupWindowStyleAndBounds(WindowedFull)
[Dx9] GpuInAfrCount=1
[Dx9] Downsample of MSAA'd 16x16 RenderTarget: Black=136, White=105, Gray=15
[Dx9] DirectX 9.0Ex initialisation succeded.
[Dx9] Using D3DX SDK 9.2
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0Ex, using HAL device on
[Dx9] "NVIDIA GeForce GTX TITAN Black"(0x10DE,0x100C) with 10.18.13.6175(nvd3dum.dll) DDI9 driver.
[Dx9] Gpu Memory MBytes = 3.08e+003
[Dx9] Agp Memory MBytes = 1.02e+003
[Dx9] Device created in Windowed.
[Dx9] Dx9::DeviceCreate() done
[Hms] MemoryAgpUseFactor=0
[Hms] GeometryQuality=|GeometryQuality|Nice
[Hms] CPlugTreeVisualMip::s_ScaleZ_SysConfig = 1
[Hms] MinScreenHeightScale (SysConfig) = 1
[Hms] ShaderQuality=|ShaderQuality|Nice
[Hms] TextureQuality=|TexturesQuality|High
[Hms] Shadows=|Shadows|High
[Hms] FilterAnisoQ=|MaxFiltering|Anisotropic 16x
[Hms] VertexProcess=|VertexProcess|Hardware
[Hms] LightMapSizeMax=0
[Hms] MultiSampling=None
[Vision] Overlay preloaded
[Net] Download Rate : 688 128
[Net] Upload Rate : 43 008
[Net] DefaultServerUDPPort : 2 350
[Net] DefaultServerTCPPort : 2 350
[Net] DefaultClientUDPPort : 0
[Net] DefaultClientTCPPort : 0
[Net] DefaultP2PServerTCPPort : 3 450
[Net] ForceServerAddress : 0.0.0.0
[Net] ForceUseLocalAddress : 0
[Net] AllowSpectatorRelays : 1
[Net] BindAddress : 0.0.0.0
[Net] Download Rate : 688 128
[Net] Upload Rate : 43 008
[Console](Info) Loading cache...
[Console](Info) ...OK
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 2 350
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 0.0.0.0 - Port = 3 450
[Net] IP Address : 192.168.1.11:2350
[Net] CNetTcpUnconnectedServerSocket::Init : Address = 127.0.0.1 - Port = 5 000
[Console](Info) Listening for xml-rpc commands on port 5000.
[Ctl] Could not find control 'ButtonStereoscopy' in frame FrameToolBar
[GameCtnApp] starting game.
[Menu] show menu frame 'FrameMenuStartUp'.
[Vision](Warning) Warning : No default value for LoadFx "TcAutoScale" ((0,0,0,1) is used as default)
":data:\GameData\Effects\Media\Text\PHlsl\ToneMapGlobalFilmCurve.PHlsl.Txt"
[CameraFx] CSceneFxBloomHdr Bitmaps created
[Vision] HmsZone preloaded
[PostFX] FxToneMap Undirty cache
[PostFX] FxToneMap AutoExposure Disabled
[CameraFx] CSceneFxBloomHdr Bitmaps created
[Vision](Warning) Warning : No default value for LoadFx "HPosition" ((0,0,0,1) is used as default)
":data:\GameData\Engines\Media\Text\VHLSL\LensFlareOccQuery.VHlsl.Txt"
[PostFX] FxBloomHdr Undirty cache
[Vision] Overlay preloaded
[Net] Download Rate : 100 000 000
[Net] Upload Rate : 100 000 000
[MasterServer] => [6 494] Request sent : GetConnectionAndGameParams (mp05.maniaplanet.com:80)
[Menu] show dialog[1] frame 'FrameDialogWelcome'.
[Vision] Overlay preloaded
[Ctn] Using account 'wazas'
[Dx9] Bench : 36.9 GOutBytes/sec (Output bandwidth, 128 quads)
[Dx9] Bench : 159.8 GPixelMath/sec (giga pixel math. op., 16 quads)
[Dx9] Bench : 6.7 GAniso01x/sec (giga anisotropy, 128 quads)
[Dx9] Bench : 25.1 GAniso02x/sec (giga anisotropy, 128 quads)
[Dx9] Bench : 24.4 GAniso04x/sec (giga anisotropy, 64 quads)
[Dx9] Bench : 17.8 GAniso08x/sec (giga anisotropy, 43 quads)
[Dx9] Bench : 13.1 GAniso16x/sec (giga anisotropy, 32 quads)
[Dx9] Bench : 309.6 GVertexMath/sec (giga vertex math. op., 128 renders)
[CoreCmd] AsyncCmdBuffer n.16 'Update_MainLoop' ->Run() has taken 1 290ms ! (humantimer=8 449)
[MasterServer] => [7 159] Request sent : OpenSessionSecure (mp05.maniaplanet.com:443)
[MasterServer] => [8 818] Request sent : Connect (mp05.maniaplanet.com:80)
[Net] IP Address : 192.168.1.11:2350
[Game] Leagues: Found 607 zones, with 7 roots and 98 countries.
[MasterServer] => [8 965] Request sent : GetOnlineProfile (mp05.maniaplanet.com:80)
[Net] Updater: updating 2 groups, in mode = interractive
[Net] Updater: success.
[Vision] Overlay preloaded
[Game] Found 4 ManiaTitles: SMStorm, TMStadium, TMCanyon, TMValley,
[MasterServer] => [9 227] Request sent : ReceiveMessages (mp05.maniaplanet.com:80)
[Vision] Overlay preloaded
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 306ms ! (humantimer=9 720)
[XMPP] Creating connection
[Vision] Overlay preloaded
[XMPP] Begin stream
[GameCtnApp] main menu.
[Menu] show menu frame 'FrameManiaPlanetMain'.
[Vision] Overlay preloaded
[XMPP] Auth
[XMPP] Begin stream
[CoreCmd] AsyncCmdBuffer n.17 'Update_AfterMainLoop' ->Run() has taken 490ms ! (humantimer=10 571)
[Vision] Overlay preloaded
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 389ms ! (humantimer=10 961)
[XMPP] Resource Binding
[XMPP] Roster Get
[XMPP] Sending Initial Presence
[XMPP] SendingVCard
[MasterServer] => [11 272] Request sent : GetManialinkInfos (mp05.maniaplanet.com:80)
[Menu] show dialog[2] frame 'FrameDialogGraphicSettings'.
[CoreCmd] AsyncCmdBuffer n.15 'Update_BeforeMainLoop' ->Run() has taken 2 004ms ! (humantimer=14 776)
[Vision] Overlay preloaded
[CoreCmd] AsyncCmdBuffer n.17 'Update_AfterMainLoop' ->Run() has taken 352ms ! (humantimer=20 162)
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Menu] setup title Obstacle@steeffeen
[MasterServer] => [21 318] Request sent : GetTitlePlayerInfos (mp05.maniaplanet.com:80)
[Demo] => [21 494] New title time limit in ReadTimeLeftParams : 4 294 967 295
[Menu] loading title Obstacle@steeffeen from :user:\Packs\Obstacle.Title.Pack.Gbx
[Net] Updater: updating 1 groups, in mode = interractive
[Net] Updater: >> 'SMStorm_LD.zip' (337 709 945 bytes)
[Net] Updater: >> 'SMStorm_2014-04-30_LD.zip' (1 547 033 bytes)
[Net] Updater: success.
[GameDataPacks] installed zip: SMStorm.zip
[GameDataPacks] installed zip: SMStorm_2014-04-30_HD.zip
[GameDataPacks] installed zip: SMStorm_maps.zip
[GameDataPacks] installed zip: SMStorm_skins.zip
[GameDataPacks] installed zip: SMStorm_music.zip
[GameDataPacks] installed zip: ShootMania.zip
[GameDataPacks] installed zip: ShootMania_extras.zip
[GameDataPacks] installed zip: ManiaPlanet_ActionFx.zip
[GameDataPacks] installed pack: SMStorm.pak (316FF629339CF983198E9814FF76EE82D6CB5DA8564955DB18810A3DD1E3E43F)
[GameDataPacks] installed pack: SMStorm_2014-04-30.pak (57A16F4360875B1376B0965BC81195739B894F5EB0FE6BB636B66AFD8E0E5907)
[GameDataPacks] installed pack: ShootMania.pak (FA0E84B745B4A64FF9A77F7A3F8577E583BE34542F1AB7E675FB2B4FB7DDFDF9)
[GameDataPacks] installed pack: ManiaPlanet_ActionFx.pak (88508C0507CA8313E07D3A065D19D0054DDFCDF0FEFA514800F2DAA9E09F8D0D)
[Game] Loading title Obstacle@steeffeen
[Ladder] New rank for 3.87e+004 is 2 for filter World
[Ladder] New rank for 3.87e+004 is 2 for filter World|Europe
[Ladder] New rank for 3.87e+004 is 1 for filter World|Europe|France
[Ladder] New rank for 3.87e+004 is 1 for filter World|Europe|France|Provence-Alpes-Côte d'Azur
[Ladder] New rank for 3.87e+004 is 1 for filter World|Europe|France|Provence-Alpes-Côte d'Azur|Bouches-du-Rhône
[CoreCmd] AsyncCmdBuffer n.16 'Update_MainLoop' ->Run() has taken 504ms ! (humantimer=22 058)
[Script] Layer: http://stations.maniaplanet.com/title-home?titleIdString=Obstacle@steeffeen
[Script] Layer: http://stations.maniaplanet.com/server-browser?titleIdString=Obstacle@steeffeen
[Menu] successfully loaded Obstacle@steeffeen
[GameCtnApp] main menu.
[Menu] show menu frame 'FrameMain'.
[Console](Info) Script 'http://plugins.maniaplanet.com/script/live-menu/?login=wazas&buildVersion=2015-07-03_17_43': Layer: http://stations.maniaplanet.com/title-home?titleIdString=Obstacle@steeffeen
Layer: http://stations.maniaplanet.com/server-browser?titleIdString=Obstacle@steeffeen
[Vision] Overlay preloaded
[Console](Info) Connecting to server...
[Net] Purged manialinks media cache: 1
[GameCtnApp] network menu.
[Net] CGameNetwork::Cl_Disconnect : Client disconnected
[Menu] show menu frame 'FrameInternetLeague'.
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[MasterServer] => [25 311] Request sent : GetCryptedChecksums (mp05.maniaplanet.com:80)
[Net] IP Address : 90.8.133.24:2350
[Net] Download Rate : 688 128
[Net] Upload Rate : 43 008
[Net] Download Rate : 688 128
[Net] Upload Rate : 43 008
[Console](Info) ... Disconnected
[GameCtnApp] main menu.
[Menu] show menu frame 'FrameMain'.
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Menu] show menu frame 'FrameEditors'.
[GameCtnApp] main menu.
[Menu] show dialog[1] frame 'FrameDialogChooseEditor'.
[Net] Purged manialinks media cache: 0
[Menu] show dialog[1] frame 'FrameDialogCardGrid'.
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Menu] show dialog[0] frame 'FrameDialogChooseSkin'.
[Vision] Overlay preloaded
[Menu] show menu frame 'FrameLoadingChallengeInfo'.
[GameCtnApp] init challenge 'Sans nom', 'Unassigned', env= Storm, deco= Land48x48Day
[Net] Purged manialinks media cache: 0
[PostFX] FxToneMap Undirty cache
[PostFX] FxToneMap AutoExposure Enabled
[Hms] LightMapCache: Loaded local cache "287384BFA096D6B5"
[Hms] LoadingMapping with TexelCountX=2 048 from cache
[Hms] StaticOptim_PackedRender: 135Kb Elems, 98Kb BinCells.
[Hms] StaticOptim_LightFromMapCpu: 1Kb Elems, 98Kb BinTreeInstances.
[Sys] ---- GlobalMemoryStatus(Before DrawDecals) ----
[Sys] MemoryLoad = 50%
[Sys] Total Mb / Free Mb
[Sys] Physical = 16 238 Mb / 8 052 Mb
[Sys] PageFile = 32 622 Mb / 23 462 Mb
[Sys] Virtual@ = 4 096 Mb / 2 630 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(In DrawDecals) ----
[Sys] MemoryLoad = 50%
[Sys] Total Mb / Free Mb
[Sys] Physical = 16 238 Mb / 8 052 Mb
[Sys] PageFile = 32 622 Mb / 23 462 Mb
[Sys] Virtual@ = 4 096 Mb / 2 630 Mb
[Sys] ----------------------------
[Vision] HmsZone preloaded
[Vision] Overlay preloaded
[CoreCmd] AsyncCmdBuffer n.16 'Update_MainLoop' ->Run() has taken 9 103ms ! (humantimer=42 954)
[Script] ObstacleTitleArena.Script.txt loaded!
[Script] Version: 3.5 (2014-12-18)
[Script] (CGameManialinkScriptHandler*)???
[Vision](Warning) Warning : No default value for LoadFx "ZcScaleTcShadows_U" ((0,0,0,1) is used as default)
Warning : No default value for LoadFx "ZcScaleTcShadows_U0_V0" ((0,0,0,1) is used as default)
Warning : No default value for LoadFx "ZcScaleTcShadows_V" ((0,0,0,1) is used as default)
":data:\GameData\Effects\Media\Text\VHLSL\DeferredShadowPssmPC3.VHlsl.Txt"
[Vision](Warning) Warning : No default value for LoadFx "ZcTransTcShadows" ((0,0,0,1) is used as default)
":data:\GameData\Effects\Media\Text\PHlsl\DeferredShadowPssmPC3.PHlsl.Txt"
[Vis] GpuParticle Reset for Gpu n=0
[Dx9] FxToneMap Clear Frame n=3 179 iGpu=0
[Console](Info) Script 'SMMapType:ObstacleTitleArena': ObstacleTitleArena.Script.txt loaded!
Version: 3.5 (2014-12-18)
[Console](Info) Script 'Manialink/ObstacleArena_Objectives': (CGameManialinkScriptHandler*)???
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 1 575ms ! (humantimer=47 818)
[Sys] ---- GlobalMemoryStatus(Before DrawDecals) ----
[Sys] MemoryLoad = 51%
[Sys] Total Mb / Free Mb
[Sys] Physical = 16 238 Mb / 7 946 Mb
[Sys] PageFile = 32 622 Mb / 23 008 Mb
[Sys] Virtual@ = 4 096 Mb / 2 559 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(In DrawDecals) ----
[Sys] MemoryLoad = 51%
[Sys] Total Mb / Free Mb
[Sys] Physical = 16 238 Mb / 7 946 Mb
[Sys] PageFile = 32 622 Mb / 23 008 Mb
[Sys] Virtual@ = 4 096 Mb / 2 559 Mb
[Sys] ----------------------------
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 683ms ! (humantimer=50 038)
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Vision](Error) Null BBox (#1)
@ Running (source\GameCtnEditorCommon.cpp:593) yield / t=(53049, 22748)
Called from address 0x004115CE
Called from address 0x007B92E5
Called from address 0x007B3017
Called from address 0x007C1570
Called from address 0x007CBC32
Called from address 0x007CB304
Called from address 0x007CB0C7
Called from address 0x007F29BF
Called from address 0x007FA23D
Called from address 0x00826CE5
Called from address 0x006165C9
Called from address 0x00640312
Called from address 0x00616476
Called from address 0x007BFFCE
Called from address 0x007BEDA7
Called from address 0x007BECA9
[Sys] Time is 1h 13mn 21s 483ms
Assert Failed in source\GmBoxAligned.cpp Line 175
=> '!BoxA.IsNull()' failed.
@ Running (source\GameCtnEditorCommon.cpp:593) yield / t=(53050, 22748)
Called from address 0x00407157
Called from address 0x0045E5B7
Called from address 0x007B9302
Called from address 0x007B3017
Called from address 0x007C1570
Called from address 0x007CBC32
Called from address 0x007CB304
Called from address 0x007CB0C7
Called from address 0x007F29BF
Called from address 0x007FA23D
Called from address 0x00826CE5
Called from address 0x006165C9
Called from address 0x00640312
Called from address 0x00616476
Called from address 0x007BFFCE
Called from address 0x007BEDA7
[Sys] Time is 1h 13mn 21s 483ms
[Vision] Overlay preloaded
[Terrain] BestDepth = 99/180, nb solutions 100
[Terrain] Search finished, tested solutions 180
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 502ms ! (humantimer=60 429)
[Terrain] BestDepth = 99/154, nb solutions 100
[Terrain] Search finished, tested solutions 154
[Terrain] BestDepth = 99/150, nb solutions 100
[Terrain] Search finished, tested solutions 150
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 313ms ! (humantimer=61 696)
[Terrain] BestDepth = 99/168, nb solutions 100
[Terrain] Search finished, tested solutions 168
[Terrain] BestDepth = 99/143, nb solutions 100
[Terrain] Search finished, tested solutions 143
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/143, nb solutions 100
[Terrain] Search finished, tested solutions 143
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/130, nb solutions 100
[Terrain] Search finished, tested solutions 130
[Terrain] BestDepth = 99/154, nb solutions 100
[Terrain] Search finished, tested solutions 154
[Terrain] BestDepth = 99/165, nb solutions 100
[Terrain] Search finished, tested solutions 165
[Terrain] BestDepth = 99/216, nb solutions 100
[Terrain] BestDepth = 199/216, nb solutions 200
[Terrain] Search finished, tested solutions 216
[Terrain] BestDepth = 99/160, nb solutions 100
[Terrain] Search finished, tested solutions 160
[Terrain] BestDepth = 99/160, nb solutions 100
[Terrain] Search finished, tested solutions 160
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Terrain] BestDepth = 99/143, nb solutions 100
[Terrain] Search finished, tested solutions 143
[Terrain] BestDepth = 99/182, nb solutions 100
[Terrain] Search finished, tested solutions 182
[Terrain] BestDepth = 99/182, nb solutions 100
[Terrain] Search finished, tested solutions 182
[Terrain] BestDepth = 99/143, nb solutions 100
[Terrain] Search finished, tested solutions 143
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[MasterServer] => [81 498] Request sent : LiveUpdate (mp05.maniaplanet.com:80)
[Vision] Overlay preloaded
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 317ms ! (humantimer=93 808)
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 292ms ! (humantimer=94 506)
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Vision] Overlay preloaded
Assert Failed in source\GmBoxAligned.cpp Line 175
=> '!BoxA.IsNull()' failed.
@ Running (source\GameCtnEditorCommon.cpp:593) yield / t=(101852, 71540)
Called from address 0x00407157
Called from address 0x0045E5B7
Called from address 0x007B9302
Called from address 0x007B3017
Called from address 0x007C1570
Called from address 0x007CBC32
Called from address 0x007CB304
Called from address 0x007CB0C7
Called from address 0x007F29BF
Called from address 0x007FA23D
Called from address 0x00826CE5
Called from address 0x006165C9
Called from address 0x00640312
Called from address 0x00616476
Called from address 0x007BFFCE
Called from address 0x007BEDA7
[Sys] Time is 1h 14mn 10s 285ms
Assert Failed in source\VisionViewport_Resource.cpp Line 911
=> '"You're calling PlugVisual::SetDirty() too often, please use DynamicGeometry" && VisualKeeper->m_DbgDirtyCount<10' failed.
@ Running (source\GameCtnEditorCommon.cpp:593) yield / t=(107814, 77525)
Called from address 0x00407157
Called from address 0x00807734
Called from address 0x004946A5
Called from address 0x004948FC
Called from address 0x00494D5A
Called from address 0x006A9D92
Called from address 0x00AD47BE
Called from address 0x00B4E143
Called from address 0x00B4DE14
Called from address 0x00C008DC
Called from address 0x005150A7
Called from address 0x005151DA
Called from address 0x004F7F7C
Called from address 0x008B2030
Called from address 0x008B2C19
Called from address 0x008B5533
[Sys] Time is 1h 14mn 16s 248ms
Assert Failed in source\VisionViewport_Resource.cpp Line 911
=> '"You're calling PlugVisual::SetDirty() too often, please use DynamicGeometry" && VisualKeeper->m_DbgDirtyCount<10' failed.
@ Running (source\GameCtnEditorCommon.cpp:593) yield / t=(107815, 77525)
Called from address 0x00407157
Called from address 0x00807734
Called from address 0x004946A5
Called from address 0x004948FC
Called from address 0x00494D5A
Called from address 0x006A9D92
Called from address 0x00AD47BE
Called from address 0x00B4E143
Called from address 0x00B4DE14
Called from address 0x00C008DC
Called from address 0x005150A7
Called from address 0x005151DA
Called from address 0x004F7F7C
Called from address 0x008B2030
Called from address 0x008B2C19
Called from address 0x008B5533
[Sys] Time is 1h 14mn 16s 248ms
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Terrain] BestDepth = 99/306, nb solutions 100
[Terrain] BestDepth = 199/306, nb solutions 200
[Terrain] BestDepth = 299/306, nb solutions 300
[Terrain] Search finished, tested solutions 306
[Terrain] BestDepth = 99/180, nb solutions 100
[Terrain] Search finished, tested solutions 180
[Terrain] BestDepth = 99/144, nb solutions 100
[Terrain] Search finished, tested solutions 144
[Terrain] BestDepth = 99/224, nb solutions 100
[Terrain] BestDepth = 199/224, nb solutions 200
[Terrain] Search finished, tested solutions 224
[Terrain] BestDepth = 99/143, nb solutions 100
[Terrain] Search finished, tested solutions 143
Assert Failed in source\GameCtnEditorCommon.cpp Line 7437
=> 'GroundBlockUnit != Null' failed.
@ Running (source\GameCtnEditorCommon.cpp:593) yield / t=(131881, 101477)
Called from address 0x00407157
Called from address 0x00BC8223
Called from address 0x00CC8944
Called from address 0x00CC938A
Called from address 0x00D85B85
Called from address 0x00D88894
Called from address 0x00CB543F
Called from address 0x00CB3A24
Called from address 0x00C0075D
Called from address 0x00CB2AE8
Called from address 0x005151DA
Called from address 0x004F7F7C
Called from address 0x008B2030
Called from address 0x008B2C19
Called from address 0x008B5533
Called from address 0x00F4850B
[Sys] Time is 1h 14mn 40s 315ms
Assert Failed in source\GameCtnEditorCommon.cpp Line 7471
=> 'False' failed.
@ Running (source\GameCtnEditorCommon.cpp:593) yield / t=(131881, 101477)
Called from address 0x00407157
Called from address 0x00BC8353
Called from address 0x00CC8944
Called from address 0x00CC938A
Called from address 0x00D85B85
Called from address 0x00D88894
Called from address 0x00CB543F
Called from address 0x00CB3A24
Called from address 0x00C0075D
Called from address 0x00CB2AE8
Called from address 0x005151DA
Called from address 0x004F7F7C
Called from address 0x008B2030
Called from address 0x008B2C19
Called from address 0x008B5533
Called from address 0x00F4850B
[Sys] Time is 1h 14mn 40s 315ms
[Terrain] BestDepth = 99/165, nb solutions 100
[Terrain] Search finished, tested solutions 165
[Terrain] BestDepth = 99/130, nb solutions 100
[Terrain] Search finished, tested solutions 130
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/121, nb solutions 100
[Terrain] Search finished, tested solutions 121
[Terrain] BestDepth = 99/121, nb solutions 100
[Terrain] Search finished, tested solutions 121
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/100, nb solutions 100
[Terrain] Search finished, tested solutions 100
[Terrain] BestDepth = 99/192, nb solutions 100
[Terrain] Search finished, tested solutions 192
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 584ms ! (humantimer=135 990)
[Terrain] BestDepth = 99/169, nb solutions 100
[Terrain] Search finished, tested solutions 169
[Terrain] BestDepth = 99/224, nb solutions 100
[Terrain] BestDepth = 199/224, nb solutions 200
[Terrain] Search finished, tested solutions 224
[CoreCmd] AsyncCmdBuffer n.15 'Update_BeforeMainLoop' ->Run() has taken 255ms ! (humantimer=137 481)
[Terrain] BestDepth = 99/195, nb solutions 100
[Terrain] Search finished, tested solutions 195
[Terrain] BestDepth = 99/165, nb solutions 100
[Terrain] Search finished, tested solutions 165
[Terrain] BestDepth = 99/140, nb solutions 100
[Terrain] Search finished, tested solutions 140
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/130, nb solutions 100
[Terrain] Search finished, tested solutions 130
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Terrain] BestDepth = 99/121, nb solutions 100
[Terrain] Search finished, tested solutions 121
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Hms] StaticOptim_PackedRender: 900Kb Elems, 669Kb BinCells.
[Hms] StaticOptim_LightFromMapCpu: 1Kb Elems, 78Kb BinTreeInstances.
[Menu](Warning) Could not find icon named 'Windowed' in page 'Icons64x64_1'.
[Vision](Warning) Warning : No default value for LoadFx "WorldStHeight_dHeightStUnder" ((0,0,0,1) is used as default)
Warning : No default value for LoadFx "World_SxSz_TxTz_TcHeight" ((0,0,0,1) is used as default)
[Context] :data:\GameData\Effects\Media\Text\VHLSL\SmVortexParticle.VHlsl.Txt
[PostFX] FxBloomHdr Undirty cache
CSmArenaClient::OnSimulationTimerJump
[CoreCmd] AsyncCmdBuffer n.16 'Update_MainLoop' ->Run() has taken 666ms ! (humantimer=169 119)
[Vision] Overlay preloaded
[Vis] GpuParticle Reset for Gpu n=0
[CheckLag] Started at 1h 15mn 17s 639ms
[Vision] Overlay preloaded
[CoreCmd] AsyncCmdBuffer n.31 'RenderVision' ->Run() has taken 317ms ! (humantimer=169 525)
[Vision] Overlay preloaded
[Vision] Overlay preloaded
[Vision](Warning) Warning : No default value for LoadFx "Scales" ((0,0,0,1) is used as default)
[Context] :data:\GameData\Engines\Media\Text\PHLSL\BlurHV_DepthMask.PHlsl.Txt
[Vision](Warning) Warning : No default value for LoadFx "OffsetUV0_VU1" ((0,0,0,1) is used as default)
Warning : No default value for LoadFx "Scales" ((0,0,0,1) is used as default)
":data:\GameData\Engines\Media\Text\PHLSL\BlurHV_DepthMask.PHlsl.Txt"
[Menu] show dialog[0] frame 'FrameAskYesNo'.
[CheckLag] Stopped at 1h 15mn 40s 221ms
[Vis] GpuParticle Reset for Gpu n=0
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Win32] VK_MENU down
[Dx9] Trying to enable unavailable DialogBoxMode
[Win32] VK_MENU up
[Terrain] BestDepth = 99/108, nb solutions 100
[Terrain] Search finished, tested solutions 108
[Terrain] BestDepth = 99/100, nb solutions 100
[Terrain] Search finished, tested solutions 100
[Terrain] BestDepth = 99/130, nb solutions 100
[Terrain] Search finished, tested solutions 130
[Terrain] BestDepth = 99/130, nb solutions 100
[Terrain] Search finished, tested solutions 130
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] Search finished, tested solutions 99
[Terrain] Search finished, tested solutions 99
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] Search finished, tested solutions 80
[Terrain] Search finished, tested solutions 90
[Terrain] BestDepth = 99/100, nb solutions 100
[Terrain] Search finished, tested solutions 100
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/156, nb solutions 100
[Terrain] Search finished, tested solutions 156
[Terrain] BestDepth = 99/100, nb solutions 100
[Terrain] Search finished, tested solutions 100
[Terrain] BestDepth = 99/100, nb solutions 100
[Terrain] Search finished, tested solutions 100
[Terrain] Search finished, tested solutions 96
[Terrain] Search finished, tested solutions 60
[Terrain] Search finished, tested solutions 70
[Terrain] Search finished, tested solutions 72
[Terrain] BestDepth = 99/104, nb solutions 100
[Terrain] Search finished, tested solutions 104
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/121, nb solutions 100
[Terrain] Search finished, tested solutions 121
[Terrain] BestDepth = 99/100, nb solutions 100
[Terrain] Search finished, tested solutions 100
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/132, nb solutions 100
[Terrain] Search finished, tested solutions 132
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/100, nb solutions 100
[Terrain] Search finished, tested solutions 100
[Terrain] BestDepth = 99/121, nb solutions 100
[Terrain] Search finished, tested solutions 121
[Terrain] BestDepth = 99/100, nb solutions 100
[Terrain] Search finished, tested solutions 100
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Terrain] BestDepth = 99/110, nb solutions 100
[Terrain] Search finished, tested solutions 110
[Terrain] BestDepth = 99/120, nb solutions 100
[Terrain] Search finished, tested solutions 120
[Terrain] BestDepth = 99/132, nb solution
Re: Crash Ordinateur! (éditeur shootmania et Windows 10)
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Bon, pour commencer, rends toi bien certain que tu utilises la dernière version de Obstacle.
Effact le titre du menu, éteins Maniaplanet, et efface Obstacle aussi du disque (dans packs, aussi les fichiers avec obstacle dans leur nom dans C:\ProgramData\Maniaplanet\PacksCache et C:\ProgramData\Maniaplanet\PacksCache\itleImpostors).
Effectue aussi un clean du cache du jeu.
Puis réinstalle le pack Obstacle et essaye de nouveu l'édition.

Bon, pour commencer, rends toi bien certain que tu utilises la dernière version de Obstacle.
Effact le titre du menu, éteins Maniaplanet, et efface Obstacle aussi du disque (dans packs, aussi les fichiers avec obstacle dans leur nom dans C:\ProgramData\Maniaplanet\PacksCache et C:\ProgramData\Maniaplanet\PacksCache\itleImpostors).
Effectue aussi un clean du cache du jeu.
Puis réinstalle le pack Obstacle et essaye de nouveu l'édition.
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